So quick question, according to the FAQ. A ship with adaptability deploys at its normal pilot skill and doesn't raise or lower it until it has been placed. Should that same logic apply to Veteran Instincts? They function similarly.
Adaptability and Veteran Instincts
No, because Adaptability give you a choice of which side to use at setup, whereas VI is applied at list building. They function very differently in that respect.
Edited by thespaceinvaderSo quick question, according to the FAQ. A ship with adaptability deploys at its normal pilot skill and doesn't raise or lower it until it has been placed. Should that same logic apply to Veteran Instincts? They function similarly.
No they don't function similarly. Veteran's instincts is always +2 pilot skill. Adaptability is a null card until the ship is deployed during setup at which point it becomes either +1 or -1 pilot skill for the rest of that game.
Not to derail.
But if the only point of Adaptability for the Initiative bid? Why else would you want a lower PS?
Not to derail.
But if the only point of Adaptability for the Initiative bid? Why else would you want a lower PS?
Blocking, bombing to name just 2
Not to derail.
But if the only point of Adaptability for the Initiative bid? Why else would you want a lower PS?
I plan on running a bunch of Ships at PS8...
namely Kagi and OL, now i can use Vader at PS8 when PS10 doesnt matter (see TLT's)
so now OL and Kagi can shred shields and allow vader to do damage to the hull with ATC
Also, flexibilty in moving and shooting - with the same PS you can move and shoot one ship first, whereas with different PSes you have to move the lower first and shoot it last. Matters in a lot of cases, but particularly with Tractor Beams.
Not to derail.
But if the only point of Adaptability for the Initiative bid? Why else would you want a lower PS?
Matching the PS of multiple ships in your list is the main use I can think of. It can be very handy to decide the activation order of your ships.
You adapt to the situation. So no. Not same.
So who is think about running adaptability and VI on an Awing
So who is think about running adaptability and VI on an Awing
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PS10 Jake Farrel anyone?
Double shenanigans if you run him with someone who throws him a focus at the start of combat...
I could be wrong as I have never played at a tournament, but is adaptability not best suited for these. You can decide when you see your opponent at the start of each round whether movement or firing order benefits you more.
I could be wrong as I have never played at a tournament, but is adaptability not best suited for these. You can decide when you see your opponent at the start of each round whether movement or firing order benefits you more.
Adaptability is usable in any situation, tournaments or otherwise. You decide it when you put the ship equipped with it on the table, so you can react to your opponent's list regardless of the setting.
Not to derail.
But if the only point of Adaptability for the Initiative bid? Why else would you want a lower PS?
Blocking, bombing to name just 2
Changing firing order, or flexibility reasons. Say I have Vader with the usual loadout and Vessery with VI + TIE/d + Tractor Beam. If Vader has Adaptability, depending on what I'm up against I can either lower Vader to 8 so he can take advantage of Vessery's tractor beam, or bump him to 10 for PS9 ace hunting.
Not to derail.
But if the only point of Adaptability for the Initiative bid? Why else would you want a lower PS?
single PS for aces like Wes and Wedge
so that you can move one first and then shoot with him first as well and the like.
I could be wrong as I have never played at a tournament, but is adaptability not best suited for these. You can decide when you see your opponent at the start of each round whether movement or firing order benefits you more.
Adaptability is usable in any situation, tournaments or otherwise. You decide it when you put the ship equipped with it on the table, so you can react to your opponent's list regardless of the setting.
You don't even necessarily need to use it as a reaction at setup. Though we'll typically play casual games around here in somewhat of a tournament sense(I don't know what your list is until we're setting up) if you know what your buddy is flying during the building process a 0 point 1 PS boost/reduction may be just the thing if you need that other point somewhere else.
I generally try to build my lists independently of what other people are flying on any given day TBH. I don't think it's fair to build with prior knowledge of what someone else is playing.
I generally try to build my lists independently of what other people are flying on any given day TBH. I don't think it's fair to build with prior knowledge of what someone else is playing.
That's great for casual play although in a tournament setting you really shouldn't know what every opponent you'll be facing will be using. Adaptability gives a ship the ability to adjust PS once it knows what it will be facing. If you don't want to metagame against your friends the same reason still applies.
When you get into the game Adaptability and VI function similarly but in the pregame there are some differences. VI goes into the game always knowing what it's doing and lets it ship function from the start with the +2 PS. The ship with Adaptability doesn't get to decide how it's going to work until it actually enters the field when it normally would at which time it figures out if it needs to try to stand out more (+1 PS) or be more of a team player (-1 PS).
You never know, it might be both. I'm looking forward to Adaptability TIE/D Vessey with Redline Bro. Redline shoots first and gets FCS if there's no lock yet on the target, else Vessery shoots first and drops the target's agility for Redline to follow up with missiles or torpedoes...
I generally try to build my lists independently of what other people are flying on any given day TBH. I don't think it's fair to build with prior knowledge of what someone else is playing.
You're still doing this to a large extent. It's just that a few of your elite pilots are using their elite pilot talents to adapt themselves to the situation facing them. The cost of that adaptability is the inability to showcase any other elite talents.
Not to derail.
But if the only point of Adaptability for the Initiative bid? Why else would you want a lower PS?
Blocking, bombing to name just 2
So maybe I do have a reason for two Mist Hunters. ![]()
So who is think about running adaptability and VI on an Awing
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Tycho shoots first list?