Kanan (VCX-100)
FCS, Proton Torps, Jan Ors, Recon Spec, dorsal turret, Tactical Jammer, Title
Zeb (assault shuttle)
Title
Biggs
R2-D2, integrated astromech
The idea is that Biggs pretty much takes hits for the ghost, keeping the ghost between him and the attacker. Kanan reduces attacks (keeping a focus for attack) while Biggs gets 3 green dice, an evade from Jan, regen and extra health from IA, while still maintaining a 3 die attack (that unfortunately will often be unmodified). Protons are there to keep a rear arc threat if I have to launch the shuttle late game.
I know this probably won't be terribly competitive, but what are people's thoughts?
Edited by FatherTurin