I am GMing for a party of three. One of them is playing a social-specced character, one is more wisdom based, with most of his points in getting a force rating of 2 and having lots of upgrades for the move power, and the third character is a warrior with a huge brawn score, and lots of points in Enhance. The whole group elected to have Lightsabers as their main/sole weapon, and th Warrior dual wields a Lightsaber and ancient sword.
I've run into an issue of having enemies, especially humanoid ones, that aren't instantly murdered by the warrior. The huge amount of brawn, points in Lightsaber skill, and having a Lightsaber means he deals like 12 unsoakable damage plus another 12 from the sword. It feels unfair and unrealistic to just start giving every enemy cortosis armor, though. I've thought about pushing some narrative consequences on the players (getting tracked down and finding that every planet they go to starts being invaded by the Empire), but I'd like to still make combat itself interesting. What are people's advice. Keep in mind I'd like to not murder the other players too badly. Also, this isn't even taking into account that the character with Move can potentially be tossing around 30 damage Silhouette 3 objects if he rolls well enough.