It's even easier to say it's broken. I managed to beat an AC/ABT Ghost last night 100-0 with a phantom and a Tie/FO. Yes, it's possible for either one of those ships to die in one turn, but I chose to not let it happen. If you fly the same way you're used to with arc dodgers (boost/BR to get in range one, but out of arc) yes, you will lose.It still has a 4 dice primary out of 2 arcs,it's the anti fun part I don't like, your ship being garentied dead from full health is not in any way fun. its really easy to say outfly it but the thing can move. Lets take this example:
VCX-100: · Hera Syndulla (40)
Autoblaster Turret (2)
Accuracy Corrector (3)
· Nien Nunb (1)
Intelligence Agent (1)
· Ghost (0)
Any ship lower then a 7ps with 4 hit points or less just dies... Ghost gives a red or green manouver and can be anyware after you move. Outfly it? Hell if it drops nien num and runs zeb it can RAM you and still do it. With an Intel agent it gets hard for ships with higher Ps to dodge it. How is it fun to have a ship that can do 5 different manouver after youove that kills your ship without any response from you. I am not saying it's unbeatable, I am saying it's not fun. There are no hero dice only a realization that the ship is dead and there is nothing you can do what exciting gameplay!!!
If you adjust your tactics, it might still be an uphill battle, but remember, the Ghost will likely put itself in a compromising position, doing whatever it can for that range 1 shot. He might get it, but if you can't use the rest of your squad to take advantage of that situation, it's not the opponents list that is the problem.
I took it down to 2 health and almost won, it's not unbeatable it's just not any fun. Full health ship garentied death should have never been possible. Just because it can be beaten does not mean it's a good thing to have in the game.
Edited by Icelom
