Hi guys. I've got my first Armada tournament coming up in just over a weeks time and I've got a list in mind but I'm looking for some advice on 'tinkering' with the details. The bare bones will be an Assault Frigate B, Yavaris with Raymus, two CR90a's with Turbolaser Reroute Circuits, Jan and three X-Wings and three B-wing Squadrons. I want to keep things as simple as possible in terms of ship upgrades as I don't want to miss things in the 'heat of battle' so-to-speak. At the same time, though I am not expecting to win, I do want to give my opponents as good a fight as I can. At the moment the list I have is this -
391points - Rebels
Assault Frigate MkII B [flagship] General Dodonna, Adar Tallon, Gunnery Team, Boosted Comms and Electronic Countermeasures
Nebulon-B Escort Frigate with Yavaris and Raymus Antilles
CR90a with Turbolaser Reroute Circuits
CR90a with Turbolaser Reroute Circuits
Jan Ors
3x X-Wing Squadrons
3x B-Wing Squadrons
Objectives - Precision Strike, Fleet Ambush and Dangerous Territory.
The parts of the list I'm not so sure about are Adar and Boosted Comms on the Assault Frigate. Do I need two 'dedicated' carriers in my fleet? I'm thinking that something like Enhanced Armaments might be a better option as I'm going to potentially using it more often and therefore less likely to forget about it. I'm also trying to figure out whether Expanded Hanger Bay might be a better option than Boosted Comms as I'm likely to fly the Jan/X-Wings with the Frigate. I've flown three B-Wings with Yavaris and Antilles before and quite enjoyed the devastation it caused. Even if my opponents are wise to it and try to avoid it I might be able to use it to my advantage still by dictating how they avoid it.
The biggest problem I'm having though is with the objectives. The games I've played so far have tended to be 'death-match' type games so I don't have the most experience in the world with them. I've gone for Precision Strike due to the number of Bombers in the list and the flipping damage cards face up looks like it might be annoying for the opponent. Especially as with Dodonna I'm also looking through the top four cards when landing crits! I chose Fleet Ambush for the opportunity to get the B-Wings into the thick of things sooner by targeting whatever the opponent deploys there with Yavaris and the B's. The third one is trickier... I've gone for Dangerous Territory as it would seem to combo well with Dodonna. I was thinking about Superior Positions due to the combination of bomber squadrons and fast ships being able to get in behind ships and score points. I've ruled out Intel Sweep and Minefields, the former as it's a lot of points to lose if I can't grab three of the tokens, the latter as I don't want something else to worry about (hitting the mines in this case!).
What do you guys think? All advice is gratefully received. I've got at least one more game lined up before the tournament so I'll have the opportunity to try out any suggestions! ![]()