Mental Tools

By Galechan, in Star Wars: Force and Destiny RPG

So, Mental Tools seems really, REALLY strong.

The ability states that the character is alwaus considered to have, "the right tool for the job," and gives a page reference, defining what that means. It goes on to explain that this is a tool that would assist with any job that could be done without it, such as a tool kit, or binoculars, or scanner goggles... Or climbing gear, slicers tools, arguably a fusion lantern (as it would assist in perception rolls)... With no credit cost or encumbrance value.

What exactly, narratively, does this ability do? Is the character simply granted a bag of every tool in it that takes no encumbrance? Or are they able to scrounge up tools from their surroundings... How do you guys interpret what this talent does? Are there limits?

I think the intention is for it to stand in for a tool kit.

Yeah, I just looked at it again, it specifies Mechanic's checks. Oops.

McGyvering common objects to be used as mechanic's tools when you don't have anything better. Grabbing a coin and using it as a straight screwdriver or a shoe as a hammer.....and being able to use it just as well as the real thing. Others might be able to attempt such, but only with setback.

I always imagined it as using the Force as a tool set, In a similar way to the Move force power with the fine manipulation upgrade. I also think of it as enhancing your senses to help you identify problems in a machine. But it because it operates in a very specific way it then removes the normal force check requirements.

I've seen mental tools used with move force power to fix something at range. Still needed a mechanics check but with move as good as hands and having tools, he seemed to be able to fix anything he could reach with move.