Starting Crooked

By Boba Rick, in X-Wing

I (almost) always start at an angle with my YV-666. Works absolute wonders, folks always have a hard time avoid getting caught by Bossk on the flanks, or they'll have to try to turn to face him and leave em' open to his escorts.

The actual angle differs, but the usual goal is to look for a diagonal path through the obstacles and make sure the YV-666 is line up to just cruise right through it (with some nice, tight spots I know I can safely turn through!).

And for the love of god never try it with Echo. My brain melted the one time I tried it.

On contrare! The one time I've really done this was with Echo, and if you think it melts your brain you should see the puddle of mush inside your opponent's skull. ;) Echo is the one ship I would really suggest getting good at flying off-kilter.

Also, now that we have things like S-Loops and T-Rolls in the game it seems like starting off-kilter can open up some fun shenanigans. :D

People place rocks symmetrically because they don't want to think too hard over a long day of gaming, an irregular field just adds that little bit more stress to planning.

Where as I love them I can dodge roids 9/10 times without much difficulty in my nimble ties.

I (almost) always start at an angle with my YV-666. Works absolute wonders, folks always have a hard time avoid getting caught by Bossk on the flanks, or they'll have to try to turn to face him and leave em' open to his escorts.

The actual angle differs, but the usual goal is to look for a diagonal path through the obstacles and make sure the YV-666 is line up to just cruise right through it (with some nice, tight spots I know I can safely turn through!).

This is particularly useful with Maneuvering Fins.

I (almost) always start at an angle with my YV-666. Works absolute wonders, folks always have a hard time avoid getting caught by Bossk on the flanks, or they'll have to try to turn to face him and leave em' open to his escorts.

The actual angle differs, but the usual goal is to look for a diagonal path through the obstacles and make sure the YV-666 is line up to just cruise right through it (with some nice, tight spots I know I can safely turn through!).

This is particularly useful with Maneuvering Fins.

Aye, that it is. Only problem would be they compete with Engine Upgrade. But on a budge YV? Absolutely worth it.

I (almost) always start at an angle with my YV-666. Works absolute wonders, folks always have a hard time avoid getting caught by Bossk on the flanks, or they'll have to try to turn to face him and leave em' open to his escorts.

The actual angle differs, but the usual goal is to look for a diagonal path through the obstacles and make sure the YV-666 is line up to just cruise right through it (with some nice, tight spots I know I can safely turn through!).

This is particularly useful with Maneuvering Fins.

Aye, that it is. Only problem would be they compete with Engine Upgrade. But on a budge YV? Absolutely worth it.

I honestly sometimes PREFER fins.

EU carries you farther forward, which is a problem when you're trying to get folks to stay off of your 6.

The greater angle-adjustment from EU is also less substantive when you get such a wide bloody arc to work with.

Most importantly, Fins doesn't require an action to use .

I always deploy my ships at a slight angle, unless I'm running a formation and don't have the room to do it well.

I use a 10-20 degree angle offset in my deployments all the time, always have, and people often say that I am incredibly hard to predict/block.

There's the secret.

It feels like if this gave you an advantage then you were already the better pilot anyway. I pretty much me ver line up straight unless it's straight sideways.

Set up more in relation to your rock placements instead of the board edge and you're playing on "this game's" battlefield instead of THE Xwing battlefield.

If your opponent is a 70/30 vassal player this might have a true effect on their early rounds before they recalibrate. I hear vassal is kinda a thing in the competitive world these days. And if they are competitive, again, if you're the better pilot you would have won already.

Tried it once. Hit too many rocks. Never again.

It was so effective, that not even YOU could predict where you where going! XD