Wave 3 cards

By Reiryc, in Star Wars: Armada

We saw a few of the cards so far...

We've got a repair card, a token moving card, a reroll card, an added die on named squadrons card...

Any speculation on what the other cards will be?

I think there might be a card that increase the distance (speed) of squadrons activated by said flotilla by 1

We saw a few of the cards so far...

We've got a repair card, a token moving card, a reroll card, an added die on named squadrons card...

Any speculation on what the other cards will be?

I think there might be a card that increase the distance (speed) of squadrons activated by said flotilla by 1

I thought you left the Game and had friends coming over?

No, that was AdmiralNelson. This is Reiryc. Different people, same avi.

Much more interesting discussion than some of the others being had!

I'd like to see something that affects fighter squadrons too, particularly when it comes to the Gozanti. That is the role that it plays in X-wing miniatures. I wonder if it'll be speed though - problem is that Interceptors are already speed 5. I wonder if it might be repairs? We know that an engineering command dial can be used to repair another ship, perhaps we'll see something where a squadron activation can be used to repair 1 damage on squadrons at distance X? Or maybe it'll be re-rolls, like with the bombers?

I was wondering where that came from lol...

Sensor Jamming.

Makes Another Friendly Ship within Distance 1-3 count as Obstructed.

Edited by Drasnighta

Much more interesting discussion than some of the others being had!

I'd like to see something that affects fighter squadrons too, particularly when it comes to the Gozanti. That is the role that it plays in X-wing miniatures. I wonder if it'll be speed though - problem is that Interceptors are already speed 5. I wonder if it might be repairs? We know that an engineering command dial can be used to repair another ship, perhaps we'll see something where a squadron activation can be used to repair 1 damage on squadrons at distance X? Or maybe it'll be re-rolls, like with the bombers?

I think that would be a great card. Being able to repair squadrons would make for interesting possibilities if spammed.

I also wonder if the gozanti will be able to equip expanded hangar bays.

Dang drahs, that's actually one of the better card suggestions of any wave I've seen.

I really cant take you seriously right now with that avatar...

I just want to be able to ferry at least 3 squadrons around with the rebel flotilla, so a version of expanded hanger would be much appreciated. Cant exactly waste Raymus on the papership.

Blah, it's been my avatar since I've joined.

Dang drahs, that's actually one of the better card suggestions of any wave I've seen.

It is situationally awesome.

So yes. You'd be immune to bombers. But the Gozanti itself isn't protected, unless you're doubling up on the Bubble to protect a Gozanti with a Gozanti....

But it won't benefit the big ship more than once, anyway, because Obstruction is a Yes/No Affair.

Adding that particular card to KDY now, kthnx >.<

It's the kind of card that would provide a lot of thought into how to make the most of it, which is why I'm so impressed with it. It's not something that's just straightforward obvious like adding a red die or something along those lines. It's the kind of card that rewards good positioning to get the most out of it.

Adding that particular card to KDY now, kthnx >.<

I have my moments. Not many of them, but I do have them.

QUick note for you - Make it "Another" Friendly ship.

That way it isn't protecting itself, and gives you an easy way to deal with it.

"Other friendly ships" or "Another friendly ship"

I also wonder if the gozanti will be able to equip expanded hangar bays.

Also, I don't expect Offensive Retrofit Slots... I mean. You start adding in too many potential issues and rules questions...

... Imean, beyond the fact that it doens't have a Hangar bay to Expand anyway... :D

- But things like...

Phylom Q-7 Tractor Beams.

Are They the Same Size as Small Ships, or are Small Ships immune to it?

I don't expect massive retrofit slots... But rather, maybe just crew/officer, perhaps defensive, perhaps ion/turbo on the "Combat Retrofit" and "Assault" versions.

"Other" is cool.

Just so it doesn't protect itself.

Anyone notice anything about the empire getting a new commander? It mentions it in the rebel pack, but not the imperial one. Unless I didn't notice it.

A good squint at the cards on the pictures shows the two officers included:

For Rebels, Toryn Farr - lets any ship or squadron re-roll a blue dice at distance 1-3.

For Imperials, Agent Kallus (of Star Wars Rebels fame) - add a dice of any colour to your attack pool when attacking a unique squadron.

Just for anyone interested. Both useful on transports, or on other ships.

Anyone notice anything about the empire getting a new commander? It mentions it in the rebel pack, but not the imperial one. Unless I didn't notice it.

As far as we know, it is only a rebel commander.

A good squint at the cards on the pictures shows the two officers included:

For Rebels, Toryn Farr - lets any ship or squadron re-roll a blue dice at distance 1-3.

For Imperials, Agent Kallus (of Star Wars Rebels fame) - add a dice of any colour to your attack pool when attacking a unique squadron.

Just for anyone interested. Both useful on transports, or on other ships.

Raider+Kallus+OE for AS, anyone?

Anyone notice anything about the empire getting a new commander? It mentions it in the rebel pack, but not the imperial one. Unless I didn't notice it.

To me this is more situational evidence that there are two more ships at least coming. They aren't going to lopside the commanders so the imp one must be in another ship

One thing I would like to point out- Red dice benefit a lot from re-rolls. A Transport with Bomber Command Center will be a very strong force multiplier for X-wings attacking ships.