Toryn Farr is going to be a great upgrade.

By shmitty, in Star Wars: Armada

I got into it a little bit on my blog, but wow is Toryn Farr going to be a strong card.

Her only real downfall is competing for the Officer slot.

  • Otherwise, she is a better version of Point-Defense Reroute that you also share with other ships. (Kinda like H9 Turbolasers and Home One)
  • A boost to your nearby Squadrons that effectively gives them all a better version of Swarm.
  • And she lets you fish for Crit and Accuracy results on your Blue dice.

She's expensive, but that's a ton of benefit for one upgrade. I can't imagine taking her on a flimsy GR-75, but she will be right at home on an Assault Frigate or MC-80.

Someone at FFG must really like that character as she is pretty excellent in X-Wing as well.

She is the card of the reveal.

I got into it a little bit on my blog, but wow is Toryn Farr going to be a strong card.

Her only real downfall is competing for the Officer slot.

  • Otherwise, she is a better version of Point-Defense Reroute that you also share with other ships. (Kinda like H9 Turbolasers and Home One)
  • A boost to your nearby Squadrons that effectively gives them all a better version of Swarm.
  • And she lets you fish for Crit and Accuracy results on your Blue dice.

She's expensive, but that's a ton of benefit for one upgrade. I can't imagine taking her on a flimsy GR-75, but she will be right at home on an Assault Frigate or MC-80.

Someone at FFG must really like that character as she is pretty excellent in X-Wing as well.

Depending on the fleet.

There are a lot of fleets that, quite bluntly, don't have many blue dice being thrown around. In those contexts, she is nigh-useless and a waste of 7 points.

Likewise, re-rolls for blue dice are the least impactful of any roll, though I will caveat that in the other direction by saying that doesn't hold nearly so much for squadrons as it does for ships.

So I think she will end up being a situational upgrade, but strong in the situations where the fleet composition justifies taking her (e.g. lots of blue anti-squadron fire via squadrons or ships).

Another interesting note: how do AF2As and Neb B escorts look as anti-squadron platforms when you can suddenly re-roll one of the dice, assuming her ability works as whatever the final wording is for that?

Perhaps FFG has even gone too Farr...

I'll go now.

Edited by Reinholt

Bleh, more rebel witchcraft. Farr seems to have more utility than Kallus.

Bleh, more rebel witchcraft. Farr seems to have more utility than Kallus.

Kallus and Impetuous? :-D

(and Ord Experts of course)

Edited by Green Knight

Bleh, more rebel witchcraft. Farr seems to have more utility than Kallus.

More than twice the cost though.

Bleh, more rebel witchcraft. Farr seems to have more utility than Kallus.

Kallus and Impetuous? :-D

Kallus + Impetuous + Raider-I + Ordnance Experts will be enjoyable. As I mentioned elsewhere, I hope to feed Jan Ors a double-helping of 3 rerollable black dice.

Kallus and Impetuous? :-D

Absolutely made for each other.

Depending on the fleet.

Another interesting note: how do AF2As and Neb B escorts look as anti-squadron platforms when you can suddenly re-roll one of the dice, assuming her ability works as whatever the final wording is for that?

Perhaps FFG has even gone too Farr...

I'll go now.

You're absolutely right she is contextual. But in the right context, she is really strong. With the Rebels almost entirely using Blue dice for anti-squad work she will be a bonus just for that.

As an Imperial character she wouldn't be nearly as strong I don't think.

As an Imperial character she wouldn't be nearly as strong I don't think.

Not to be contentious for its own sake, but a Swarm reroll and an additional reroll on anti-squadron and 50% better odds on damaging ships from TIE Fighters/Interceptors sounds pretty swell to me. Would be helpful with Raider-IIs as well.

It's pointless, of course, as Imperials don't get that upgrade. It's fun to think about, though.

Guys, anytime you take an upgrade card out for a night on the town, its important that you know that everything is contextual.

Bleh, more rebel witchcraft. Farr seems to have more utility than Kallus.

The Imps lead the rebels on dice modifications by a large margin pre-Wave III. Home One is really the only semi-global dice modification upgrade out there for the Rebels (and even that doesn't apply to itself). Beyond that, you have single-ship upgrades, which apply to the ship that has it--and which only certain ships can host (Leading Shots on MC-80s/CR-90Bs, Ordnance Experts on MC-30s, H-9s on ships other than CR-90 Bs, TRCs on ships other than the MC-80), and single squadrons with rerolls (Dash and Keyan, depending on combat conditions).

The empire has Screed and Vader that work across fleets--Screed to improve damage output or trigger specific crits, Vader to fish for whatever you need on a dice--in addition to all of the single-ship upgrades available to the Rebels, on at least as many ships for everything but the TRCs (Leading Shots on Raider II, VSD II, ISDs; Ordnance Experts on Raiders/Glads/VSDs/ISDs; H-9s on VSDs/ISDs; TRCs on VSDs/ISDs, though you need Needa), and on the squadron side, it has Swarm on generic TIEs, Interceptors, and Jumpmasters.

So as a matter of game balance, I'm fine with giving the Rebels a way to pay a bit extra to replicate Swarm on their already more expensive fighters. I do feel it will increase the gap between the Rebel fighters and some of their imperial counter-parts: with five hull, four anti-squadron, Bomber, and the potential for rerollable anti-squadron and anti-ship dice, a 13 point X-wing seems clearly superior to a 12-point TIE Advanced with no Swarm. On the other hand, if the rebel player is spending 15+ points to buff those X-wings, they sure ought to be superior. ;)

I am an Imperial Player and Kallus will be finding a home on the Impetuous I already run.

While Kallus deffinitly is nice for Impetuous raider 1, I actually think I like him better on a Raider 2 or Glad 2. Adding a black to medium range AS will be wonderful, and also gives more opportunities for Acc against scatter aces. Something raider 1 Impetuous suffers from (Though Kallus could add a blue). You could argue shooting twice with three black will make them burn the scatter, but I'd rather just get a few points across, so Mauler finishes the job!

I really like her. She'll make anti-squad X-Wings and ships all the more effective and the Mon Cal 80, CR-90B and Torpedo Frigates able to exercise some more flexibility with their attacks. Even the weak Rebel Transport can turn those single worthless Accuracy results into a hit or crit with a reroll and that just might be the push needed to win in some games.

What I like is her ability is thematic. After all "Stand by ion control... fire." is all we have of her in Empire and it works superbly with the present dependence of specific dice rolls with ion cannon weapons. Many people have expressed doubt with them so far, but I feel that this could make or break their effectiveness. Even the Ion Cannon Batteries, which many people have lauded as somewhat useless now have much more importance for token stripping with the introduction of support ships with Wave III and with the increasing command values from Wave II.

I now have a way of saving those miss shots with my B-Wings!

Bleh, more rebel witchcraft. Farr seems to have more utility than Kallus.

Kallus and Impetuous? :-D

Kallus + Impetuous + Raider-I + Ordnance Experts will be enjoyable. As I mentioned elsewhere, I hope to feed Jan Ors a double-helping of 3 rerollable black dice.

Man, I can't wait for this. That combo has a pretty realistic shot at killing Jan in a single activation. And with this combo, we might just see Han actually die in game. What a crazy cuckoo world that would be!

Nice way to fish for crits with Dodonna's Pride, will make that more playable.

Yeah, shes pretty massive.

She basically counts as flight controllers for everyone within distance, not just ones she activates. (one blue reroll is basically worth one extra blue dice)

Plus she helps B wings.

Plus she helps antisquadron within distance (like the life of a tie fighter pilot wasn't hard enough already)

Plus she helps your all your antiship blue dice within distance.

All just by being on any ship. You don't even have to put her on your MC80 or your whale, she can go anywhere that has a free seat.

Bleh, more rebel witchcraft. Farr seems to have more utility than Kallus.

Kallus and Impetuous? :-D

Kallus + Impetuous + Raider-I + Ordnance Experts will be enjoyable. As I mentioned elsewhere, I hope to feed Jan Ors a double-helping of 3 rerollable black dice.

Or a triple helping as it is - move in to double-arc Jan lat in a round, then activate early to see her BURN!!!

I'm totally going to do that at least one time in my life!

Yeah, shes pretty massive.

Plus counter.

Kallus is good only when there's enemy aces to shoot down. Toryn Farr works for any blue dice rolled around her in her friendly range. So...

Kallus is good only when there's enemy aces to shoot down. Toryn Farr works for any blue dice rolled around her in her friendly range. So...

Kallus on any blue-dice ship...oh, let me throw a black dice at you (Jan and Rhymer seem likely targets, no?) at medium range. Just because I can.

she can go anywhere that has a free seat.

Problem being, Yavaris is taken by Raymus. Gallant Haven/Frigate is taken by Adar. Torp Frigates are taken by Lando and Walex. Salvation/Jaina's Light are too far away.

Rebels are running out of free seats for their captains.

Sure makes Nym look better. If you've got Toryn and Bomber Command he comes up to about a 60% chance to trigger.