Tractor Beam and Obstacles

By CDKENNE, in X-Wing Rules Questions

Agreed, this Post needs a reboot to get back on toppic

You know, I don't see anywhere in the rules where it specifically states we're supposed actually take the ships out of the packaging and play with them that way. I mean, it's assumed and all with talk of bases and pegs and such, but FFG really needs to clarify if that's the case.

RRG p 17, "Ship", defines a Ship as "a plastic figure, pegs, a base, and a ship token, plus ID tokens if necessary."

LtP p 2, "Ship Assembly", defines the way those components should be combined.

You know, I don't see anywhere in the rules where it specifically states we're supposed actually take the ships out of the packaging and play with them that way. I mean, it's assumed and all with talk of bases and pegs and such, but FFG really needs to clarify if that's the case.

RRG p 17, "Ship", defines a Ship as "a plastic figure, pegs, a base, and a ship token, plus ID tokens if necessary."

LtP p 2, "Ship Assembly", defines the way those components should be combined.

​BWAHAHAHAHAHA

You know, I don't see anywhere in the rules where it specifically states we're supposed actually take the ships out of the packaging and play with them that way. I mean, it's assumed and all with talk of bases and pegs and such, but FFG really needs to clarify if that's the case.

RRG p 17, "Ship", defines a Ship as "a plastic figure, pegs, a base, and a ship token, plus ID tokens if necessary."

LtP p 2, "Ship Assembly", defines the way those components should be combined.

Still not seeing any specific instruction to remove any of that from the packaging! :P

Hi folks, cant believe my first post here is a rules argument :)

I see the arguments for more clarification. Let's think about this in terms of game balance for a squad point cost 1 card.

So the way most people think it should work, including myself the way its currently poorly clarified, is:

Get hit with TB

Rolled or boosted onto an asteroid or debris

If asteroid, roll for damage and cant attack this turn

If debris, roll for damage and take stress.

As Vulf mentioned they still have to move off the obstacle next turn. Chances are pretty good that their movement template will overlap in which case.

If on asteroid, roll for damage and cant take actions next turn

If debris, roll for damage and take stress so again no action.

That seems pretty powerful for a 1 pt upgrade..

Now the way I think it should work.

Get hit with TB

Rolled or boosted onto an asteroid or debris

If asteroid cant attack this turn

If debris nothing, happens this turn

Next turn moving off

If on asteroid, roll for damage and cant take actions this turn

If debris, roll for damage and take stress so again no action.

Not as bad as before but still pretty powerful for a 1pt upgrade

Hey guys, resident troublemaker back.

The stress token from Debris Clouds are suffered after the "check pilot stress" step.

Tractoring on to a Debris Cloud doesn't do very much, according to my warped thinking.

It can still obstruct attacks if you tractor them into the middle of it, and of course they'll overlap it on the following turn when they leave.

I just got my Jumpmaster. It is so ugly, in an adorable way. I bought it from a local shop while I was picking up card sleeves for Game of Thrones the card game. In our first game, House stark destroyed The Wall.

Edited by Vulf

Hey guys, resident troublemaker back.

The stress token from Debris Clouds are suffered after the "check pilot stress" step.

Tractoring on to a Debris Cloud doesn't do very much, according to my warped thinking.

It can still obstruct attacks if you tractor them into the middle of it, and of course they'll overlap it on the following turn when they leave.

I just got my Jumpmaster. It is so ugly, in an adorable way. I bought it from a local shop while I was picking up card sleeves for Game of Thrones the card game. In our first game, House stark destroyed The Wall.

I think it's more important to conclude whether or not something can or cannot be done, without much regard to whether or not it should our should not be done.

In regards to when the stress activates relative to when the stress is provided, it's also safe to assume that the stress activates immediately, as there are other means to acquire stress in the combat phase, and none of them provide any sort of grace period for the ship to disregard that stress until their next "check pilot stress" step.

Please tell me that at least one person here submitted the question to FFG?

Vulf's argument is rather humorous but has no rules basis. I would love to see where it states or even implies that skipping a step you weren't going to perform anyway somehow invalidates the dependant action. In fact ffg has shown that you don't have to fully fulfill a cost to get the effect. Pertinent example: Miranda can regen a shield she isn't missing to roll 1 less attack die. The way a debris cloud works: 1) after the check stress step. Well combat is a while after that, cool add stess. 2) after skipping the perform action step. Well we're in combat I wasn't going to do that so I will successfully not do the perform action step, cool roll damage. Skip has no rules definition to my knowledge and is entirely synonymous to 'do not perform' so 'after you do not perform the action step' certainly applies here, we weren't going to perform it regardless.

Vulf's argument is rather humorous but has no rules basis. I would love to see where it states or even implies that skipping a step you weren't going to perform anyway somehow invalidates the dependant action. In fact ffg has shown that you don't have to fully fulfill a cost to get the effect. Pertinent example: Miranda can regen a shield she isn't missing to roll 1 less attack die. The way a debris cloud works: 1) after the check stress step. Well combat is a while after that, cool add stess. 2) after skipping the perform action step. Well we're in combat I wasn't going to do that so I will successfully not do the perform action step, cool roll damage. Skip has no rules definition to my knowledge and is entirely synonymous to 'do not perform' so 'after you do not perform the action step' certainly applies here, we weren't going to perform it regardless.

jOyBhsA.pnga39D0Lw.png

You do not skip order of steps, period!

Fel's Wrath dies at a specific time. He doesn't die in the end phase immediately if he has a lethal number of damage cards.

Stuff has to happen at the timing specified.

w0wrYVV.png

You seem to be implying that I can Boost with a Royal Guard Pilot, then some time later during the combat phase, I can use my Push the Limit to perform a second action, depending on what ships are pointing at me. It is AFTER I performed an action, after all.

Edited by Vulf

Looking at the rules for Obstacles and Asteroids and can't figure out what the fuss is over. You roll for damage when you get there and when you leave. The way it is worded was just to say that the Tractor Beam doesn't trigger any other ability. In the first rules set it stated if the movement template over lapped the obstacle but in the second edition the rule says Base or template under the header Obstacles.

Edited by ozmodon

Read the rules again and again until you get it, I guess.

There is a specific timing for when you roll for damage. That timing can only take place during the activation phase, because your "perform action" step is only during the activation phase.

I'm going to bed so here are the next 3 rebuttals to whatever someone would post is disagreement.

Yes it matters.

Yes, it does.

No, that isn't how the rules work, this is the way the rules work.

This the rule as quoted. As I read it - and it appears most are reading it - the skipping of the perform action step and rolling damage are not linked in any way, only that one happens after the other. I cannot see how one reads it as a conditional statement, that rolling for damage is conditional of having an action to skip. It is simply giving you an order in which things are done. That order could easily be done in reverse.

Asteroid:
The ship must skip its “Perform
Action” step this round. After skipping the
“Perform Action” step, it rolls one attack die. On
a result, the ship suffers one damage; on a
result, it suffers one critical damage. While a
ship is overlapping an asteroid, it cannot perform
any attacks.

This the rule as quoted. As I read it - and it appears most are reading it - the skipping of the perform action step and rolling damage are not linked in any way, only that one happens after the other. I cannot see how one reads it as a conditional statement, that rolling for damage is conditional of having an action to skip. It is simply giving you an order in which things are done. That order could easily be done in reverse.

Asteroid:
The ship must skip its “Perform
Action” step this round. After skipping the
“Perform Action” step, it rolls one attack die. On
a result, the ship suffers one damage; on a
result, it suffers one critical damage. While a
ship is overlapping an asteroid, it cannot perform
any attacks.

Hey, I'm still up!

How do you interpret this:

egPO8mC.png

Are you saying, that as long as I perform an action, it doesn't matter when I perform the free action?

Timing and order of steps no longer matter.

So I can wait until you have revealed a maneuver, then all of a sudden I barrel roll right into your way to block you.

Edited by Vulf

It's called context.

PTL is a specific action: "After you have done A, you may do B. If you do so, apply C"

Asteroids is a checklist of actions you must perform as a result of landing on them: "Do A and B in this order." Nowhere is it stated that doing B is dependent on doing A first. If I land on a rock, I skip actions and I roll for damage in that order. I can't skip actions as I've none to skip, but I can roll for damage. The latter is not conditional on the former.

This the rule as quoted. As I read it - and it appears most are reading it - the skipping of the perform action step and rolling damage are not linked in any way, only that one happens after the other. I cannot see how one reads it as a conditional statement, that rolling for damage is conditional of having an action to skip. It is simply giving you an order in which things are done. That order could easily be done in reverse.

Asteroid:
The ship must skip its “Perform
Action” step this round. After skipping the
“Perform Action” step, it rolls one attack die. On
a result, the ship suffers one damage; on a
result, it suffers one critical damage. While a
ship is overlapping an asteroid, it cannot perform
any attacks.

Hey, I'm still up!

How do you interpret this:

egPO8mC.png

Are you saying, that as long as I perform an action, it doesn't matter when I perform the free action?

Timing and order of steps no longer matter.

So I can wait until you have revealed a maneuver, then all of a sudden I barrel roll right into your way to block you.

Go to bed, Vulf!

It's called context.

PTL is a specific action: "After you have done A, you may do B. If you do so, apply C"

Asteroids is a checklist of actions you must perform as a result of landing on them: "Do A and B in this order." Nowhere is it stated that doing B is dependent on doing A first. If I land on a rock, I skip actions and I roll for damage in that order. I can't skip actions as I've none to skip, but I can roll for damage. The latter is not conditional on the former.

Vulf may have gone to bed, but over here in Germany, I'm wide awake! ;-)

The context may be different, but the wording of the rules can be interpreted one way or the other and both interpretations would not be wrong. At least not until the matter gets adressed by FFG. I'm sorry, but rules don't work like that. The PTL example is solid: "After (A), do (B)." (A) is the cause, (B) is the effect. Without (A), there can be no (B). It may not have been FFGs intention, but the ruling is incomplete, there's no denying that.

So there's no Perform Action step, you skip it and you roll the attack die.

"After" is a timing thing, not a requirement. You don't HAVE to skip the Perform Action step to roll for damage, that's just when you do it.[b/]

Exactly, activation is when you roll for damage when maneuvering onto or thru an asteroid. THAT'S JUST WHEN YOU DO IT. Your words.

This the rule as quoted. As I read it - and it appears most are reading it - the skipping of the perform action step and rolling damage are not linked in any way, only that one happens after the other. I cannot see how one reads it as a conditional statement, that rolling for damage is conditional of having an action to skip. It is simply giving you an order in which things are done. That order could easily be done in reverse.

Asteroid:
The ship must skip its “Perform
Action” step this round. After skipping the
“Perform Action” step, it rolls one attack die. On
a result, the ship suffers one damage; on a
result, it suffers one critical damage. While a
ship is overlapping an asteroid, it cannot perform
any attacks.

Hey, I'm still up!

How do you interpret this:

egPO8mC.png

Are you saying, that as long as I perform an action, it doesn't matter when I perform the free action?

Timing and order of steps no longer matter.

So I can wait until you have revealed a maneuver, then all of a sudden I barrel roll right into your way to block you.

That card specifically States after.. I'm out on this one... I understand it and we Don't have any problems where I play... No where does it say after you move in obstacles... It says if your ship base or movement template overlaps the obstacle .. Not at the end ,middle or beginning.. Just "if" meaning at any point.. But good luck with it ...

You seem to be implying that I can Boost with a Royal Guard Pilot, then some time later during the combat phase, I can use my Push the Limit to perform a second action, depending on what ships are pointing at me. It is AFTER I performed an action, after all.

Eh, a portion of my argument was weakly argued, this is fair. Ignoring that section and addressing the other half, why can't I skip a step I wasn't performing anyway? What defined 'skip' outside of 'do not perform'? If you read the rule as the equally correct (since skip is NOT a rules defined key word unless I've missed it) 'after you do not do the perform action step' does that not satisfy this? I beam you onto the rock. You successfully do not perform the step you were not going to perform anyway. You then take the damage roll as expected.

Please tell me that at least one person here submitted the question to FFG?

I have and here is what I received back.

Question:

2. Does the Boba Fett crew card trigger when dealt a crit from an asteroid. For instance, if Fett is on a ship with Tractor Beam, and Boba Fett's ship pushes an enemy ship onto an asteroid or debris field. After the enemy ship rolls a crit due to overlapping the obstacle, can I trigger Boba Fett's crew ability?

Answer:
2. Yes. Boba Fett’s ability is merely based off of the ship suffering a faceup Damage card, the source is unspecified.
As above. The attack, nor the attacker’s ability needs to cause the damage. In fact, the defender might have an ability that they use during the attack that causes them to suffer a faceup damage. (I’m unaware of any of those at this time, but there might already be one).

(I’m unaware of any of those at this time, but there might already be one).

Edited by nigeltastic

(I’m unaware of any of those at this time, but there might already be one).

Greedo of course! Faceup damage for everyone!

I pasted that answer as I received it from my contact at FFG. He is in direct contact with Frank.

edit: I'm communicating with Wade from Organized Play.

Edited by gekigangerv

Please tell me that at least one person here submitted the question to FFG?

I have and here is what I received back.

Question:

2. Does the Boba Fett crew card trigger when dealt a crit from an asteroid. For instance, if Fett is on a ship with Tractor Beam, and Boba Fett's ship pushes an enemy ship onto an asteroid or debris field. After the enemy ship rolls a crit due to overlapping the obstacle, can I trigger Boba Fett's crew ability?

Answer:
2. Yes. Boba Fett’s ability is merely based off of the ship suffering a faceup Damage card, the source is unspecified.
As above. The attack, nor the attacker’s ability needs to cause the damage. In fact, the defender might have an ability that they use during the attack that causes them to suffer a faceup damage. (I’m unaware of any of those at this time, but there might already be one).

Well that's interesting. FFG certainly seems to be acting on the basis that landing on an obstacle due to TB means rolling for damage.

Please tell me that at least one person here submitted the question to FFG?

I have and here is what I received back.

Question:

2. Does the Boba Fett crew card trigger when dealt a crit from an asteroid. For instance, if Fett is on a ship with Tractor Beam, and Boba Fett's ship pushes an enemy ship onto an asteroid or debris field. After the enemy ship rolls a crit due to overlapping the obstacle, can I trigger Boba Fett's crew ability?

Answer:
2. Yes. Boba Fett’s ability is merely based off of the ship suffering a faceup Damage card, the source is unspecified.
As above. The attack, nor the attacker’s ability needs to cause the damage. In fact, the defender might have an ability that they use during the attack that causes them to suffer a faceup damage. (I’m unaware of any of those at this time, but there might already be one).

Well that's interesting. FFG certainly seems to be acting on the basis that landing on an obstacle due to TB means rolling for damage.

Why wouldn't you roll for damage after being pushed onto an asteroid with Tractor Beam? The obstacle is what causes you to roll the die.

edit: I found what Dr. Zoidberg was referencing. I, obviously, didn't read the entire thread.

Edited by gekigangerv