I posit that if we continue to add expansions, that it will become impossible to build for everything, and that there will always be some bad matchups.
I would totally be fine if every list had one (or several) lists that it statistically can't beat unless one player is amazing and the other is terrible. The problem is this low-health, high agility ships are bad against almost EVERYTHING except other low-health, high-agility ships. If you make a list that is heavily based on these ships you will quickly discover it is very, very difficult to do well in competitive play (not talking about casual play).
We need upgrades that at least improve the odds that a list of mostly low-health, high-agility ships can at least be "competitive" in serious, competitive play.
well, that's basically the pamphlet for Palp Aces
Palp Aces, where the points are made up and the dice don't matter ![]()
also crackshot, on the offensive side of things.
Edited by ficklegreendice