One of these weekends im planning to take my friends through the beginner game (EotE).
They are all new to RPGs and even though they really enjoy RPGish boardgames that tells individual stories (arkham/eldritch horror and the likes) its still unclear if they will actually enjoy roleplaying. So the beginner game seems like a perfect start to help them get into RPGs, and also help me get back into GMing. We can sit down, go through the basic rules, read up on the characters and play through the entire adventure in a single sitting!
My concerns is where to go after the beginner game.
I will let them create their own characters to ease them into roleplaying, it lets them design characters they feel most comfortable with.
I wont press them for background or personality traits from the start and will allow this to be fleshed out as we go along, this also because I feel it will be intimidating for a new player to have to start coming up with stories and information on the get-go.
The main idea of their adventure(s) to come will be as a pirate/bounty hunter crew trying to make a living and paying off debts as they roam around the outer rim. I would eventually want it to be much of a sandbox campaign, offering the players lots of freedom in where to go and what to do but needless to say they will eventually be drawn into the civil war and will sooner or later have to decide if the rebels or the empire is where their allegience belongs.
For starters though, I will put them instantly into the culmination of a heist gone wrong, to get them into adventure without the need for player initiatives and get them going.
I only have an overarcing idea here, nothing fancy or even original at all, but for whatever reason their latest obtained cargo has attracted way too much attention from empire and rogues alike and this will send them first into a struggle to flee and avoid and go incognito, perhaps forced to scrap the ship and somehow aquire a new one.
Then their main "goal" will likely be to try and find out what about their cargo is so special and later what to do with it.
This is where their allegience will come in firsthand since this cargo will be of great importance to both the empire and rebels.
Whatever they to at that point will basically set the path for them the rest of the campaign.