Adaptability and the Phantom (Attack Shuttle)

By Red42, in X-Wing Rules Questions

If you put Adaptability onto a docked Phantom, when do you decide what PS the Phantom actually is? When the Ghost deploys, or when the Phantom undocks?

The rules for Adaptability mention when the ship is placed into the play area for set up, but technically the Phantom isn't on the board at that point, so I could see it being ruled either way.

Any ideas?

RAW: when you deploy Phantom from Ghost.

RAI: no idea.

IMO: as RAW.

When you set up you can't decide after the game starts.

Hell, RAW I don't think you can use them at all.

The reference card says you pick a side when placing the ship in the play area during setup.

When a ship starts docked, that condition never occurs...

Edited by Rawling

If you look at the VCX-100 model, you notice that the docked Phantom is built in it. As long as the Phantom is docked, the built-in model is representing it on the field, and not the Attack Shuttle model. So when you place the Ghost in the play area, you place the Phantom with it, and that's when you pick the side of Adaptability.

Edited by Ubul

If you look at the VCX-100 model, you notice that the docked Phantom is built in it. As long as the Phantom is docked, the built-in model is representing it on the field, and not the Attack Shuttle model. So when you place the Ghost in the play area, you place the Phantom with it, and that's when you pick the side of Adaptability.

Following that you should not be able to undock unless you physically remove phantom from ghost :D

(which i plan to do :D )

If you look at the VCX-100 model, you notice that the docked Phantom is built in it. As long as the Phantom is docked, the built-in model is representing it on the field, and not the Attack Shuttle model. So when you place the Ghost in the play area, you place the Phantom with it, and that's when you pick the side of Adaptability.

Following that you should not be able to undock unless you physically remove phantom from ghost :D

(which i plan to do :D )

Once you deploy the ship, the built-in Phantom stops representing it, and the Attack Shuttle model takes its place, duh. But a big axe is always your friend.

Edit: Don't forget to post a picture once you finished modding the model.

Edited by Ubul

The docked Phantom shouldn't be any different that a TIE docked to the Assault Carrier.

The docked Phantom shouldn't be any different that a TIE docked to the Assault Carrier.

OK, so how do the rules work in that case?

The docked Phantom shouldn't be any different that a TIE docked to the Assault Carrier.

OK, so how do the rules work in that case?

I believe it is decided when the ship sets up in the play area. It would deploy at its standard PS and then Adaptability will fall on one side or the other. Sure there may be an official "setup" phase in the game but there are other times when a ship may set up if it is entering the game at a later time.

The docked Phantom shouldn't be any different that a TIE docked to the Assault Carrier.

OK, so how do the rules work in that case?

I believe it is decided when the ship sets up in the play area. It would deploy at its standard PS and then Adaptability will fall on one side or the other. Sure there may be an official "setup" phase in the game but there are other times when a ship may set up if it is entering the game at a later time.

I have the impression, that the Dual cards are meant to adapt your squad to your opponents at the beginning of the game, and not during the game. Hence, the setup phase condition on the rule card. When you place the Carrier or the Ghost into the play area during the setup phase, you place the carried ships with them at the same time. I might be wrong, but that is how I would rule it.

I don't think a 0 point ept is meant to confer that kind of massive advantage.

I don't think a 0 point ept is meant to confer that kind of massive advantage.

Is it really that massive? You already know with what ps you wanna go anyway at the start of the game. Very rarely this +1 or -1 will be such borderline that would change during game.

I don't think a 0 point ept is meant to confer that kind of massive advantage.

What massive advantage? It's a crapshoot whether the card will be at all useful in the first place. So in maybe 20% of games the ability to change PS at the start of the game will be useful, and in what? 1% of those games the choice would be different when you actually launch the shuttle. That's a "massive advantage"? Because it's only an advantage if the choice is still relevant when you launch AND you want the opposite effect than when the game started.

At least with Adaptability I don't see when the choice is made as being a big deal. I mean you probably know what you'd use at the start of the game and how often is that going to change? Considering how some people seem to wonder why you'd use adaptability, especially in the -1 PS mode, I have a hard time seeing the problem here.

Now in the future I guess it could be a bigger deal. I think the dual upgrade model would work great for ordnance where you have two pieces at the same cost by different functions where you would pick which you use at the start of the game. Now even then I can see waiting until a docked ship is deployed before choosing which side as you still don't know what's on it while being carried and being carried may even mean it should be able to be changed right before deployment as opposed to being fixed at the start of the game.

Throw in the idea some have that you should get a dual upgrade that can flip-flop and having the selection made at the start of the game instead of at the time of deployment starts to make even less sense.