Juking list.

By Icelom, in X-Wing Squad Lists

TIE Avanced Prototype: · The Inquisitor (25)

Push The Limit (3)

Autothrusters (2)

TIE/v1 (1)

TIE/fo Fighter: · "Zeta Leader" (20)

Juke (2)

Comm Relay (3)

TIE/fo Fighter: Omega Squadron Pilot (17)

Juke (2)

Comm Relay (3)

TIE/fo Fighter: Omega Squadron Pilot (17)

Juke (2)

Comm Relay (3)

This is what I am thinking of running this weekend at my store championship. I really like juke on tie FO's. However there is a new option in the 22 point slot.

TIE Avanced Prototype: Baron of the Empire (19)

Juke (2)

TIE/v1 (1)

Now I think the FO is better but am not sure as I won't get my tie advanced prototype until tomorrow and won't have any time to practice them. What does everyone think of them?

I think I want ptl on the inquisitor to give me the option of repositioning or have TL,focus,evade over juke. And I wish I could find 3 more points for stealth device for zeta but I can't.

I think the FO is stronger personally. Better dial and the option for Comms Relay. The TAP is not worthless by any means but I think in this list, the Omegas will work better.

I agree. With the lack of practice with the TAP, and the ability to put Comms Relay on the TIE/fos, I'd stick with the First Order ships for your tournament.

Best Juke list is still Jax (PTL, AT, title, Hull) with 3x Omegas (Juke, Comm Relay). I think Inquisitor makes a better addition to a 3 ace list as an ace hunter esp. with the recent ruling re: Inquisitor vs. Autothrusters.

Sounds like people are more in favor of the FO's.

This is in line with my own thinking so hurray!

Yeah let me know how this goes, I've been trying to think of how to for the inquisitor in with my love to the F/Os

Valen and the TAP Dancers

Baron of the Empire (19)
Juke (2)
Autothrusters (2)
TIE/v1 (1)

Baron of the Empire (19)
Juke (2)
Autothrusters (2)
TIE/v1 (1)

Baron of the Empire (19)
Juke (2)
Autothrusters (2)
TIE/v1 (1)

Valen Rudor (22)
Juke (2)
Autothrusters (2)
TIE/v1 (1)

Total: 99

View in Yet Another Squad Builder

An astonishingly expensive list to buy because Juke is only available in single copies in one expac :(

The problem with Juke on a TAP is you are kind of locking yourself into taking TL as your action every turn (in order to get the benefit of Juke). And there will be times when this is not the optimal choice. For that reason, I don't feel juke is generally a good choice for it. Push the limit will of course work well, as will predator and crack shot (the usual suspects ;) ).

Comm relay makes a big difference in getting value out of juke, imho.

The problem with Juke on a TAP is you are kind of locking yourself into taking TL as your action every turn (in order to get the benefit of Juke). And there will be times when this is not the optimal choice. For that reason, I don't feel juke is generally a good choice for it. Push the limit will of course work well, as will predator and crack shot (the usual suspects ;) ).

Comm relay makes a big difference in getting value out of juke, imho.

You're not locking yourself into anything, but you are weighting your choices significantly. However, given the choice between, e.g. TL/Evade and remaining in arc, or barrel rolling out of arc, I know which one I'd do...

The problem with Juke on a TAP is you are kind of locking yourself into taking TL as your action every turn (in order to get the benefit of Juke). And there will be times when this is not the optimal choice. For that reason, I don't feel juke is generally a good choice for it. Push the limit will of course work well, as will predator and crack shot (the usual suspects ;) ).

Comm relay makes a big difference in getting value out of juke, imho.

You're not locking yourself into anything, but you are weighting your choices significantly. However, given the choice between, e.g. TL/Evade and remaining in arc, or barrel rolling out of arc, I know which one I'd do...

But that's the thing: your not at high enough Pilot Skill to have 'perfect knowledge' of how the enemy will end up moving. Do you barrel roll and hope you guessed right when the opponent moves their ship? Or do you take the 'safe' action (TL + evade)? Because it is safer, but not always the best move, you will be inclined to take it even when its not the best choice. Its the same thing for Poe and his focus addiction (although not a lot of people realize the limitation there neither). He at least has the advantage of higher pilot skill for a more 'informed' decision (but usually picks focus no matter what)

FO is a much stronger Juke platform than the TAPs because relay gives you far more flexibility when enabling the ept.

For example, you can have an evade after performing a red maneuver or after taking a focus or a b-roll...

Juke itself is a bit weird, though, because it's technically very powerful except against the two most popular aces in the game (Poe and Soontir)

the single most effective Juke pilot in this environment is Omega Leader, who is curiously absent from the list

the single most effective Juke pilot in this environment is Omega Leader, who is curiously absent from the list

Omega L is the best juke carrier, but only if you plan on taking a single juke ship. If you want to spam juke, OL doesn't help (the goal with multiple juke is to get rid of the opponent focus tokens, but OL can work against that...)

FO is a much stronger Juke platform than the TAPs because relay gives you far more flexibility when enabling the ept.

For example, you can have an evade after performing a red maneuver or after taking a focus or a b-roll...

Juke itself is a bit weird, though, because it's technically very powerful except against the two most popular aces in the game (Poe and Soontir)

the single most effective Juke pilot in this environment is Omega Leader, who is curiously absent from the list

It's fantastic against soontir, especialy in multiples. If you can get him in arc, knocking one of his defence dice down and forcing him to spend those tokens owns.

It's a lot less good against Poe, but you can still force a tough choice about spending the token versus just using his effect.

Edited by thespaceinvader

Getting soonts in multiple arcs is the very definition of easier said than done

Fact of the matter is it's never as easy as it looks to concentrate fire, especially not with juke FOs that can hit and run so effectively (refilling relay)

Essentially you are giving yourself a far more difficult victory condition by flying ships that NEED to focus fire versus ships that can kill things on their own (aka OL). Juke FOs are nice for forcing tokens and all, but unless you get into that situation you're just playing with overpriced ties

Ultimately, you will be far better off with OL somewhere in the list for the games that boil down to a juke FO v an ace of some description. Zeta's fine and all, but he's stiff and prone to rolling predator-able blanks

In the event where a non OL juke is staring down an ace, you'll just be wishing you brought OL along instead.

Plus his ps matches the inquisitor's and that flexibility is always nice

Anyway, that's my view after taking Jax n jukes to a few tournies. The FOs diced TLTs and, with some effort, eventually broke through Vader/whisper. When Palp aces showed up, though, they just got brickwalled . you need absolutely perfect play without OL backing you up

Edited by ficklegreendice

It's fantastic against soontir, especialy in multiples. If you can get him in arc, knocking one of his defence dice down and forcing him to spend those tokens owns.

It's a lot less good against Poe, but you can still force a tough choice about spending the token versus just using his effect.

I think you have it backwards. As Fickle says, getting Soontir in arc of multiple ships is likely only possible against a poor interceptor player.

Poe on the other hand is much easier to block, and once blocked, even 2 or 3 Juking FO's can ruin his day (if each gets about 2 hits and juke reduces Poe's evades to zero each shot, for example).

If all you see is Soontir and Poe, every day all day, then yeah, I agree Omega Leader is not a bad addition. However, if you really want to specifically counter those guys (or any high PS ace) then you should be running Patrol Leader w/ gunner + vader.

But if you really want to run juking FO's I still think Carnor Jax is your best bet:

https://community.fantasyflightgames.com/topic/190978-3-jukes-and-a-jerk/

It at least stands a chance against high PS aces thanks to Jax' ability (and if you can block, all the better!)

Darth Vader (29)
Veteran Instincts (1)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)
The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)
Captain Yorr (24)
Electronic Baffle (1)
Emperor Palpatine (8)
Total: 99
This. It's like standard Imperial Aces, but the shuttle is a much more useful tool here (also making it a bigger target) and you downgrade Soontir (too much hate in the meta, anyway) to Inquis to get the extra points.
This is, imo, the best list for Inquisitor and what I plan on running once I buy my TAP today. Save Juke for the FOs.
Edited by Sixgun387

I'd argue that f/os and BotEs are basically the same in terms of their ability to use Juke. They're both 22 points, they can both get an evade plus another action (albeit, focus is probably preferable to TL). In the long game, the f.o can potentially get triple modifiers, but even with OL I usually struggle to get the holy grail of TL, Evade, Focus on a single shot, but the TAP has BR and Boost and can equip Autothrusters, so it seems like a fairly even trade.

On reflection, I wonder whether this is the reason for the price point of the BotE being 19 - if they were a point cheaper than an Obsidian with Juke and Comm, they would really be dunking on the f/o in terms of utility.

But then from a marketing perspective that would be genuis, because for every TAP you run with juke, you need to buy an f/o as well...

E: and with Valen in play, the prospect of getting arc on Soontir is actually a lot more favourable, given that he can potentially get post-dial movement after Soonts' activation...

Edited by thespaceinvader

I'd argue that f/os and BotEs are basically the same in terms of their ability to use Juke. They're both 22 points, they can both get an evade plus another action (albeit, focus is probably preferable to TL). In the long game, the f.o can potentially get triple modifiers, but even with OL I usually struggle to get the holy grail of TL, Evade, Focus on a single shot, but the TAP has BR and Boost and can equip Autothrusters, so it seems like a fairly even trade.

On reflection, I wonder whether this is the reason for the price point of the BotE being 19 - if they were a point cheaper than an Obsidian with Juke and Comm, they would really be dunking on the f/o in terms of utility.

But then from a marketing perspective that would be genuis, because for every TAP you run with juke, you need to buy an f/o as well...

E: and with Valen in play, the prospect of getting arc on Soontir is actually a lot more favourable, given that he can potentially get post-dial movement after Soonts' activation...

There's no doubt that TAPs have some synergy with Juke, but in terms of pure action economy/ efficiency FOs are the best simply due to their ability to hang on to the evade token.

As above

You really can't appreciate how annoying juke is to enable till you played it outside the fo

There's a reason juke Vader never really took off, nor green squadron As with juke ptl

FOs can juke after red maneuvers and that imo makes them absolutely unparralled until the x7 defender

Edited by ficklegreendice

Here are 2 other versions I am toying with. Not sure I like then better theny initial fleet.

TIE Avanced Prototype: · The Inquisitor (25)

Push The Limit (3)

Autothrusters (2)

TIE/v1 (1)

TIE/fo Fighter: · "Zeta Leader" (20)

Juke (2)

Stealth Device (3)

Comm Relay (3)

TIE/fo Fighter: · "Omega Leader" (21)

Juke (2)

Comm Relay (3)

TIE Fighter: · "Wampa" (14)

-- TOTAL ------- 99/100p. --

TIE Avanced Prototype: · The Inquisitor (25)

Push The Limit (3)

Autothrusters (2)

TIE/v1 (1)

TIE/fo Fighter: · "Zeta Leader" (20)

Juke (2)

Stealth Device (3)

Comm Relay (3)

TIE Avanced Prototype: · Valen Rudor (22)

Juke (2)

Autothrusters (2)

TIE/v1 (1)

TIE Fighter: · "Wampa" (14)

-- TOTAL ------- 100/100p. --

I like wampa he generally is a 14 point Biggs that often sneaks in some damage.

The valen build just seems more fun, I am feeling pretty excited about the taps. While omega leader is good I just don't enjoy flying Jin as much.

Edited by Icelom

FO is a much stronger Juke platform than the TAPs because relay gives you far more flexibility when enabling the ept.

For example, you can have an evade after performing a red maneuver or after taking a focus or a b-roll...

Juke itself is a bit weird, though, because it's technically very powerful except against the two most popular aces in the game (Poe and Soontir)

the single most effective Juke pilot in this environment is Omega Leader, who is curiously absent from the list

I disagree with this 100% especially against poe. Juke makes him more likely to have to spend his token and that's really important.

Poet has to roll a natural focus + evade (or two focus) for juke to matter (and juke needs to score 2 hits)

How necessary is ptl on the inquisitor?

In the original list you could drop ptl for veteran instinks and then up zeta leader to omega leader, then you have one point for either initiative or tracer rounds for a good first strike.

after a few more games last night, specifically v Dengar and then triple scouts, imo PTL is 550% necessary

unless you're some kind of green dice god (or cheat), you're just going to get obliterated by even PWT fire before you can accomplish much of anything. Full mods or bust

Thanks everyone, in the end this is what I took.

TIE Avanced Prototype: · The Inquisitor (25)

Push The Limit (3)

Autothrusters (2)

TIE/v1 (1)

TIE/fo Fighter: · "Zeta Leader" (20)

Juke (2)

Stealth Device (3)

Comm Relay (3)

TIE/fo Fighter: · "Omega Leader" (21)

Juke (2)

Comm Relay (3)

TIE Fighter: · "Wampa" (14)

-- TOTAL ------- 99/100p. --

I came in second place out of 24 at my store championship with it. Lost to a palp aces on the final table, but nocked out a palp aces in my top 8 game. Only loss in Swiss was to an accuracy corrector blaster turret ghost, that's a nasty combo but I almost beat him had the ghost at 2 HP (having any of my ships die out right with 4 garentied hits in one turn if I got in range 1 is insane and frankly anti-fun that combo should have never got past play testing. Auto kill is not cool).

The inquisiter is IMO the best imperial ship. I will take it over anything after yesterday's tournament. It does amazing work, zeta is always strong and omega did OK (4 turns in a row he had a 2 health Vader at range one and failed to kill him iny final match, Vader's greens were hot, and I was getting 2 hits on average). And 14 point Biggs (wampa) did what he does and that's scare the crap out of people.

The 99 points was also huge, as I came up against alot of PS 8 and moving after them with the inquisiter certainly helped.

Lastly beware 4-lom with zuckas that's insane.

Edited by Icelom