I base Prep on player obligations and current situation/previous session.
I have an overarching ideas of places the story might be going, but they often change or evolve based on character actions, narratively dice and random ideas.
The most usefull thing I do is roughly knowing the location the characters are in and having a list of random npc names and aereas or Cantinas or docking bays or what would be likely in that place. Those liste are Great helping tools for improvisasjon, either for me or to ask my players to elaborate on.
A random encounters that would come up or two os also nice to have
I write down the obligation of each character and try to think how it might apply in the up comming situation and where the last session ended. I often write short intro scenes for each obligation or Connecting obligation and if there is no obligation. The scene either starts off right after the last session ended or I fast forward a few hours or days in time depending on thescene, story and how the obligation affects it in the given situation.
Sometimes the scene is or involves a combat encounter, chase or other skill-based encounter.
Sometimes I take players into the kitchen and tell them npc secrets or things that will created drama between the characters. Maybe an objective from their obligation npc or another employing npc.
One time I took them into the kitchen and gave them each a que, if another player said a specific word or Something, that would give them a strain, I think it was after they failed a fear check. Then if they strained out, they came with me to role on a table to see what happened to them, like they could only talk in questions or could only use two specific sentences to communication. That was fun. They were in a dark, force infused swamp jungle that made them mad that time.. Good times.
Edited by RodianClone