AvP

By Hobojebus, in X-Wing Squad Lists

Darth Vader — TIE Advanced 29

Adaptability (-1) 0

Advanced Targeting Computer 1

Twin Ion Engine Mk. II 1

TIE/x1 0

Ship Total: 31

The Inquisitor — TIE Advanced Prototype 25

Juke 2

Twin Ion Engine Mk. II 1

TIE/v1 1

Ship Total: 29

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Tractor Beam 1

Twin Ion Engine Mk. II 1

TIE/D 0

Ship Total: 38

Ps8 across the board, you use vessery first removing one agility or forcing the target ship to spend tokens both benefits you, then inquisitor and Vader pile on the damage.

Should you need it you can always flip adaptability and make Vader ps10 to deal with arc Dodgers.

I don't get it. Who's the alien? Who's the Predator? Who wins???

I'm glad I wasn't the only one who's first thought was that it was something to do with Aliens vs. Predator...

Advanced vessery prototype ;)

I don't get it. Who's the alien? Who's the Predator? Who wins???

Yeah I know ri-

Advanced vessery prototype ;)

Oooohhh...

Looks good! The only thing I'd do is take PTL on the Inquisitor over Juke and TIEmk2, if only because I like the idea of Target Lock, Evade, Boost/Barrel Roll to better position him to benefit from the Defender's Tractor Beam positioning, but I can see why Juke would be good on him.

PTL's not out of the question I just figured with -1 agility and probably no tokens left it'd let him punch through that little bit easier.

Fair point, but the Inquisitor's already got it made as a strafing fighter with his ability. He's already hitting with 3 dice and no extra evade dice so you don't need to make him all that much more killy, but I see your point. He's a very reliable shooter in that sense and ensuring he gets his hits in even at range 3 is a bonus.