So over in the "paradigm shift of red dice" there was a point made by Lunarsol about how splitting the Pilot Skill into broad tiers instead of highly specific numbers would make the game more double-blind and interesting.
I wanted to bring it out of there because it's a super-intriguing idea which would make a lot of pilots previously unusable actually good.
The basic idea is that the pilots are split into FOUR categories:
1) Rookie (current PS 1-2)
2) Skilled (current PS 3-4)
3) Veteran (current PS 5-7)
4) Ace (current PS 8-9)
Rather than numerically divided. Activation and attacking would proceed the same as in standard X-Wing with the lowest activating first and the highest attacking first.
When two ships of the same Pilot Skill fire at the same time it works just as it does now - whoever has Initiative rolls first, but the damage still takes place simultaneously. This gives validity to a lot of 'bad' Aces (Tycho, Talonbane, Wedge) by putting them on the same foot as the 'good' Aces (Poe, Soontir, Han), while still letting them outshoot worse Pilots.
Oh, and it emphasizes proper maneuver too - jousting with a ship at your own PS is a BAD idea, whereas trying to get out of its way and still being able to fire? Good idea.
The reason it's Rookie/Skilled/Veteran/Ace is because that way it can be represented by a single letter, fitting neatly into the same space as it is now.
Thoughts?
Another thought I had but dismissed because it seemed too complicated was having the dials put down and then flipped in lowest to highest - as in, Rookies would decide and then flip first, then Skilled would do it, and so on - but that would COMPLETELY invalidate low PS, they're already bad off enough by having to take fire before getting to fire back.
Edited by iamfanboy