One of my players wants to bind a daemon to a new torpedo tube the group recently salvaged and then install it on their ship. Fluff wise, this seems reasonable so I'm hesitant to disallow it regardless of obvious potential "balance" issues. That said, I don't think it should be easy or risk free. Basically I'm thinking about using the rules for daemon weapon creation and just modifying the effects as appropriate to adapt to the different scale of weaponry. A crew member will be designated as the wielder/operator of the component and will have to make the relevant daemon mastery tests and suffer the consequences of failure.
I'm looking for suggestions on how to make this work rule-wise and fluff-wise. I'm not so concerned about arbitrary balance but I would like to up the consequences and difficulty a bit. Any ideas?