Rolled Accuracy after Evade forced Reroll. Can it be applied?

By Forever Zero, in Star Wars: Armada

You misunderstood what I was saying. What I meant was since the defender is allowed to wait until after the reroll, the attacker should be allowed to use a rerolled accuracy but the rules do not allow it.

Why do you think this should be allowed? It would essentially make evade tokens worthless for blue dice at medium/close-with-Mon-Mothma range.

Same could be said for rerolling a hit into a crit. Just one of the inherent dangers of forcing a reroll. As I said earlier, that is just my opinion, but the rules do not work that way.

Allowing the attacker to spend accuracies after the Resolve Attack phase would lead to the attacker also being able to reroll their dice vaia leading shots, Vader, etc, after defense tokens are spent.

As others have said, there's an order to the attacks and how they work. Can't just switch things up willy nilly. Being able to see what the attacker rerolls before deciding whether or not you want to brace is not even close to the same thing as the attacker being able to spend accuracies after an evade reroll. I don't understand the logic in equating the two.

There's a fallacy to your argument in your first paragraph. It would not open the door to players using stuff like leading shots. The reroll in question is forced by the defender, it is not a choice the attacker has. This is a moot point. I clearly said the rules do not allow use of an accuracy. I also said it was only my opinion that it should, if you disagree that's fine. Pretty sure we can agree to disagree on something that is purely hypothetical.

You misunderstood what I was saying. What I meant was since the defender is allowed to wait until after the reroll, the attacker should be allowed to use a rerolled accuracy but the rules do not allow it.

Why do you think this should be allowed? It would essentially make evade tokens worthless for blue dice at medium/close-with-Mon-Mothma range.

Same could be said for rerolling a hit into a crit. Just one of the inherent dangers of forcing a reroll. As I said earlier, that is just my opinion, but the rules do not work that way.

Allowing the attacker to spend accuracies after the Resolve Attack phase would lead to the attacker also being able to reroll their dice vaia leading shots, Vader, etc, after defense tokens are spent.

As others have said, there's an order to the attacks and how they work. Can't just switch things up willy nilly. Being able to see what the attacker rerolls before deciding whether or not you want to brace is not even close to the same thing as the attacker being able to spend accuracies after an evade reroll. I don't understand the logic in equating the two.

There's a fallacy to your argument in your first paragraph. It would not open the door to players using stuff like leading shots. The reroll in question is forced by the defender, it is not a choice the attacker has. This is a moot point. I clearly said the rules do not allow use of an accuracy. I also said it was only my opinion that it should, if you disagree that's fine. Pretty sure we can agree to disagree on something that is purely hypothetical.

But spending the accuracy is a choice that the attacker has, and that choice takes place at the exact same order that the reroll leading shots, Vader, etc takes place. You're opening a door that says it's okay to go back a step in the order to do X. That's not in any way similar to a defender waiting for a result that takes place at the same step of the attack order before continuing on within the same step.

It's just simple logic. It's fine that it's your opinion, but you can imagine how we don't feel you opinion makes any sense.

Edited by WuFame

RaIn Is FaLlInG uP aNd CaTs AnD dOgS aRe FaLlInG iN lOvE aNd HoRsEs ArE rIdInG pEoPlE aNd GoD wHy Is NoOnE tHiNkInG oF tHe ChIlDrEn?!

RaIn Is FaLlInG uP aNd CaTs AnD dOgS aRe FaLlInG iN lOvE aNd HoRsEs ArE rIdInG pEoPlE aNd GoD wHy Is NoOnE tHiNkInG oF tHe ChIlDrEn?!

And with that, the person formerly known as Drasnighta lost his mind.

RaIn Is FaLlInG uP aNd CaTs AnD dOgS aRe FaLlInG iN lOvE aNd HoRsEs ArE rIdInG pEoPlE aNd GoD wHy Is NoOnE tHiNkInG oF tHe ChIlDrEn?!

Are you happy now! You broke Drasnighta!

Lol.

This whole conversation has been orchestrated by DA to eliminate the competiton in the rules forum.

I'm just amazed so many people jumped in when I agreed with what the rule actually says, but added a comment that started with "on a personal level..."

Me requoted:

1) Measure Arc, Attack range and LoS

2) Gather Attack Pool

a. increases in battery

b. if obstructed (los to los), remove 1 die

3) Roll Attack Pool
4) Modify Attack Pool - attacker rerolls, add, modify, change, spend
5) Spend Accuracies

a. (you may not spend accuracies after this step)

b. (yes you do remove the accuracy die when it is spent)

6) Defender spends Defense tokens

a. defender rerolls, evades spent and resolved here, then defender chooses to spend others
7) Attacker chooses critical effect

a. contain spent here, resolve special critical effects here
8) Total damage - brace resolves here
9) Deal damage - Redirect/scatter resolves here

a. Standard crit effect resolves here: First damage card is face up.

--

Measuring Step 1:

- Hull zones are only the cardboard within the two lines

- Squadrons are measured for range and LOS from the closest point on the squadron cardboard.

1. Arc: Is the target hull zone within the attacker arc (and at a distance where you can gather dice)

2. LOS: Does the line from yellow dot to yellow dot not cross a defender's hull line? (crossing an attacker hull line is ok).

a. Obstruction: true or false - does that line go through an obstacle or another ship? (don't remove 2 dice for 2rocks/ships)

b. Shield teeth and, i think, shield dials count for obstructing (need double check)

3. Range: measure from closest point of hull zones to each other. (if this line crosses another defending hull zone, you do not have LOS)

Let me know if I got anything wrong.

Me requoted:

1) Measure Arc, Attack range and LoS

2) Gather Attack Pool

a. increases in battery

b. if obstructed (los to los), remove 1 die

3) Roll Attack Pool

4) Modify Attack Pool - attacker rerolls, add, modify, change, spend

5) Spend Accuracies

a. (you may not spend accuracies after this step)

b. (yes you do remove the accuracy die when it is spent)

6) Defender spends Defense tokens

a. defender rerolls, evades spent and resolved here, then defender chooses to spend others

7) Attacker chooses critical effect

a. contain spent here, resolve special critical effects here

8) Total damage - brace resolves here

9) Deal damage - Redirect/scatter resolves here

a. Standard crit effect resolves here: First damage card is face up.

--

Measuring Step 1:

- Hull zones are only the cardboard within the two lines

- Squadrons are measured for range and LOS from the closest point on the squadron cardboard.

1. Arc: Is the target hull zone within the attacker arc (and at a distance where you can gather dice)

2. LOS: Does the line from yellow dot to yellow dot not cross a defender's hull line? (crossing an attacker hull line is ok).

a. Obstruction: true or false - does that line go through an obstacle or another ship? (don't remove 2 dice for 2rocks/ships)

b. Shield teeth and, i think, shield dials count for obstructing (need double check)

3. Range: measure from closest point of hull zones to each other. (if this line crosses another defending hull zone, you do not have LOS)

Edited to remove a comment that could be misinterpreted

Edited by rowansl

The only thing I would clarify in your list is range is measured from closest point to closest point between attacking and defending hull zones.