So I have this player that hasn't gone down the melee/lightsaber path, and uses a repeating blaster.
So when he shoots, he has 4 yellow dice. That's pretty wizard. Now when he shoots while a friend is in a combat and rolls that red despair he hits them - and does a whole bunch of damage because he is such a good shot.
What?
So when he told me he was going to forego aiming because it might do even more damage to his buddy, I realized that this is inherently broken. Why would a 4 skill point person have the same chance of hitting their mate as a 1 skill point person? Does a trained Navy Seal really shoot his melee-fighting friend as much as a drunken blind man? And also, when they do hit, why does the trained soldier do more damage to the person they are NOT trying to hit?
Anyone have a good house rule to this one? I was thinking of letting Triumph cancel Despair or something. I like the threat of hitting your teammate, I just think it needs to take your awesomeness into consideration.
Edited by wittybanter