I ran this last night at our store (Dragon's Lair Comics and Fantasy, San Antonio).
First, the good....the players all loved the game. I ran the event after receiving the rules on Tuesday. I had to explain pretty much all of the rules the day of event and one of the players pretty much learned the Magic rules an hour before we started, but the event went perfectly. Two people had played Descent, which apparently has similar mechanics. The players had so much fun that they are ready for more.
The Good:
--Dice: The dice pools were very cool. We did get a lot of results that did not have any effect..multiple banes or boons that did not seem to matter. However, we might house rule certain results to give extra dice or effects somewhere.
--Cards: Actions, Talents: We had four players so we shared some of the basic action cards, however, after a brief explanation, people got them pretty easily.
--Cards: Effects: We loved the wounds, insanity and miscast cards! The table cheered when the Grey Mage miscast a spell!
--Combat: We all liked the abstract feel of the combat, and the lack of a 'whiff' factor seen with WHFRP and Dark Heresy with new characters. The dice pools really shined here.
* Social: The social mechanic was very cool. Though all seemed pretty competent in combat (the Trollslayer stole the show there, really), the others were able to shine in the social aspect.
* Quality:Beautiful box and bits!
* Bits: lots but they work well!
The Bad:
--I had a hard time finding rules judgments, etc, because there was a lack of an index in any of the books, or a rules summary section.
--Monsters were hard to figure out.
--Advancement looked complicated.
In summary, the game seemed to maintain the Grim, Funny of WHFRP, but with a new and dynamic mechanic...
Ok..have to go for now..next demo is starting....