How to have fair combats at Knight-Level play

By Nimsim, in Star Wars: Force and Destiny RPG

I am GMing for a party of three. One of them is playing a social-specced character, one is more wisdom based, with most of his points in getting a force rating of 2 and having lots of upgrades for the move power, and the third character is a warrior with a huge brawn score, and lots of points in Enhance. The whole group elected to have Lightsabers as their main/sole weapon, and th Warrior dual wields a Lightsaber and ancient sword.

I've run into an issue of having enemies, especially humanoid ones, that aren't instantly murdered by the warrior. The huge amount of brawn, points in Lightsaber skill, and having a Lightsaber means he deals like 12 unsoakable damage plus another 12 from the sword. It feels unfair and unrealistic to just start giving every enemy cortosis armor, though. I've thought about pushing some narrative consequences on the players (getting tracked down and finding that every planet they go to starts being invaded by the Empire), but I'd like to still make combat itself interesting. What are people's advice. Keep in mind I'd like to not murder the other players too badly. Also, this isn't even taking into account that the character with Move can potentially be tossing around 30 damage Silhouette 3 objects if he rolls well enough.

Quick answer to be used occasionally? Keep it Long and Difficult, hit them with Heavy.

So start combat at Long range, with difficult terrain between them, and give the NPC's Extreme range blaster rifles... Possibly a squad of 10 Stormtroopers, dice pool of GGYYY will hit, set to stun and the PC will sleep like babies.

It's about putting enemies against them that have advantages in the specific environment.

Also slowly introduce environments where blatant displays of the Force and lightsabers will cause Bad Things and start ramping up the number of NPCs with decent levels of Adversary and Parry.

Another thing to remember is that any Force check is an opposed check when you rule necessary (for the Move-happy).

I should ask you if all the characters are trying to play to the Lightside? Or are they enjoying their freedom and dipping their toes in the pool of evil?

Remember it's morally wrong in the eyes of the force to attack first then ask questions later. It's also morally wrong to watch another beat someone up for little or no reason. this may actually be your biggest tool to combat the issue.

"Melee Monster, that's 4 conflict for attacking first, you 2 get 2 each for letting him" (picking numbers that sound right, could change depending on the situation)

Ok that's a bit simplistic, but if the enemies are not looking for a fight and don't engage then you have this card up your sleeve.

Well for starters don't give them fully modded light sabers...

Since that ship has umm sailed well.

Introduce encounters that require skills other then moving objects and swinging swords.

Or you could toss an AT-ST at them stick them in an Imperial prison and have them escape with the clothes on their backs and their wits into the deep jungles of a planet and make them work their way back to having equipment at a slightly slower pace.

Just to easy your mind a little this isnt the first time someone has had this problem. And your particular problem is more to do with everyone being competent of exactly the same thing (in different ways), and less to do with knight level play. In reality the 150xp from knight level play is not a lot, there are games that have over 800 and some into the 1500 range that still manage to be interesting and challenging to the party. Put simply a 5 Brawn Wookiee Marauder with a Vibroaxe can be a handful at 0 earned xp!

Its important to let them have their fun, they have all made it clear this is what interest them, they want to be doing these things. but sometimes its fine to "Hit them in the dump stat" so to speak.

another technique is to force a party split: 2 or 3 tasks need completing at the same time. eg a never-ending horde of minions need to be held back while a computer system is sliced and data is extracted, some needs to be getting the escape ready as well.

I some ways, be glad that the characters opted for lightsabers (which should start unmodified) rather than spend the 9k credits on an assortment of harder to account for gear.

Yes there are many things that you can get for 9k credits that are much worse then the unmodded lightsaber.

The biggest problem is this is already at the hard to manage stage. Its much easier to handle in the character creation stage with a talk to the players about what they and you want from the game. Now your choices are pretty limited and none of them are great.

So start combat at Long range, with difficult terrain between them, and give the NPC's Extreme range blaster rifles... Possibly a squad of 10 Stormtroopers, dice pool of GGYYY will hit, set to stun and the PC will sleep like babies.

Good sentiment, just remember that most blasters are limited to short range when set to stun. So you'll have to account for that :) maybe throw some stokhli sticks at them!

Air Rifles from Far Horizons would do it too! We use stun setting a lot in our games, obviously :P

Are you handing out setback dice?

Giving their rival and nemesis opponents defensive, or when it comes to minions give them setback for them being in combat with so many opponents.

If the party are running around with their glowsticks of death, the Inquisitorius is definitely going to get involved sooner, rather than later. Put them up against enemy Force users with their own glowsticks. Have Stormtroopers equipped with electrostaffs and trained in the use of Parry (doesn't require Force sensitivity). Use Blast weapons and gas attacks (Knockout grenades). If they're going up against standard line Stormtroopers, sure, they'll cut them down by the hundred. The thing is, unless they've been very careful or very violent, someone's heard about them and news of a Jedi spreads through the Empire like wildfire.

Adversry 2+ rivals and nemesis, and 10+ minion groups.

Actually you should be looking for a tool kit of techniques, if it's the same every encounter things get boring. Make sure not every encounter is a combat encounter, try to find ways for all the other encounter types to be more than single roll events too.

As an example if your wanting a social encounter, some kind of information negotiations, they need to talk their way into the location, or sneak. Then when they get in possibly a security system needs slicing. When finally they get to the guy with information it's not just a single roll, make it a competitive check (or use a variation on the chase rules) to ensure its a narratively rich encounter.

I'm currently running the Chronicles of the Gatekeeper adventure for them and they're just about to reach the main city on Arbooine. I'm thinking of having three different Imperial patrols each consisting of three regular stormtroopers outfitted with blaster rifles and specialized weapons like a grenade launcher, three stormtroopers with melee weapons, ranks in parry, and shields, 2 storm trooper sergeants with cortosis armor and heavy weapons, and then a special accompaniment for each of the three patrols in the form of a dark force user, an assassin droid, and a bounty each assigned to a different patrol. I'm also planning on having them subjugate the populace majorly, and let the players know this is directly caused by them getting so much imperial interest, leading to a crackdown. I'll try to play up the collateral damage they're causing and see if it leads to them cooling down the aggression a bit.

I'm running through the Chronicles of the Gatekeeper too. My group (5-7 PC's) is very powerful in combat because no less than 4 of them have lightsabers. Basic lightsabers, but still, it's enough to shred minions apart without a second thought. We're in the last chapter of the adventure and now that they're facing a lot of rivals they're having more of a challenge in combat. Having gone through the same issues up to this point, I don't see myself creating enemies less than rival in the future. Sure, every so often I'll throw them a bone (of minions) to make them feel the power they have, but I think that hitting them with rivals will be how to stop them from killing 3 enemies (the record in my group is 4) in one swing!

The lovely thing about Arbooine. It's a tree, with lots of branches. You can wave your pretty saber all you want when the badguys are shooting from a branch above the PC's. It won't do much good.

I (inadvertently) nearly wrecked our PC's in that **** tree. All but one ended up in the bird cage jail.

Edited by Split Light

I'm running through the Chronicles of the Gatekeeper too. My group (5-7 PC's) is very powerful in combat because no less than 4 of them have lightsabers. Basic lightsabers, but still, it's enough to shred minions apart without a second thought. We're in the last chapter of the adventure and now that they're facing a lot of rivals they're having more of a challenge in combat. Having gone through the same issues up to this point, I don't see myself creating enemies less than rival in the future. Sure, every so often I'll throw them a bone (of minions) to make them feel the power they have, but I think that hitting them with rivals will be how to stop them from killing 3 enemies (the record in my group is 4) in one swing!

The key thing though is that the rounds are meant to be abstract, a entire scene plays out within that single roll of anywhere to handful of sessions to a whole minute to longer. So a single roll doesn't mean that the player did some super teleportation no jutsu and cut everyone down in a moment, but rather the player bobbed and weaved through the crowd as he thinned them down.

If the party are running around with their glowsticks of death, the Inquisitorius is definitely going to get involved sooner, rather than later. Put them up against enemy Force users with their own glowsticks. Have Stormtroopers equipped with electrostaffs and trained in the use of Parry (doesn't require Force sensitivity). Use Blast weapons and gas attacks (Knockout grenades). If they're going up against standard line Stormtroopers, sure, they'll cut them down by the hundred. The thing is, unless they've been very careful or very violent, someone's heard about them and news of a Jedi spreads through the Empire like wildfire.

Sounds perfect, because then you are right into the middle of a fun jedi campaign, the inquisition on your heels, henchmens mainly just a nuisance and lots of good old lightsabre action. Sounds like a good episode clone wars to me.

And btw, we have two force and lightsaber users in our (AoR) group and two aces. Turns out everything a lightsabre can do, a planetary scale twin-laser cannon can do better. ;-)

Edited by SEApocalypse