I have a problem deciding if I should award a force-sensitive character in my game conflict for an action he took at the end of our last session. Warning, wall of text to paint the picture before asking what you would do!
The game is an EotE game, but I've been using the morality rules for the pair of force-sensitive characters. The PCs got caught in a clash between Imperials and pirates at a shadowport. Long story short, there is a space battle going on between an Imperial II-Class Frigate and TIEs on one side vs a pair of pirate corvettes, blast boats and fighters (headhunters and cloakshapes).
The PCs fought a running battle with both Imperials and the pirates in the shadowport and then escaped in their freighter, which they borrowed for this mission and is carrying a very important cargo for their Hutt employer. The freighter was undamaged, and they wanted only to escape into hyperspace and needed a few rounds to get out of the gravity well of the huge gas giant the shadowport orbits.
At this point in time, the pirates are winning the space battle (the actions the PCs took in the shadowport influenced this, that's an even longer story). Only a few TIEs remain, and the frigate is taking heavy damage. As the PCs are detected the pirates send a handful (6) fighters to intercept. The characters are fairly experienced, the ship had a couple of laser cannons. They were in very little danger, and could escape soon.
Now the possible conflict. The frigate is damaged so badly that the crew abandons ship in escape pods and a single shuttle. As that is happening the force-sensitive PC gets on the comm, using a comlink stolen from an imperial officer in the shadowport. Seeing the incoming pirate fighters he contacts the TIEs, pretends to be the officer and orders them to make sure the PCs freighter escapes, and that nothing else matters.
Of course he rolls a difficult Deception check, with several setback dice (but also a boost for having an imperial comlink and the name of the officer). And rolls really well. The TIEs set course to pursue the fighters, and they break to attack the TIES rather than letting them engage them from the rear. The PCs escape, the TIEs die rather than having the chance to surrender or keep the escape pods safe until backup arrives (it was, unknown the the characters, who never bothered to ask about that, on it's way). And the pirates blast several escape pods out of spite.
I hope I have painted the picture in an adequate way. My question is, is this a morally ambiguous act? Would you give a PC who does this any conflict, and if so, how much? I am torn on the subject. He did get people killed through a needless and quite selfish action. But the people were soldiers, some in fighters, others in escape pods. What would you do in a situation like this?