Tractor Beam and Obstacles

By CDKENNE, in X-Wing Rules Questions

FFG went out of their way to state it is not a maneuver, so no effects triggered by executing a maneuver could trigger. They went out of their way to state is is not an action, so the ship still could perform a boost or barrel roll action if it activates later that turn. They went out of their way to state the even though you boost or barrel roll, you could overlap an obstacle1. And now they went out of their way to state that when the ship or template overlaps said obstacle, it suffers the obstacle effect, even though it is not a maneuver2.

1) The golden rules makes the token reference card break the 'no boost or barrel role onto obstacles' rules..

2) The golden rules makes the token reference card break the 'when executing a maneuver' part of the obstacle rules.

Everyone accepts 1, so why is it so hard to make people accept 2)?

I do accept it. I just think that the wording should have been something like "The ship suffers any effects of the obstacle it overlaps as if it had moved there by executing a maneuver."

Another interesting question arises, though: What if the 1-straight-template overlaps an asteroid? Currently, it would not be possible, because the reference card only allows the ship to overlap an obstacle. There is no mention of the template. But according to the FAQ, a barrel roll or boost can not be executed if the template overlaps an obstacle.

Again, if one applies common sense, of course it should be possible to do this. But on the other hand, the rules kinda forbid it, don't they?

Oh those pesky rules.

First of all, I am not insane, I do not have donkey brains. No one said I was, (today) but I'm just gonna get that out of the way.

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In my infinitely humble opinion, which might as well be gospel: There is no effect (other than possibly having an obstructed shot) for overlapping the Debris Cloud during the combat phase. You may be tractored onto the the obstacle, but since you do not have a perform action step, you don't roll a die. You don't even get a stress token because the "check pilot stress" step has long passed.

It would easily be able to suffer the effects of overlapping an Asteroid obstacle, but only the part that doesn't rely on the "perform action" step. This leaves cannot perform any attacks.

Feedback Array is not an attack. You could totally use Feedback array after being tractored on to an Asteroid.

A ship cannot skip its "perform action" step if it has already completed it! You can not suffer 100% of the effects of the obstacle when tractored on to it, it is literally impossible.

We can use our brains to deduce where there may be one instance where we can not suffer the effects when tractored on to the obstacle, that we must examine the rules closely, to see if there are other times this may be the case. Since we do not meet the necessary conditions for the damage die to be rolled (passing the "perform action" step) it is not outside the realm of reason to conclude we do not roll a damage die.

I am not an insane person. Really, I am not!

The tractor token rules card is not specific enough to override these rules, even if some people think that's what it was meant to do.

Edited by Vulf

@Vulf: great find, I didn't even have that additional snag in mind.

Also, since the Barrel Roll or boost on the first tractor token is now a may, it is important to note that if you do not have the enemy ship move, your second tractor token will not have the option of moving the ship.

I can think of one scenario:

2 Defender Ds with Tractor Beams and one with Ruthlessness.

Defender PS 8 fires, hits with tractor beam, places a token, but does not want to move the ship, because it has a range 1 shot with its primary, so elects not to move the enemy.

Defender PS 6 with Ruthlessness fires, hits with Tractor beam and puts a tractor token on the ship. He would like to move the ship away from his friend so Ruthlessness does not damage an ally, but wait, this is the 2nd tractor token, so he does not have that option, and his friend takes a damage.

Also, since the Barrel Roll or boost on the first tractor token is now a may, it is important to note that if you do not have the enemy ship move, your second tractor token will not have the option of moving the ship.

I can think of one scenario:

2 Defender Ds with Tractor Beams and one with Ruthlessness.

Defender PS 8 fires, hits with tractor beam, places a token, but does not want to move the ship, because it has a range 1 shot with its primary, so elects not to move the enemy.

Defender PS 6 with Ruthlessness fires, hits with Tractor beam and puts a tractor token on the ship. He would like to move the ship away from his friend so Ruthlessness does not damage an ally, but wait, this is the 2nd tractor token, so he does not have that option, and his friend takes a damage.

Also, a very nice find. Things like these need to be discussed, as they are very likely to lead to dispute and disagreement at non-casual games.

You could totally use Feedback array after being tractored on to an Asteroid.

No not any more. Read the FAQ :D

Oh, scummy! Out of left field even! Just when you thought it was safe to slam into some asteroids!

Edited by Vulf

Nice catch, Vulf.

The tractor token rules card is not specific enough to override these rules, even if some people think that's what it was meant to do.

This was my sentiment. Do what the cards say, not what you want them to say. Further clarification is required if they are intended to do damage.

Cards trump rulebook, faq trumps cards.

You roll for damage and lose the ability to shoot for asteroids, and gain stress from debris.

There's no valid argument to say rolling onto an asteroid because of tractor beam ignores the damage roll.

Cards trump rulebook, faq trumps cards.

You roll for damage and lose the ability to shoot for asteroids, and gain stress from debris.

There's no valid argument to say rolling onto an asteroid because of tractor beam ignores the damage roll.

Yes , there is. Vulf pointed it out in detail.

It's valid if you want to assume FFG wouldn't have specified "combat phase effects" of the obstacle if that's what they meant to happen.

We always try to read the most convoluted meanings into these things. You suffer the effects. Okay, roll for damage. Got it. Skip Perform Action. Well, that's passed, can't do that, moving on. Can't attack. Okay, if I already did, no big deal, if I haven't, I can't. It's simple.

There's no valid argument to say rolling onto an asteroid because of tractor beam ignores the damage roll.

So, by that logic, I can perform a free action with PTL without taking the first action, if we're ignoring triggers now.

There's no valid argument to say rolling onto an asteroid because of tractor beam ignores the damage roll.

So, by that logic, I can perform a free action with PTL without taking the first action, if we're ignoring triggers now.

The trigger is, "The ship suffers the effect of any obstacle it overlaps."

There's no valid argument to say rolling onto an asteroid because of tractor beam ignores the damage roll.

So, by that logic, I can perform a free action with PTL without taking the first action, if we're ignoring triggers now.

The trigger is, "The ship suffers the effect of any obstacle it overlaps."

Yep, and per definition the effect is that you skip your Perform Action Step, after which you roll for damage. So => can't skip, can't roll.

Again, I'm not saying that this is the way FFG intended. But it can be misinterpreted, because the wording leaves room for interpretation.

Edited by debiler

The effect says:

After skipping the "Perform Action" step, it rolls one attack die.

No skipping, no die roll. The die roll didn't trigger, as worded.

So there's no Perform Action step, you skip it and you roll the attack die.

"After" is a timing thing, not a requirement. You don't HAVE to skip the Perform Action step to roll for damage, that's just when you do it.

So I don't HAVE to perform an action to do my free action with PTL. Understood.

So I don't HAVE to perform an action to do my free action with PTL.

How exactly do you figure there's a time 'after you perform an action' if you don't actually perform the action?

I'm not convinced that you roll for damage when overlapping an obstacle due to a tractor beam but I think that is what the RAI is... But the interaction is still not nearly as clear as it should be even after the FAQ.

So I don't HAVE to perform an action to do my free action with PTL.

How exactly do you figure there's a time 'after you perform an action' if you don't actually perform the action?

I'm not convinced that you roll for damage when overlapping an obstacle due to a tractor beam but I think that is what the RAI is... But the interaction is still not nearly as clear as it should be even after the FAQ.

I think it's the compensation for not doing any damage when using a TB on a b-wing.

Remember originally I didn't think they would make you take the damage before the faq, but they've said you do so you do.

By this logic, overlapping a debris could via Tractor Beam does absolutely nothing. There's no Check Pilot Stress step after which to assign a stress token, and since that doesn't happen, you can't move on to rolling for damage. So the effect of this obstacle is ... nada. If that's what FFG intended, why not have the errata read, "A ship that overlaps an asteroid cannot attack" and leave it at that? Why say "the ship suffers the effect"?

The effect says:

After skipping the "Perform Action" step, it rolls one attack die.

No skipping, no die roll. The die roll didn't trigger, as worded.

So what have you been doing so far when using Daredevil and overlapping an obstacle?

I'm not saying that you shouldn't roll for damage... I'm saying that FFG needs to clarify.

I'm not saying that you shouldn't roll for damage... I'm saying that FFG needs to clarify.

They did!