So did guidance chips work or is there an actual build that makes something other than flechett torpedos useful? I still don't see how alpha-strikes would affect anything other than a point fortress build back in the days of Fat han and that was dead last year. So we got 3 2 firepower PWTs vs 4 TLTs. Y-wings have torpedoes too.I've not seen it played, but on paper, it looks like the Scouts should mop the floor with PS2 TLTs.
I don't think 3 jumpmasters will be that great agaisnt Y-wings. If it were we would have seen 3 ORS against them already. Since we havn't seen masses of ORS running up and down the play mats I doubt that the jumpmaster would be any more successful. It is a good and well designed ship but I don't think 3 of them is the TLT-wing killer that players are looking for.
Masses of ORS don't have the devastating torpedo alpha strike that U-Boats have, so this is totally apples to oranges
Guidance Chips helped but the deadeye R4 gc combo has a 75% of hitting four times. With protons that moves up to 90%. They have six of these shots with EM and gave no need to actually lock their target, which was the problem of lower PS ships. Now, in this case it means that there are very likely two dead Ys before they could mathematically kill one jumper. Then, it's two on two with the jumpers having a superior dial and positioning to get in the hole.