Okay, so like everybody I picked up my new rebels toys last night, and feverishly made a squad list. I have to say, I can't believe how powerful the Ghost/Phantom combo is...
Here is what I played:
Kanan Jarrus (VCX-100)
-Autoblaster Turret
-Accuracy Corrector
-Recon Specialist
-Zeb
-Ghost Title
Sabine Wren (Attack Shuttle)
-Push the Limit
-Kyle Katarn
-Phantom
Roark Garnet (HWK-290)
-Ion cannon Turret
-Jan Ors
Wow....
The ghost was unstoppable. It rolls into range one and get a 5 die primary, and then finishes off it's target at the end of the combat phase with 2 unavoidable (unless you have evade tokens set up) shots from the autoblaster/accuracy combo. I took out a Kharaxiz ship a turn, and then dog tailed TLT y's for 3 turns mopping up.
And then I played against a fat han, and he wasn't even scary. Roark makes the ghost PS12, which lets me out shoot Han, and then with the autoblasters again, just rips though. And to top off the combo, recon with Kanan means that the enemy can barely throw the punches back because you just drop his attack down a die.
I am playing with refining this more, but with this one combo, why even bother spending lots of points on the shuttle, when it is so much more powerful when it is docked to the ghost....? Going to see what I can come up with.