Let me begin by stating I don't advocate this rule to anyone else, in fact I am quite sure that most of you will not see a need for it at all and I respect it. I recently pushed an opinion in another thread far to staunchly and came off like a dolt, I don't want to repeat that.
The rule concerns what is an admittedly personal perception that movement between range bands seems awfully flat and gives little credence to the varying sizes of those bands or the mover's speed.
I'm not talking any specifics here on distances, I was versed thoroughly in that regard in another thread. But even in the generalities described in the book medium range is a far bigger stretch of space than short, for example, and yet it takes the same number of turns to cross them typically.
Also, although there is a provision allowing faster movers to cross the more distant and larger range bands in fewer turns, it seems odd that a faster mover has no advantage at the closer bands at all.
My solution, in brief, is to assign each range band a number of "sub bands" which must be crossed before entering the next full band. The number of sub bands crossed when performing a move maneuver is equal to the movers speed or agility.
Close = oo
Short = oooo
Medium= oooooo
Long = oooooooo
Extreme=oooooooooo
Movers can of course move less than their speed or not at all, zooming around within their band at that current speed for whatever purpose. They can also travel in either direction, making doubling back over already crossed space equally costly.
It doesn't seem any more complicated than tracking positions now but cleans things up a bit, to my mind.
I'd appreciate your input though, I am new to the game.