Cheat Sheet Concept

By Digimortal, in Imperial Assault Rules Questions

Hi All

I am new to these forums and to playing Imperial Assault, I have probably spent far more time painting the miniatures, shopping for expansion deals and reading the rules along with other peoples experiences than playing the game myself as I am still on my first campaign.

My reason for creating this thread is after playing with some friends, I noticed that some of the guys with a lot more play time under their belt, seemed to have misinterpreted the rules quite heavily, everything from firing through allies & red lines, to how resting works and even damage calculation from surges. In response to this I thought I would build a Cheat Sheet that can be printed off on card and used to help newbies get up to speed quickly.

The first is Around the Attack Sequence of Events & Actions for Campaign.

I'm keen to get some eyes on this for feedback, let me know if anything is inaccurate or missing, but please bare in mind a cheat sheet should be simple to glance at and not bogged down in details and exceptions to rules.

Many Thanks!

Imperial Assault Attack Guide v1.1.pdf

Edited by Digimortal

Feedback:

- Blast, Cleave and Conditions are applied performed after the attack resolves. All of these require that the target suffered damage.

- Other surge abilities do not require that the target suffered damage (step 7 of the attack only!).

- Non-heroes can attack more than once per activation, they just can't use more than one action to attack. Extra attacks can be triggered by abilities that are not actions.

- The move action finishes immediately. You can't suffer strain to gain or spend movement points to move during an action. (Unless the movement points are received from a special action. If they are, they must be spent as part of that special action.)

- You suffer strain, not spend it.

- A hero doesn't suffer strain to move a space. A hero can suffer upto two strain per activation to gain movement points which can be spent anytime before or after their actions, but not during an action during their activation. It is good to emphasize the difference between gaining and spending movement points. Just for effect: it is good to emphasize the difference between gaining movement points from various sources and spending them to move the figure. You can't say it enough times.

- A hero can voluntarily only suffer strain upto their endurance. Suffering strain from Bleed is not voluntarily suffering strain.

- A figure suffers damage (not wounds) only upto their Health. Any excess damage dealt is lost. Then the figure is defeated. (If a hero is defeated once, the hero becomes wounded. If twice, the hero is withdrawn or whatever the mission rules specify.)

In case you happen to cross paths with Boardgamegeek:

https://www.boardgamegeek.com/filepage/114435/universal-head-star-wars-imperial-assault-rules-su

Feedback:

- Blast, Cleave and Conditions are applied performed after the attack resolves. All of these require that the target suffered damage.

- Other surge abilities do not require that the target suffered damage (step 7 of the attack only!).

Yeah spelling out specifically that "focus" and "weaken" etc require doing damage to be able to be used makes it harder for people to mess up. I thought focus worked like recover, which doesn't need to do any damage to be able to be used, for the longest time. I'm guessing, though I can't remember, that "hide" works the same way as "focus" and all the other conditions?

Hide is a condition. Abilities that grant Conditions during an attack need that the target suffered damage from the attack.

Hi Albert

Thanks for this detailed feedback, I have made some tweaks to wording off the back of this, but left specifics about the defeated heroes etc as they fall outside of the activity or attacking and defending or activation and actions typically.

Excellent link BTW, this will be really helpful for games going forward.

Feedback:

- Blast, Cleave and Conditions are applied performed after the attack resolves. All of these require that the target suffered damage. (Included)

- Other surge abilities do not require that the target suffered damage (step 7 of the attack only!). (Covered by Above Statement Added)

- Non-heroes can attack more than once per activation, they just can't use more than one action to attack. Extra attacks can be triggered by abilities that are not actions. (Changed Terminology)

- The move action finishes immediately. You can't suffer strain to gain or spend movement points to move during an action. (Unless the movement points are received from a special action. If they are, they must be spent as part of that special action.)

- You suffer strain, not spend it. (Amended)

- A hero doesn't suffer strain to move a space. A hero can suffer upto two strain per activation to gain movement points which can be spent any time before or after their actions, but not during an action during their activation. It is good to emphasize the difference between gaining and spending movement points. Just for effect: it is good to emphasize the difference between gaining movement points from various sources and spending them to move the figure. You can't say it enough times. (Amended)

- A hero can voluntarily only suffer strain upto their endurance. Suffering strain from Bleed is not voluntarily suffering strain. (Amended _ Not Included Bleed rules as these fall outside the Actions & Activation topic).

- A figure suffers damage (not wounds) only upto their Health. (Amended) Any excess damage dealt is lost. Then the figure is defeated. (If a hero is defeated once, the hero becomes wounded. If twice, the hero is withdrawn or whatever the mission rules specify.) (Not included under this topic).

In case you happen to cross paths with Boardgamegeek:

https://www.boardgamegeek.com/filepage/114435/universal-head-star-wars-imperial-assault-rules-su (Awesome Link, Many Thanks).