Manaroo and weapon engineer

By Off Jenkins, in X-Wing Rules Questions

tricky question, when assigning manaroo's tokens to other ship that doesn't have weapon engineer, second target lock is lost or stays on manaroo?

cheers

It would be lost.


Manaroo must move all of his tokens across to the other chosen ship, so both blue tokens must go. If that ship cannot maintain multiple target locks, it would have to discard one of them.


Long story short, Weapons Engineer is definitely not the upgrade to be putting on Manaroo.

tricky question, when assigning manaroo's tokens to other ship that doesn't have weapon engineer, second target lock is lost or stays on manaroo?

cheers

A ship can maintain one target lock.

So even if Manaroo assigns two TL tokens, unless the other ship also has Weapons Engineer it will only get to keep one.

At the start of the Combat phase, you may assign all focus, evade, and target lock tokens assigned to you to another friendly ship.

I interpret this as all-or-nothing, but I could see how someone would think differently.

Manaroo must move all of his tokens...

across to the other chosen ship...

She must move her tokens. (c;

trying to make HER useful, but still no chance, being pretty sure about the answer, thanks guys

trying to make HER useful, but still no chance, being pretty sure about the answer, thanks guys

But you could have 7 focus tokens on one ship!

Manaroo

-Attani Mindlink

-Recon Specialist

Bossk

-Attani Mindlink

-Recon Specialist

-Recon Specialist
-Recon Specialist

I've been trying to figure out how to get it to 8, but I keep ending up a couple points over 100...

naaah u cant, card say that u cannot assign token if u already have one

naaah u cant, card say that u cannot assign token if u already have one

Manaroo focus's, getting two and giving Bossk one via mindlink

Bossk focus's, gaining 4 more (5 total now)

Manaroo gives Bossk all of her focus, for 7 total on Bossk

awesome, what u plan to do with all of those focuses while having single shot and 1 green dice : D

RecSpec doesn't work like that. If you have 3 of that card on one ship, it's wasted.

It comes under the 'once per opportunity' rule. Otherwise Multi-RecSpec lists would be EVERYWHERE. And I have never seen ANYONE do it.

You can still get 5 on Bossk (Manaroo with RecSpec and Mindink, Bossk with Recspec and Mindlink) but again, with one attack and 1 green dice, most will go unused and discarded.

RecSpec doesn't work like that. If you have 3 of that card on one ship, it's wasted.

It comes under the 'once per opportunity' rule. Otherwise Multi-RecSpec lists would be EVERYWHERE. And I have never seen ANYONE do it.

You can still get 5 on Bossk (Manaroo with RecSpec and Mindink, Bossk with Recspec and Mindlink) but again, with one attack and 1 green dice, most will go unused and discarded.

No, it does work that way. Each RecSpec gives you an extra focus when you use the focus action. Once per opportunity stops you triggering each one multiple times, it doesn't stop you triggering multiple of them once. The reason you don't see it much is because on ships with multiple crew slots, there usually just isn't that much use for multiple focus tokens, and multiple recspecs means you're not using better crew.

I mean, take the listed example with Bossk - once you've made your attack, you're only using the tokens in defence, and you have one die, so for each attack fired against you, you have a 1/8 chance of actually needing a focus token, and then, it only gains you 1 defence. That's not really worth wasting 3 points on, especially not multiple times, and especially not compared to the likes of K4 Security Droid, Dengar crew, Greedo, Weapons Engineer, Gunner, etc etc etc etc.

RecSpec doesn't get used much, and doesn't get used in multiples much, because TBH it's just not that good.

Actually yeah, I had it wrong. BUT the wording on the card, I would say, still limits you to it working once and that's it.

The card reads:

c41a50069dab49b58885f30dd771ea19.jpg

You are only performing the Focus action once, therefore no matter how many RecSpec cards you have, you are getting ONE additional Focus token. It doesn't say 'for this card', it's just giving you a general rule while it's equipped.

And I love using RecSpec. On a K-Wing with TLT it's great. Or an Manaroo ready to pass them off, awesome. I just really don't think it works the way FireSpy has it.

Edited by InterceptorMad

Each one says 'assign one additional token'. They're additive with each other and with the base action.

One additional token plus one additional token plus one additional token is not one additional token it is three additional tokens.

For them to work how you suggest the wording would be 'each time you take a focus action, assign two tokens instead of one'. That wouldn't stack with itself.

But either way, they're at best OK on their own, K wings excepted, and and at worst pretty pointless, certainly pretty bad to take in multiples.

For Manaroo, K4 Security Droid is a much stronger pick I would say, then you can get a TL and a focus in the same turn which is way better to pass than two focus tokens, for my money.

You learn something new everyday. 2 years in and I'm still learning about old cards!

Yeah must just be the points/slots restriction stopping people. Literally never seen ANYONE run multi-RecSpecs.

Yeah, cards like RecSpec, Mercenary Copilot and Navigator stack.

So you can put 3 Rec.Specs on your decimator/yv-666 but thats 9 points for 4 tokens, and you are not likely to be able to spend all of them.

If FFG feels it is too powerful, they will do the same thing to RecSpec as they did with Tactician, and make it Limited.

YV-666 + cluster missile+ 3xtactican would dish out six stress if you managed to capture someone at range 2 before they nerfed Tactician.

Edit:Gah..., that should of course be Intel. Agent and not Navigator :P

Edited by Jiwestone

Yeah I've now looked to see when/where I'd use it. There isn't much choice to be fair. Usually better options.

Kanan on the Ghost likes 2 of them though. 3 tokens to use for attack and to reduce the enemy's attacks.

You learn something new everyday. 2 years in and I'm still learning about old cards!

Yeah must just be the points/slots restriction stopping people. Literally never seen ANYONE run multi-RecSpecs.

Diminishing returns.

​Having 2 is awesome: That's one for attack and one for defense.

Having 3 is... one for attack and two for defense? The reverse if you have a Gunner?

Having 4 is... Just how many times do you expect to be attacked here?

It also hurts her that every ship with multiple crew (until the TIE Shuttle title comes out) has at most 1 agility, meaning that the defensive focuses are not very useful.

But yes, this works in multiples.

As do Intel Agent (you get to look at X dials of ships at Range 1 of you), and Flight Instructor (reroll X dice).

Tactician used to be here as well (assign X stress tokens), but became limited just in time to prevent it from being absolutely broken on the YV-666, the first ship with multiple crew that extended his effected range.

Edited by DraconPyrothayan

Yeah I've now looked to see when/where I'd use it. There isn't much choice to be fair. Usually better options.

Kanan on the Ghost likes 2 of them though. 3 tokens to use for attack and to reduce the enemy's attacks.

As if anyone's going to run Kanan pilot when Kanan crew exists.

trying to make HER useful, but still no chance, being pretty sure about the answer, thanks guys

She is still quite useful. Say you have a low pilot skilled z95 with rockets you wanna shoot into an ace. Problem is, you move first, and after movement you aren't in range to target lock. So take a focus. Your opponent then moves up, and target locks manaroo. Manaroo then swaps all tokens over to the z95. The ace wasn't prepared to shoot the z95, so is looking in the wrong direction. Granting some survivability to manaroo. And if manaroo had a target lock on the ace, she passes that to the z95 as well. Allowing it to shoot it's rockets at the ace after all, with a focus! Now do you see her purpose? Hope this helps :P

Can she transfer a TL to a ship without the TL action? Would it keep it? Could the other ship use it? I would assume YES, but I have my doubt.

Can she transfer a TL to a ship without the TL action? Would it keep it? Could the other ship use it? I would assume YES, but I have my doubt.

Yes, she can. Any ship can hold up to one blue TL token.

Can she transfer a TL to a ship without the TL action? Would it keep it? Could the other ship use it? I would assume YES, but I have my doubt.

Yes, she can. Any ship can hold up to one blue TL token.

Where is the rule, you can hold one blue token? I find only:

"A ship can maintain one target lock. If a ship acquires a new target lock, it must remove its old target lock." but Manaroo give only token...

Really i don't know how read this rule and Manaroo rule... :/

Can she transfer a TL to a ship without the TL action? Would it keep it? Could the other ship use it? I would assume YES, but I have my doubt.

Yes, she can. Any ship can hold up to one blue TL token.

Where is the rule, you can hold one blue token? I find only:

"A ship can maintain one target lock. If a ship acquires a new target lock, it must remove its old target lock." but Manaroo give only token...

Really i don't know how read this rule and Manaroo rule... :/

"Maintain target lock" is the official term for "hold blue token".

Edited by Ubul

don't forget the Red target locks go as well, really fun for fighting against ATC Vader or the V1 Inquisitor

don't forget the Red target locks go as well, really fun for fighting against ATC Vader or the V1 Inquisitor

I think that's definitely the RAI, but RAW I'm not so sure:

If an effect removes a blue or red target lock token from a ship, the matching red or blue target lock token is also removed (unless the blue target lock is assigned to another ship).

There's an exception for moving a blue token, but not for red tokens.

So you move the tokens, but as soon as the red ones are removed from Manaroo, those locks are broken. :unsure: