False advertising : Mist Hunter pack

By Rogue 4, in X-Wing

But I was expecting two tractor beams for my squads and Im not gonna buy ANOTHER mist hunter when I dont fly Scum. Lame move on their part.

I think it sucks that FFG's promotional material didn't properly show what was in the pack, but you have to see the flaw in your reasoning here.

I don't get electronic baffle. Unless you have a regen, which is mostly rebellion ships, unless circumstances are such dire why would I want a damage for a white or green maneuver? I know I'd loose my action on a white maneuver but still.

How is this useful on a ship that doesn't regen, i.e. rebel.

Clearly this man does not know the magnificent glory of the Space Cow.

Taking one damage to prevent a stress is a bargain for pilots who are already used to ferrying the Dark Lord of the Sith, especially when it enables the sorts of maneuver that Omicron Pilots could only dream of before: back-to-back hard turns.

What is this new devilry? You mean to tell me that I can turn a full 180 degrees in only 2 short turns? Tell me more!

Well bummer. I was getting online to post today that

I'M SO PUMPED ABOUT THE MIST HUNTER!!!!!!!!

But now I'm not so pumped.

You see, I picked it up last night, but it is for my birthday, so I'm not opening it up for 2 months. As I drove home, I imagined how I'd put the two tractor beams on my two scyks. I was very excited. So I got on to post this morning and found this thread. What a huge let-down! I never intended to buy multiples of any bounty hunter ship except the IG-2000. I'm not buying a second Mist Hunter -- just isn't happening. So for me, I'll just have to make do with one Tractor Beam. I suppose it will be fine, but I'm still really disappointed. Sure, Electronic Baffle may be great, but that was never even part of my lists while I've made several lists with two Tractor Beams.

I'll get over it, but I'm not happy right now. I suppose as long as it has Zuckuss and 4-LOM as pilots and crew, that's what really matters for this ship.

Were you going to take that to a tournament? If not, you have 2 tokens, you have one card for reference, proxying has never been easier or more comfortable ;)

I don't get electronic baffle. Unless you have a regen, which is mostly rebellion ships, unless circumstances are such dire why would I want a damage for a white or green maneuver? I know I'd loose my action on a white maneuver but still.

How is this useful on a ship that doesn't regen, i.e. rebel.

Clearly this man does not know the magnificent glory of the Space Cow.

Taking one damage to prevent a stress is a bargain for pilots who are already used to ferrying the Dark Lord of the Sith, especially when it enables the sorts of maneuver that Omicron Pilots could only dream of before: back-to-back hard turns.

What is this new devilry? You mean to tell me that I can turn a full 180 degrees in only 2 short turns? Tell me more!

you mean the u-turn?

I'm afraid the rebels beat us to that forbidden technology, sir

10497206_10156573563215142_1163426859515

all in one round, no less :o

Thats a BS change! I was looking forward to having two tractor beams, to play some double scyks or 3 with defender lists when Vet Aces hits. No way am i buying another Mist Hunter.

Were you going to take that to a tournament? If not, you have 2 tokens, you have one card for reference, proxying has never been easier or more comfortable ;)

I suppose you're right. I just typically don't do proxies. But maybe this fiasco will change my mind.

I don't get electronic baffle. Unless you have a regen, which is mostly rebellion ships, unless circumstances are such dire why would I want a damage for a white or green maneuver? I know I'd loose my action on a white maneuver but still.

How is this useful on a ship that doesn't regen, i.e. rebel.

Clearly this man does not know the magnificent glory of the Space Cow.

Taking one damage to prevent a stress is a bargain for pilots who are already used to ferrying the Dark Lord of the Sith, especially when it enables the sorts of maneuver that Omicron Pilots could only dream of before: back-to-back hard turns.

If you have a doom shuttle and now are taking damage for using Vader and removing stress won't you die nearly twice as fast?

I don't get electronic baffle. Unless you have a regen, which is mostly rebellion ships, unless circumstances are such dire why would I want a damage for a white or green maneuver? I know I'd loose my action on a white maneuver but still.

How is this useful on a ship that doesn't regen, i.e. rebel.

Clearly this man does not know the magnificent glory of the Space Cow.

Taking one damage to prevent a stress is a bargain for pilots who are already used to ferrying the Dark Lord of the Sith, especially when it enables the sorts of maneuver that Omicron Pilots could only dream of before: back-to-back hard turns.

If you have a doom shuttle and now are taking damage for using Vader and removing stress won't you die nearly twice as fast?

He's not suggesting using both

Just that trading health for some sort of advantage is firmly established as a powerful ability

Thats a BS change! I was looking forward to having two tractor beams, to play some double scyks or 3 with defender lists when Vet Aces hits. No way am i buying another Mist Hunter.

Well if you wanna fly 3 defenders with titles you need 2 of imperial veterans anyway, which (unless they change things) comes with it's own copy of tractor beam, so you only need 1 mist hunter to run it. Can't help you on the double scyks, but I'm pretty sure they'll still be terrible with tractor beam, so...

Were you going to take that to a tournament? If not, you have 2 tokens, you have one card for reference, proxying has never been easier or more comfortable ;)

I suppose you're right. I just typically don't do proxies. But maybe this fiasco will change my mind.

Its the least difficult type of proxy, you just put the card between the two ship cards that use it. I usually don't proxy either, but I have been doing that for ages.

I really need to learn how to phrase my questions better.

Tempest in a teapot.

Buy another ship jeez big deal.

Slightly annoying but that's it.

I wasn't counting on buying more and I don't plan to buy IV. This is a disappointment; two tractor beams was actually a bit of a selling point for me. I can rage on this forum, but that seems rather pointless. Cancelling my order means I end up with nothing at all. Maybe a mail to FFG customer service will help.
I don't disagree that this is sh*tty on FFG's part, though my guess is it was a miscommunication or mistake that they didn't want to delay the wave 4 months to fix.

But fulfill my curiosity here. What possible list could anyone be building for competitive play that uses not one, but TWO tractor beam cards, especially if they AREN'T buying IV - the pack that actually makes them worth considering? I'll happily jump on the outrage train if anyone can make a case better than "it might be occasionally useful if you can spare the points".

I can't currently spew out a list that uses two tractor beams. My gut feeling tells me I'll want more than one. I often play multiple B-Wings, and feel that it is important to spread my opponent's target priority. That is more difficult with one Tractor Beam. And I don't use the cannon slot that much, while there are often occasions where I think a list has more than one point to spare. But regardless of what I want to do with them, I assumed I was buying two, so this is unexpected.

But I see this issue is already becoming a debate about 'who should feel what and how do others feel about that and how justified are they in having those feelings and what side is saying nasty things blablabla' so I think there is no point in arguing about this on the forum.

Like I said, I generally agree that it is sh*tty. I was honestly curious what I was missing. I'm not under any illusion that I am all-knowing, at least about x-wing.

Before any of you who were confused look up the actual contents of the package or just look at a 6 month old picture?

To be fair, how often would a realistic person double-check something like this after being directly told "there are two here", especially given that the company has never before shown an inclination for bait-and-switch games? In particular when the company made a really specific point of pointing out that "there are two", something they don't often do?

Nobody has infinite time to go back and double-check every little thing they already "know" every 6 months to make sure it is accurate.

The outrage over the change is overblown, but let's not act like we are in some alternate reality where a reasonable person goes about double-checking things that seemed to be concretely set "just in case".

It would be like Apple saying "Look at our new wireless headphones. No cords whatsoever!", but then when it comes out me going "wait...let me make sure these wireless headphones are actually wireless". You wouldn't. They made a big deal of pointing out the feature.

Edited by GiraffeandZebra

I don't get electronic baffle. Unless you have a regen, which is mostly rebellion ships, unless circumstances are such dire why would I want a damage for a white or green maneuver? I know I'd loose my action on a white maneuver but still.

How is this useful on a ship that doesn't regen, i.e. rebel.

Clearly this man does not know the magnificent glory of the Space Cow.

Taking one damage to prevent a stress is a bargain for pilots who are already used to ferrying the Dark Lord of the Sith, especially when it enables the sorts of maneuver that Omicron Pilots could only dream of before: back-to-back hard turns.

If you have a doom shuttle and now are taking damage for using Vader and removing stress won't you die nearly twice as fast?

It is good on a shuttle man. The tradeoff is being able to turn around in less than a century.

I would trade a health to change a ship from "will never be in the fight again" to "will be in the fight next turn". A ship flying away from combat unable to turn around for the rest of the game might as well be dead.

If you've ever watched any Vassal games or vids of really good shuttle players, there are a lot of times where to get turned around, they just fly right over or even onto a rock. They don't care. Getting turned around is way more important and health is cheap on a shuttle. Cheaper (I believe) than any other ship.

Even on a Vader shuttle. Because Vader-shuttle pointed at nobody with X health is useless. Vader shuttle pointed the right direction with X-1 health is useful. Until X=1 of course.

Edited by GiraffeandZebra

While I get that it was likely a last minute change for balancing purposes...

Too friggin bad, FFG. Give the people what you told them they'd get.

Quite a shame in a way but honestly I'd rather have the extra baffle, personally. My casual games have enough offensive options already :)

While I get that it was likely a last minute change for balancing purposes...

Too friggin bad, FFG. Give the people what you told them they'd get.

Or it was an early change for some other purpose, and the marketing people didn't get the memo.

While it sucks, (unless you're excited about the baffle, then its awesome) the only realistic outcome of overreacting and accusing false advertising is future previews lacking card images so that FFG can maintain their freedom to make production adjustments. :(

While it sucks, (unless you're excited about the baffle, then its awesome) the only realistic outcome of overreacting and accusing false advertising is future previews lacking card images so that FFG can maintain their freedom to make production adjustments. :(

I can totally understand how someone would be disappointed about this. No need to flip out and rage, but I'd be disappointed if I have been counting on two.

It's a piece of cardboard, no reason to pull it out from what was previously shown.

Did the article say there were 2? Or are we just going by the pic?

I just don't get why anyone is assuming that it was ever going to be 2 and not that the marketing dept did just put 2 of the wrong card in the pic

I'm quite annoyed by the change. I was really looking forward to flying brobots with tractors (finally something to use in that second cannon slot!) on a tour, and because I'm not a fan of unmanouverable ships I was only really going to buy the mist hunter for the cards. I also simply can't afford to buy two of those, I have a limited budget to spend on X-Wing.

Edited by Elavion

yup, It looks like you get a 2nd electronic baffle.

however in the original spoiler there was 2 tractor beams.

swx41_spread-3.png

So question is was the change intentional and if it was then what factor made FFG decide on that change? Maybe there will be 2 tractor beams in the Imperial Veterans set.

The change was probably made because it is not possible to have multiple G-1A's with a tractor beam

Every upgrade they include multiples of can be used by multiples of the same ship.

I dont understand if you have multiple G-1As you would have multiple Tractor beams. If you have multiple Starvipers you would have multiple Autothrusters so why include more than 1 in the pack? If you have multiple K-Wings you would have multiple TLTs so why include more than 1 in the pack?

From the FFG store site, and what was on coolstuffinc:

The signature vessel of the bounty hunters Zuckuss and 4-LOM, the Mist Hunter from the Mist Hunter Expansion Pack makes its entrance to X-Wing™ as a pre-painted, small-base miniature G-1A starfighter with three attack, one agility, four hull, and four shields. Meanwhile, the expansion's nine upgrades reflect the Scum and Villainy faction’s willingness to gain advantages with modifications of questionable legality. You'll find an illicit cloaking device and a tractor beam among the upgrades, along with four ship cards, a maneuver dial, and all requisite tokens.

So while the picture showed two they only mentioned one. It didn't explicitly state only one but it's probably enough to protect themselves under the truth in advertising act. It's a bit of a major gaff for fans who click on the site every day from announcement to release. I doubt we will see a correction.