Am I going to lose friends?

By Admiral Deathrain, in X-Wing Squad Lists

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!155:36,135,-1,-1,61,32:25:3:;162:-1,-1:26:-1:;9:135,-1,-1,69:21:-1:&sn=New%20Squadron

Two ships that can put out 6 stress markers in one combat phase, alternatively double stress 3 of them or any mix in between, The core is a Stresshog and a Ghost with title, Tactician and TLT. Doesn't leave much room for more ships so I decided to invest into the Ghost.

Deploy the shuttle at opportune times.

The title of this thread is golden.

I don't know about lose friends, but you may struggle to make more ;) A good list, though I wouldn't take the TLT on the Ghost. I'd personally be more tempted by the Ion Cannon Turret so you can dish out stress and apply tokens to limit their chances of removing it. If you want to properly stresshog the Ghost, Chopper Pilot and Zeb crew make for a deadly combo (Being able to shoot while touching and any ships touching you receive a stress token) and while they're ioned they're not going anywhere. If you catch them at the right angle you could lock a ship against yourself effectively and lay into it until the cows come home. That's just this one's two cents though.

That and the TLT misses out on its fourth attack due to the rulings on the Phantom, so you're only going to get three shots out of it rather than four.

I think you're calculating 2 stresses too many. The latest FAQ says TLT only does 1 stress, since there is only one declare target of attack step.

I think you're calculating 2 stresses too many. The latest FAQ says TLT only does 1 stress, since there is only one declare target of attack step.

The TLT on the Hog does one stress thanks to the droid, but the primary weapon attack from the hog has the droid pass out a second. That's why the hog can double stress with title only.

The Tactician has different rules, and works with both TLT attacks. However, he has over calculated by one. These ships can only deal 5 stress (not 6), because the TLT can only fire a single shot at the end of the round, with the title.

Almost, a total of 5 stress with the two ships.

VCX can do a total of 3. 2 from range 2 tactician eith the TLT, then when Phantom triggers it lets you shoot only one more time, not two. So it'll get 3 shots off. At hopefully range 2, in arc, is 3 stress.

The new faq clarifies that TLT by itself will be 1 stress with R3-A2, but because of BTL-4 title, you technically declare 2 attacks, thus, 2 stress. So 2 stress at range 2-3 in arc from the Y-Wing.

Totalling up to 5 stress!

My only concern would be actual damage output. You might get eaten up with only a 1-agility and 0-agility ship out there...

I took too long to post! You win this round, CBMarkham....

Thanks for clearing that up. It all makes sense now. So many shenanigans I was losing track. :o

I took too long to post! You win this round, CBMarkham....

Just like every other round. <3

I took too long to post! You win this round, CBMarkham....

Just like every other round. <3

Shots fired!

You wont lose friends, list is not that scary as you picture it :)

But a nice list indeed :)

I missed how the "you can't attack again this turn" clause interacts with TLT. Too bad, although quad stress in one turn probably wouldn't have been a good idea. In that light TLT really isn't a good fit. Guess I'll run the amazing 4 guaranteed damage AC + ABT combo to depress people.

That and the TLT misses out on its fourth attack due to the rulings on the Phantom, so you're only going to get three shots out of it rather than four.

What do you mean misses out on it fourth attack?

That and the TLT misses out on its fourth attack due to the rulings on the Phantom, so you're only going to get three shots out of it rather than four.

What do you mean misses out on it fourth attack?

The rules on the Phantom say that it can make a second Turret attack at the end of the Combat Phase but it can't make any more attacks after that, overruling TLT's ability to fire a second time. After it's fired once (thrice), Phantom kicks in and plugs the barrel.