Until the funds show up for my second Ghost I'm stuck running single-VCX lists. Does anyone have much experience with trying to get Biggs into range on a large ship? I don't need him there all the time, but I do want to punish anyone who guns for Chopper first. I am concerned about that 2-bank being the only green turn on a large base. Here's the tentative list.
No, accuracy corrector wouldn't be better.
Stress-chopper (100)
"Chopper" (48) - VCX-100
Fire Control System (2), Autoblaster Turret (2), Flechette Torpedoes (2), "Zeb" Orrelios (1), Tactician (2), Ion Projector (2)
Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)
Gold Squadron Pilot (26) - Y-Wing
Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0)