Anybody else want to throw some ideas out to see what the new stuff might look like in lists? I'm assuming a 20-point cost for the GR-75 here.
The biggest impacts of the flotillas that I've seen so far are:
1) blockers for the big ships, especially if Rieekan-powered
2) bomber wing enablers
3) mitigation of activation disadvantage on big-ship lists
So, applying two of those three:
First Wag (400/400)
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Home One: MC80 Command Cruiser (106 + 50)
+ General Dodonna (20)
+ Electronic Countermeasures (7)
+ Leading Shots (4)
+ Engine Techs (8)
+ XI7 Turbolasers (6)
+ Defiance (5)
Home One: MC80 Command Cruiser (106 + 39)
+ Toryn Farr (7)
+ Electronic Countermeasures (7)
+ Leading Shots (4)
+ Engine Techs (8)
+ XI7 Turbolasers (6)
+ Home One (7)
GR-75 Transport (20 + 8)
+ Bomber Command Center (8)
Squadrons: Jan Ors (19)
Squadrons: X-wing Squadron (13)
Squadrons: X-wing Squadron (13)
Squadrons: X-wing Squadron (13)
Squadrons: X-wing Squadron (13)
I think the BCC could overcome my hatred of using X-wings as bombers, giving the Rebels a true multirole fighter again like the A-wing was in Wave 1. Mix that with the ability to kill flotillas with Home One guaranteed accuracies, and a flot of my own to mitigate the activation disadvantage of the MC80's, and it might be a decent all-comers list.
I'm working on an updated Haven/Yavaris carrier list too. I think there's a lot of potential there, with BCC and Toryn giving turbo-mode to the ace bombers like Luke and Nym. I think those two upgrades will have a multiplicative effect with Yavaris without completely relying on any one part of the combo to be effective (ie, can't easily be neutered by killing just one part of the combo).
Any other thoughts on the new stuff from a listing perspective?
Edited by Ardaedhel