Tourney list: double scout tlt

By force kin, in X-Wing Squad Lists

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

JumpMaster 5000: Contracted Scout (25)

Deadeye (1)

Extra Munitions (2)

Plasma Torpedoes (3)

Guidance Chips (0)

Recon Specialist (3)

Feedback Array (2)

R4 Agromech (2)

JumpMaster 5000: Contracted Scout (25)

Deadeye (1)

Extra Munitions (2)

Plasma Torpedoes (3)

Guidance Chips (0)

Recon Specialist (3)

Feedback Array (2)

R4 Agromech (2)

Option B:

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

JumpMaster 5000: Contracted Scout (25)

Deadeye (1)

Extra Munitions (2)

Plasma Torpedoes (3)

Guidance Chips (0)

Intelligence Agent (1)

Feedback Array (2)

R4 Agromech (2)

JumpMaster 5000: ยท Manaroo (27)

Deadeye (1)

Extra Munitions (2)

Plasma Torpedoes (3)

Guidance Chips (0)

Recon Specialist (3)

Feedback Array (2)

R4 Agromech (2)

B loses a rec spec and spends the 3 points thus freed up to boost one Scout to Manaroo and put an Intel agent in the scout.

In both lists the idea is to have 2 durable torpedo boats that still can do work after they use their munitions, rec spec/R4 aggromech combo gives them target locks and focuses all over the place for maximizing damage and defence and feedback array punches damage through, hits high agility targets and combos well with a low ps big base for blocking and dealing damage.

Rec spec - Deadeye - R4 aggromech is a pretty sweet combo - it allows four dice torpedo shots at anything in arc with target lock, focus and guidance chips - I don't have any numbers crunched but from experience it seems to deliver 4 hits virtually every time.

First list is 2 ps3 ships both wirh rec spec but the b version gives one ship +1 ps and the ability to hand off tokens which might be sweet - and intelligence agent makes them even better blockers when needed.

What do you think? I like the Manaroo version for its greater profile of tricks but the simplicity and extra focus tokens from Rec spec in list A might make it more forgiving over a tournament schedule.

Tournament went well. Small turn out but I went 4-0, smashing opponents in every game.

Used the Manaroo version but still not sure which is best. The consistent double focus really adds to the survivability.

On one occasion I used the scout's action yo barrel roll into a shot and then passed Manaroos tokens to the scout to enable the torpedo shot. Made a huge impact in the game but only came up once in 4 games. Both JumpMasters having the same ps would be extremely handy to prevent bumps. Didn't use Intel agent very much.

Feedback Array was the star of the list, transitioning from alpha strike to blocking-feedback-array is the strength of this squad.

Went really well.

Well screw you guys! I didn't want your stupid responses anyway

Well screw you guys! I didn't want your stupid responses anyway

Not every thread gets a response, accept it and move on as outbursts like this only 24 hours after your first post do nothing but make you look childish.

Formating your lists so they are reasonable to read goes a long way in gathering some responses. Providing a squadbuilder link so people can tweak easily also helps.