Well, re-reading it I can only say he's rooting it, but ignoring the game design general idea
the idea that every squad and every choice has to have a COUNTER-MATCHUP.
something that it dies to unless you show miraculous skill, the enemy fails miserably and dice mess up the situation big deal
like IG-4000 vs ThugLife
IGs EAT THEM ALIVE, FLAY THEIR HULLS AND...ahem...
The triangle of counter matchups during wave 1-2 was
Jouster outshoots Turret, Turret shoots at ArcDodgers despite their reposition, ArcDodgers kill jousters because 90% of guns point the wrong way.
With EU prominence Turrets became partially Dodgers, and J>T>D>J became J<T>D>J hence the PWT_spam
and with AT era dawning Dodgers have upper hand over Turrets J<T<D>J and that's the reason Acewing is the thing
What can be done to completely turn the tide and make the circle complete (Alas the opposite way than Wave 1)
J<T<D<J is something my small mind can't understand.