A new column on the Mad Adventurers Society gaming website, Adventure Log is a series which will relate the adventure, triumphs, and shenanigans of actual tabletop RPG campaigns. The ups, the downs, the insane player plans that should get everyone killed but instead somehow end up saving the day, all shall be included. At the same time, I hope to pass on whatever wisdom I happen to gain as a I GM these campaigns, whether that is in the form of advice in an effort to avoid pitfalls or tips and tricks to improve your own games.
The reason I'm posting about this here is that the subject of the first Adventure Log series is going to be Age of Rebellion: Living on Borrowed Time. Acting as a sequel to an Edge of the Empire game of the same name, Living on Borrowed Time will follow that very same ship, full of former fringers and devoted Rebels, as they fight against the Galactic Empire while the Rebellion itself teeters on the edge of destruction.
Adventure Log: Living on Borrowed Time Prologue tells the story of what the old crew of the Borrowed Time got up to when they were living on the Edge of the Empire, and I talk about lessons I've learned about creating a 'sequel' RPG campaign.
Want to hear what another group of maniacs manages to get up to, and maybe pick up a few pointers along the way? Then give Adventure Log: Living on Borrowed Time a look, and let us know what you think! All comments, questions, and other assorted feedback are welcome here or on the site itself. Thanks for reading!