Ok I'm running a friday night game for my nephews (wife's oldest sister's sons) via google hangouts. The setting is Rifts and the system is my homebrew "3D" (3 Dice) system which has game mechanical similarities with Cortex Plus, FFG Star Wars, Fate, Star Wars Saga edition to name a few.
One of my nephews (12 years old) is playing a bionic super soldier (primary role survivor secondary role tech) name Rex (he's a fan of the clone wars) with a mega rail gun carbine (which can fire U238 ammo which interferes with healing factors) and wheel shields (the shield on his left arm and leg and rotate to the inside of his arm and leg so he can bend over and effectively become a motorcycle a lot like the old cykill go bot), the character has 50 (mega) hit points
The other nephew (8 years old) is playing a cyberknight (primary role muscle, secondary role mystic) named phoenix, with heat vision that rides an ostrosaurus (a dinosaur about 1.5 times the size of a horse).The character has 40 mega hit points (his dinosaur has 30 mega hit points)
Both of them are looking for their families in Afghanistan, because they were kidnapped and forced to work as slaves on a poppy farm,
The last time we played, they rescued Rex's youngest daughter "elizabeth" from the poppy farm and freed a bunch of other slaves too, From the foreman of poppy farm that they kidnapped, they learned that Warlord Zashish had taken a lot of his slaves including the rest of their families to sell at a slave auction in the ruins of what used to be Kabul (on the other side of Afghanistan)
So this time they were heading towards Kabul and decided to travel only at night... so I was being narratively descriptive and said there's a full moon out and occasionally they could see the outlines of large winged creatures fly in front of the moon. One of them is a flying dinosaur like the type that Rex and Frank fought 3 sessions back (before Phoenix joined the game)... and it saw you and was diving towards you when suddenly a much larger black shadow swoops down, grabs it in claws flies over to sit on that mountain over there and bites the much smaller but still very large flying dinosaur's head off, in the moonlight you can see that it's a gigantic dragon after it's done snacking on the flying dinosaur it takes back off into the air... What do you do?
I was expecting them to figure out that discretion was the better part of valor and hide in a cave to small for the dragon to come in, but my older nephew says
"we spread out and attack it from different angles"
I asked are you sure you want to do that, the dragon is huge and it might not have seen you yet
younger nephew: how much health does it have?
me: probably 350 mega hit points
younger nephew: how many time would it have to attack me to kill me?
me; well you'd survive the first time it bit you but would probably die the second time?
younger nephew: don't let it eat me, I'll die <laughs>
older nephew: Are you saying it hasn't seen us yet?
me: you don't know, maybe it hasn't, maybe it has and is planning to attack you, maybe it has and you aren't a big enough meal to be worth it's time attacking you. What do you want to do?
older nephew: we spread out and attack it
me: are you sure you don't want to find a cave to hide in and wait until it leaves?
older nephew: well...
me: I'll let you attack it if you want to, but it's probably not a good idea..
older nephew: we spread out and attack it
me: ok, how do you want to attack it?
older nephew : with my mega rail gun carbine
me: what type of ammo do you want to use, if you spend 2 character points you can switch from standard to U238 or silver they're listed on the "special" line underneath the mega rail gun carbine stat block on your character sheet. Do you know what U238 is
older nephew: is it silver?
me: no, it's uranium 238, it's radioactive and interferes with healing factors
older nephew: I want to use the U238 ammo
me: <a few more hints>
older nephew: I want to shoot it in the eye
nephew rolls a d12, d10, and d8... not very good outcome (not enough to overcome the dragons damage reduction of 14)
me: if you swap the 6 on the d12 you just rolled with the 10 on the d12 in your destiny pool and then spend a Karma Chip (double sided black/white othello chips, the Karma pool is a lot like the destiny pool in FFG star wars, but what they can do is more like destiny points in Saga, i.e. get an automatic critical hit, which means double the first/largest die times 2 damage and it ignores damage reduction, instead of the sum of the two smaller dice minus damage reduction) you would do 20 points of damage that ignore damage reduction
nephew: yeah I do that
dragon breathes fire on him that after his 6 points of damage reduction deals 9 points of damage to him.
younger nephew, does a double attack with his MEGA heat vision (he also has a weaker version of the power that won't vaporize ordinary humans), swaps in a 12 on the d12 in his destiny pool, spends a Karma chip and does 2 attacks that each do 24 points of damage that ignore damage reduction.
Frank does a double attack with the disintegrate spell which costs him 2 character points (1 each, disintegrate is a non automatic critical hit that provides a d12 as a damage die) gets an 11 as his largest rolled result and I spend a Karma chip (white to black) so it does 2 x22= 44 points of damage that ignore damage reduction to the dragon, and that's their last Karma chip
dragon breathes fire on younger nephew and I spend a Karma chip so that they have another white Karma chip in the pool, it deals 16 points of damage to him and his ostrosaurus
older nephew double attacks with the mega rail gun rifle, after swaping with the destiny pool gets a 10 as his highest die and spends a Karma chip for 40 more points of damage (that ignore damage reduction), and they're out of white Karma chips again
younger nephew does a single attack with mega heat vision (better odds when you don't have Karma to trigger an automatic critical hit) rolls fairly well and deals 15 points of damage minus the dragon's 14 damage reduction so the dragon takes 1 more point of damage reduction
Frank double attacks with disintegrate (spending 2 character points), largest rolled result is a 12 and it's a critical hit so 2 x24 =44 more points of damage that ignore damage reduction
in 3 or so rounds, by using up all their white Karma and several character points they brought the dragon from 350 hit point down to 115 hit points, and the initial U238 to the eye meant that the dragon's healing factor wasn't working so well so... I told them that the dragon decided that continuing to fight them wasn't worth the risk (because it didn't know that they were out of white Karma)
So I suggest that maybe you ought to sleep in a cave until morning and see what they can gather up after the fight so that they can have something to trade when they get to the slave auction and they decide that's a good idea and as a reward they get enough dragon scales to make maybe 5 suits of armor, 1 gallon of dragon blood, and one of the dragon's giant horns (it lost two thirds of its hit points so I figured it was loosing body parts)
I was expecting at least one of them to die (and was prepared to sacrifice Frank), but because my nephews just wanted to "kill stuff" this random bit of narrative description turned into a very pitched combat encounter, that they got lucky in, and used up all their white Karma (which does not reset between sessions, except for 1 chip when the whole pool is all white or all black) and it turned into something that will actually move the story forward next time
I thought that was pretty darn cool.
BTW they also got the standard character point award of 3 character points per encounter.
BTW I'm not sure I remembered all the rolls right, looking at my hen scratching math on the paper, I think frank did 14 points of damage the first time he attacked the dragon with a single disintegrate and now Karma chip
Edited by EliasWindrider