Scum and Villainy Podcast Episode 28: Ghostbusters

By sozin, in X-Wing

We're back, baby!

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The pirate ship Wretched Hive is overspilling with ick, as Kelvan, Antigrapist, Sozin, Sable, Theorist, Blair and Dom cover the new FAQ, the recent Tournament Rule changes, the new Organized Play structure, Blair's new Boiler Room twitchcast, what they’ve been flying, and what they think about the Ghost.

Send us your best scum list featuring the Boba Fett crew card to scumandvillainypodcast at gmail.com We also welcome your feedback, just no feedback arrays please!

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We really do appreciate every donation, but especially our executive producers:

  • Mr. Bubbles
  • Matthew Elisha Williams
  • Grayfax
  • Jason H
  • Guido Kessels
  • Matt Siebert
  • Richard Haile
  • Michael Buccheri
  • Steve Harvey
  • Gregory Nussbaum
  • Ryan Payne
  • wereplatypus

This podcast includes parts of the song “March” by Dirt Monkey, available under a Creative Commons Attribution 3.0 license.

Edited by sozin

Where do you guys post show notes?

Usually right here in the forum post. Sometimes we forget to put in the right links though :-( Did I miss something that we said we'd post?

For our patrons we provide a cut of our private prep notes in google drives. Here's a sample. Only $1 an episode! ;-)

Did you guys... scoff at our lists?

maybe, uh, just a little :-)

"Are there any other ships or upgrades like Palpatine?"
​"Not to our knowledge"

You know, other than R7 Astromech, R4-B11, and Elusiveness, which force OL to negatively modify their own dice.

Valen Rudor one of the best cards of the wave? Uhhh what? He's Turr Phennir with worse attack, worse PS and worse access to evade...and Turr has seen 0 play in the last 2 years. Yeah ok hes got slightly better action economy if you focus him with every gun but why would you? Hes hardly going to be the biggest threat in any list.

Ok.... I'm cancelling my subscription...

Cancelling my podcast subscription, not stopping listening because the unedited feed on the Patreon page is WAAAAAY better than the finished podcast... aside from some of the pauses... I laugh a whole lot more, yeah, ok so so some of it is silly, but oh so awesome at the same time!!!

Valen Rudor one of the best cards of the wave? Uhhh what? He's Turr Phennir with worse attack, worse PS and worse access to evade...and Turr has seen 0 play in the last 2 years. Yeah ok hes got slightly better action economy if you focus him with every gun but why would you? Hes hardly going to be the biggest threat in any list.

Sounds less of an attack on Rudor, and more of a cry for more Phennir.

However, Rudor's ability goes off after defending, as opposed to after attacking. That is huge, as you only attack once per round, but defend as many times as you are attacked, so Rudor's likely to go through all of his actions in a round.

Meanwhile, he DOES have access to evade. It's tied to his Target Lock ability, through the 1 point (but generic) title.

​Meanwhile, his actions aren't forced to be mobility ones, so he's quite more flexible.

Still, I like my Phennir as well.

Valen Rudor one of the best cards of the wave? Uhhh what? He's Turr Phennir with worse attack, worse PS and worse access to evade...and Turr has seen 0 play in the last 2 years. Yeah ok hes got slightly better action economy if you focus him with every gun but why would you? Hes hardly going to be the biggest threat in any list.

Sounds less of an attack on Rudor, and more of a cry for more Phennir.

However, Rudor's ability goes off after defending, as opposed to after attacking. That is huge, as you only attack once per round, but defend as many times as you are attacked, so Rudor's likely to go through all of his actions in a round.

Meanwhile, he DOES have access to evade. It's tied to his Target Lock ability, through the 1 point (but generic) title.

​Meanwhile, his actions aren't forced to be mobility ones, so he's quite more flexible.

Still, I like my Phennir as well.

I think Turrs trigger is better. If noone attacks Rudor his ability means nothing. If he is attacked e can't turtle at all against a strong initial shot unless he PTLs for Focus+TL/Evade which shuts off his ability for subsequent attacks. The guy really loved his ability vs TLTs but hes only better than Turr against higher PS TLTs which is like...Miranda basically. Vs lower PS TLTs hes straight worse as he has to eat the first TLT shot before boosting out of the second. I dunno. I really don't see the appeal of this guy.

I think Turrs trigger is better. If noone attacks Rudor his ability means nothing.

Well, if the ability means he wasn't attacked, that's a win in my book :)

If he is attacked e can't turtle at all against a strong initial shot unless he PTLs for Focus+TL/Evade which shuts off his ability for subsequent attacks.

Valid.

The guy really loved his ability vs TLTs but hes only better than Turr against higher PS TLTs which is like...Miranda basically. Vs lower PS TLTs hes straight worse as he has to eat the first TLT shot before boosting out of the second.

Valen is also better against Multiple attacks.

Its also arguably better to eat one TLT attack, and then boost out of range, rather than being out of range in the first place, because you've denied that 2nd attack from being fired at anyone in your fleet (whereas the not-being-a-target tactic means they'll simply attack someone else).

Moreover, Valen is far superior to Turr when squaring up against PS 9 pilots. You shoot him, and suddenly he gets to boost or barrel-roll into a position to attack you back? Maybe you shoot someone else. Maybe you spend actions to keep him in Range 2 after a Boost or BR. Either way, your sweating a bit.

I think Turrs trigger is better. If noone attacks Rudor his ability means nothing.

Well, if the ability means he wasn't attacked, that's a win in my book :)

If he is attacked e can't turtle at all against a strong initial shot unless he PTLs for Focus+TL/Evade which shuts off his ability for subsequent attacks.

Valid.

The guy really loved his ability vs TLTs but hes only better than Turr against higher PS TLTs which is like...Miranda basically. Vs lower PS TLTs hes straight worse as he has to eat the first TLT shot before boosting out of the second.

Its also arguably better to eat one TLT attack, and then boost out of range, rather than being out of range in the first place, because you've denied that 2nd attack from being fired at anyone in your fleet (whereas the not-being-a-target tactic means they'll simply attack someone else).

Eh If they see youre gonna boost out of a TLTs 2nd shot they'll just target another ship right off the bat anyway. He does edge out Turr vs 9s though.

maybe, uh, just a little :-)

I guess I was surprised by the 3-second dismissal of our squads. Silly me.

"Are there any other ships or upgrades like Palpatine?"

​"Not to our knowledge"

You know, other than R7 Astromech, R4-B11, and Elusiveness, which force OL to negatively modify their own dice.

They're asking about ships that can modify dice for attacks they are not involved in, as either the attacker or defender. The list is really short. All the items you list need to be involved in the attack.

Huzzah! Sable didn't mention my terrible game against him at that store championship! K turning (a full health) Mareek off the board after the first round of combat.... >_<

Edited by Mello13

"Are there any other ships or upgrades like Palpatine?"

​"Not to our knowledge"

You know, other than R7 Astromech, R4-B11, and Elusiveness, which force OL to negatively modify their own dice.

They're asking about ships that can modify dice for attacks they are not involved in, as either the attacker or defender. The list is really short. All the items you list need to be involved in the attack.

Well, yes, but they're still causing other ships to modify their dice.

Either you're missing my point, or I'm missing yours. They wanted to know what else can modify dice in a fight they are not involved in, to get around Omega Leader's target lock. The locked ship cannot modify ANY dice, his own or his opponent's, so any upgrades on the ship under attack cannot come into play. Also this means things like Zuckuss crew ability to modify opponent's defense dice should not work against Omega Leader if the Zuckuss ship is locked.

Either you're missing my point, or I'm missing yours. They wanted to know what else can modify dice in a fight they are not involved in, to get around Omega Leader's target lock. The locked ship cannot modify ANY dice, his own or his opponent's, so any upgrades on the ship under attack cannot come into play. Also this means things like Zuckuss crew ability to modify opponent's defense dice should not work against Omega Leader if the Zuckuss ship is locked.

Ahh, but the player with R7 isn't modifying dice; it's forcing the Omega Leader to modify dice.

That's why Sensor Jammer isn't on the list :)

Either you're missing my point, or I'm missing yours. They wanted to know what else can modify dice in a fight they are not involved in, to get around Omega Leader's target lock. The locked ship cannot modify ANY dice, his own or his opponent's, so any upgrades on the ship under attack cannot come into play. Also this means things like Zuckuss crew ability to modify opponent's defense dice should not work against Omega Leader if the Zuckuss ship is locked.

Ahh, but the player with R7 isn't modifying dice; it's forcing the Omega Leader to modify dice.

That's why Sensor Jammer isn't on the list :)

Can you use R7? Omega leader says you can't modify "any" dice. I don't think you can use R7's ability to make Omega leader reroll if he has a lock on you.

Either you're missing my point, or I'm missing yours. They wanted to know what else can modify dice in a fight they are not involved in, to get around Omega Leader's target lock. The locked ship cannot modify ANY dice, his own or his opponent's, so any upgrades on the ship under attack cannot come into play. Also this means things like Zuckuss crew ability to modify opponent's defense dice should not work against Omega Leader if the Zuckuss ship is locked.

Ahh, but the player with R7 isn't modifying dice; it's forcing the Omega Leader to modify dice.

That's why Sensor Jammer isn't on the list :)

Can you use R7? Omega leader says you can't modify "any" dice. I don't think you can use R7's ability to make Omega leader reroll if he has a lock on you.

The debate is whether YOU are modifying the dice or not. Because it doesn't say YOU reroll omega leader's dice, it (and r4-b11 as well), say that you pick the dice and OL is the one that actually performs the reroll (so you can argue that he's technically modifying his own dice).

Either you're missing my point, or I'm missing yours. They wanted to know what else can modify dice in a fight they are not involved in, to get around Omega Leader's target lock. The locked ship cannot modify ANY dice, his own or his opponent's, so any upgrades on the ship under attack cannot come into play. Also this means things like Zuckuss crew ability to modify opponent's defense dice should not work against Omega Leader if the Zuckuss ship is locked.

Ahh, but the player with R7 isn't modifying dice; it's forcing the Omega Leader to modify dice.

That's why Sensor Jammer isn't on the list :)

Can you use R7? Omega leader says you can't modify "any" dice. I don't think you can use R7's ability to make Omega leader reroll if he has a lock on you.

R7 says that "The attacker must re-roll", so you're not the one modifying the dice, the attacker is.

Same language in Elusiveness, and R4-B11 specifies the Defender in parallel.

As a contrast, Sensor Jammer does have YOU modifying their dice, so it clearly can't be used when OL has you locked.

Either you're missing my point, or I'm missing yours. They wanted to know what else can modify dice in a fight they are not involved in, to get around Omega Leader's target lock. The locked ship cannot modify ANY dice, his own or his opponent's, so any upgrades on the ship under attack cannot come into play. Also this means things like Zuckuss crew ability to modify opponent's defense dice should not work against Omega Leader if the Zuckuss ship is locked.

Ahh, but the player with R7 isn't modifying dice; it's forcing the Omega Leader to modify dice.

That's why Sensor Jammer isn't on the list :)

Can you use R7? Omega leader says you can't modify "any" dice. I don't think you can use R7's ability to make Omega leader reroll if he has a lock on you.

The debate is whether YOU are modifying the dice or not. Because it doesn't say YOU reroll omega leader's dice, it (and r4-b11 as well), say that you pick the dice and OL is the one that actually performs the reroll (so you can argue that he's technically modifying his own dice).

Heh. I guess you can see which side of the debate I'm on.

​Among other things, my position buffs cards that don't actually see much play these days.

​If I were to see and comprehend the non-English versions of the cards, then I'd be able to argue more accurately.

But for now, the English seems to lead to my side of the pedantry :)

Either you're missing my point, or I'm missing yours. They wanted to know what else can modify dice in a fight they are not involved in, to get around Omega Leader's target lock. The locked ship cannot modify ANY dice, his own or his opponent's, so any upgrades on the ship under attack cannot come into play. Also this means things like Zuckuss crew ability to modify opponent's defense dice should not work against Omega Leader if the Zuckuss ship is locked.

Ahh, but the player with R7 isn't modifying dice; it's forcing the Omega Leader to modify dice.

That's why Sensor Jammer isn't on the list :)

Can you use R7? Omega leader says you can't modify "any" dice. I don't think you can use R7's ability to make Omega leader reroll if he has a lock on you.

The debate is whether YOU are modifying the dice or not. Because it doesn't say YOU reroll omega leader's dice, it (and r4-b11 as well), say that you pick the dice and OL is the one that actually performs the reroll (so you can argue that he's technically modifying his own dice).

Heh. I guess you can see which side of the debate I'm on.

​Among other things, my position buffs cards that don't actually see much play these days.

​If I were to see and comprehend the non-English versions of the cards, then I'd be able to argue more accurately.

But for now, the English seems to lead to my side of the pedantry :)

Omega Leader brings up so much confusion over these things. It points out FFG's wording issues with this game. If they ever do a 2.0 version, cleaning up the language would be my top of my to do list. I agree with you that I would like for those cards to work that way, but I think's it's just not clear enough either way. Omega Leader needs his own FAQ. :P

I guarantee that the ship with the rerolls are modifying OL's die roll, and cannot be used. They just don't have you, the player, physically picking up the opposing player's dice and rolling them, because that would cause fistfights with how people are about their dice. :)

If your ship's upgrades are causing a reroll to happen, then your ship is the source of that reroll, and cannot be performed against Omega Leader.

Either you're missing my point, or I'm missing yours. They wanted to know what else can modify dice in a fight they are not involved in, to get around Omega Leader's target lock. The locked ship cannot modify ANY dice, his own or his opponent's, so any upgrades on the ship under attack cannot come into play. Also this means things like Zuckuss crew ability to modify opponent's defense dice should not work against Omega Leader if the Zuckuss ship is locked.

Ahh, but the player with R7 isn't modifying dice; it's forcing the Omega Leader to modify dice.

That's why Sensor Jammer isn't on the list :)

Can you use R7? Omega leader says you can't modify "any" dice. I don't think you can use R7's ability to make Omega leader reroll if he has a lock on you.

The debate is whether YOU are modifying the dice or not. Because it doesn't say YOU reroll omega leader's dice, it (and r4-b11 as well), say that you pick the dice and OL is the one that actually performs the reroll (so you can argue that he's technically modifying his own dice).

Heh. I guess you can see which side of the debate I'm on.

​Among other things, my position buffs cards that don't actually see much play these days.

​If I were to see and comprehend the non-English versions of the cards, then I'd be able to argue more accurately.

But for now, the English seems to lead to my side of the pedantry :)

I agree with you. I posted a question about r4-b11 and omega leader on the rules forum a while back. I also emailed ffg asking about it, but haven't heard back yet. I do seem to recall someone on reddit saying they'd gotten an email response saying r7 and r4-b11 didn't work against OL.