Hey let's try something new...

By Gottmituns205, in Star Wars: Armada Fleet Builds

I've been mulling over the 3 Victory carrier list...or this:

I mean I want something new to use my Venator as...and the Imp one looks good to do that. I figured the Imp 1 would run mostly fighter cover whilst the Victory would run the Rhymer ball. Dengar keeps things moving forward and the raider kinda just...raids I guess.

Hey lets try something new...
Author: GottMituns205

Faction: Galactic Empire
Points: 395/400

Commander: Grand Moff Tarkin

Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Grand Moff Tarkin ( 38 points)
- Relentless ( 3 points)
- Flight Controllers ( 6 points)
- XI7 Turbolasers ( 6 points)

Victory I-Class Star Destroyer (73 points)
- Corrupter ( 5 points)
- Expanded Hangar Bay ( 5 points)
- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)

1 Major Rhymer ( 16 points)
1 Dengar ( 20 points)
3 TIE Interceptor Squadrons ( 33 points)
3 TIE Bomber Squadrons ( 27 points)

I like it. Just two tips from experience, get Leading Shots on that ISD-I and drop the APT's for Ordnance Experts on the VSD. Both will serve you well.

I like it. Just two tips from experience, get Leading Shots on that ISD-I and drop the APT's for Ordnance Experts on the VSD. Both will serve you well.

Sounds like someone has had some bad rolls at a few pivotal moments?

I can say after running Screed + Ordnance Experts or Vader + Ordnance Experts, I've been kinda ruined for other Admirals and no way of rerolling.

Especially on an ISD I/II, usually you get 1 chance per game to full dice frontal, and to have that do very little due to a poor roll can be morale sapping, so do everything you can do to make that 1 shot be a moment of glory, and not a flop.