WAVE III ANNOUNCEMENT

By WWPDSteven, in Star Wars: Armada

Also, just realized that with the release of the Flotilla, we can actually have enough ship call variations to make "true" armada's.

We have:

- Capital Ships

- Destroyers

- Corvettes

- Flotilla/Transports

- Fighter Squadrons

Mixing all these different types together in one game probably wouldn't work well (or there wouldn't be the point cost for it), but thematically I just think it's pretty cool.

Mixing all these different types together in one game probably wouldn't work well (or there wouldn't be the point cost for it), but thematically I just think it's pretty cool.

You've just got to leave the 400 point tournament game behind! 500-600 points is much more fun!

- Ackbar - Q-Ship anyone, for ~20-30 points your flinging 2 red dice out the side, soaking up defence tokens

- Ackbar - Q-Ship anyone, for ~20-30 points your flinging 2 red dice out the side, soaking up defence tokens

actually ackbar doesn't work with these so far because the Gr-75 doesn't have dice in its side arcs so it cannot make shots for Ackbar to buff

Without access to the technicalities of the rules at the moment, couldn't an argument be made that 0 dice plus 2 dice equals 2 dice?

- Ackbar - Q-Ship anyone, for ~20-30 points your flinging 2 red dice out the side, soaking up defence tokens

actually ackbar doesn't work with these so far because the Gr-75 doesn't have dice in its side arcs so it cannot make shots for Ackbar to buff

Without access to the technicalities of the rules at the moment, couldn't an argument be made that 0 dice plus 2 dice equals 2 dice?

No, Because 0 Dice is 0 Dice, and the Attack is Cancelled before you get a chance to add 2 Dice.

It is exactly the same situation as a 1-die Side arc Long Range attack from a CR90A being Obstructed, and the attack failing because there's 0 Dice, before Ackbar has his say.

Edited by Drasnighta

- Ackbar - Q-Ship anyone, for ~20-30 points your flinging 2 red dice out the side, soaking up defence tokens

actually ackbar doesn't work with these so far because the Gr-75 doesn't have dice in its side arcs so it cannot make shots for Ackbar to buff

yes you can as ackbar adds dice before the pool is collected

"Before a friendly ship’s Attack Step, it may choose to attack from only its left and right hull zones this round. If it does, it may add 2 red dice to its attack pool while attacking a ship."

- Ackbar - Q-Ship anyone, for ~20-30 points your flinging 2 red dice out the side, soaking up defence tokens

actually ackbar doesn't work with these so far because the Gr-75 doesn't have dice in its side arcs so it cannot make shots for Ackbar to buff

yes you can as ackbar adds dice before the pool is collected

"Before a friendly ship’s Attack Step, it may choose to attack from only its left and right hull zones this round. If it does, it may add 2 red dice to its attack pool while attacking a ship."

You make the decision before the attack Step.

However, the Dice are not added until after the Pool is Gathered and Rolled (as that is the only place you have a Pool). And the attack Cancels before that.

At least, that is how its been Ruled (with the question being asked, and no counter being given by FFG)...

So you may feel free to Re-Open the Debate in teh Rules Forum over it. I'm sure you could search for one of the (many) Topics :)

If this is all wave 3 is, I won't likely invest in more than one of each, and I'll be spending my cash on X Wing or other non-game stuff. To me, it's a let down. And very unlikely to keep attention or bring those who are on the fence.

That being said, I am hard pressed to believe this is it. I'm also more likely to trust a convicted felon than that 3rd quarter due date. FFG needs to convince me that they've done ANYTHING to improve their supply chain.

So, a ISD II loaded for bear and 9 Gozantis with repair crews. :)

You could, though you'll be relying just on that ISD for any significant anti-ship damage. It may never fall, but it's unlikely to kill much. Unless you're second player on the Advanced Gunnery objective... and didn't take gunnery teams, of course. :P

Sweet, it looks like I'll be able to afford wave III!

Will there be any advantage to owning multiples of these? I guess you'd get more activations, but do the upgrades stack if you take the same upgrade on multiple flotillas, or would you just benefit from being able to take additional, different upgrades by having more than one on the table?

I would guess they would stack right?

Certainly repair crews and comm net would stack.

Presumably, if you have multiple bomber centers it would also stack, as we know that you can re-roll the same dice repeatedly so long as different upgrades are triggering. This would be the first time those different upgrades shared a name, but each would be a unique instance of a trigger, so I would assume it stacks. Just keep re-rolling that black bomber die.

Madaghmire, you're getting my hopes up- I think it'll get FAQ nerfed though.

If I could tripple reroll Luke skywalker on Yavvy, for example...

I hadn't considered this... but that makes total sense. Double- or triple-rerolls for blacks is probably overkill, but for special triggers like Nym, or red Bomber dice on X-wings, that could be really potent.

- Ackbar - Q-Ship anyone, for ~20-30 points your flinging 2 red dice out the side, soaking up defence tokens

actually ackbar doesn't work with these so far because the Gr-75 doesn't have dice in its side arcs so it cannot make shots for Ackbar to buff

Without access to the technicalities of the rules at the moment, couldn't an argument be made that 0 dice plus 2 dice equals 2 dice?

I think Clon is correct, for the reasons Dras stated. This assumes, of course, that the Flotilla can't take a turbolaser, ordnance, or other upgrade that adds dice to battery armament--if it did, at that point Ackbar would apply, so long as the added armament included dice that could be collected at the current attack range. If I had Ackbar and could get multiple activations for 20 points + 10 for enhanced armaments (30ish total), I'd be tempted I think. ;)

Question has been asked in regards to Ackbar in the Rules question folder in order to keep this topic on topic (ha!)

Opening Salvo should see even more play time now!

I hope this is enough to generate interest in the game again. Most people left for whatever new game is out.

I went back to X-wing and bought TONS of pie.

Why'd yea leaves in the first ghad-damns-places... yea SOB!

:lol: :lol: :lol:

Play BOTH! You have (Had?) the models for both...

:)

- Ackbar - Q-Ship anyone, for ~20-30 points your flinging 2 red dice out the side, soaking up defence tokens

actually ackbar doesn't work with these so far because the Gr-75 doesn't have dice in its side arcs so it cannot make shots for Ackbar to buff

While this is true for the one ship we can see the stats of, the other variant "could" have dice in it's side arcs. Only time will tell.

Well surprised no new squadrons or ships from Episode 7 were announced. I guess this is a safe move, with the EU in retcon you don't want to burn through the cannon all in one go.

But yeah were are the TIE Defenders and Z-95 headhunters?

- Ackbar - Q-Ship anyone, for ~20-30 points your flinging 2 red dice out the side, soaking up defence tokens

actually ackbar doesn't work with these so far because the Gr-75 doesn't have dice in its side arcs so it cannot make shots for Ackbar to buff

While this is true for the one ship we can see the stats of, the other variant "could" have dice in it's side arcs. Only time will tell.

There is no chance either Rebel transport will have side arc battery or have a Turbolaser Upgrade slot. Dont you think they thought of Ackbar with 10 of these transports? That, or these ships are limited in number in some way.

Opening Salvo should see even more play time now!

Except that the Player with Initiative gets his +2 red dice will get a decent enough counter against the 3 hull 1 shield ships.

Sadly without being able to see any of the upgrade icons on the ship cards it remains hard to see what these ships may or may not do. Tractor Beams was going to be a game changer this time last year and in all my wave 2 games I have seen them on a ship once and during that game they remained unused.

Mind you I will commit to the idea that it will be fun to find out what these cards will do to various builds new and old.

- Ackbar - Q-Ship anyone, for ~20-30 points your flinging 2 red dice out the side, soaking up defence tokens

actually ackbar doesn't work with these so far because the Gr-75 doesn't have dice in its side arcs so it cannot make shots for Ackbar to buff
While this is true for the one ship we can see the stats of, the other variant "could" have dice in it's side arcs. Only time will tell.

There is no chance either Rebel transport will have side arc battery or have a Turbolaser Upgrade slot. Dont you think they thought of Ackbar with 10 of these transports? That, or these ships are limited in number in some way.

hence the "could" ​. I doubt it either, but I was just stating that we don't actually know yet.

- Ackbar - Q-Ship anyone, for ~20-30 points your flinging 2 red dice out the side, soaking up defence tokens

actually ackbar doesn't work with these so far because the Gr-75 doesn't have dice in its side arcs so it cannot make shots for Ackbar to buff
While this is true for the one ship we can see the stats of, the other variant "could" have dice in it's side arcs. Only time will tell.

There is no chance either Rebel transport will have side arc battery or have a Turbolaser Upgrade slot. Dont you think they thought of Ackbar with 10 of these transports? That, or these ships are limited in number in some way.

hence the "could" ​. I doubt it either, but I was just stating that we don't actually know yet.

I think we "do" know. The ship shown is the combat retrofit and has no side guns. In the article it says the alternate build is the GR75 Medium transport which is the first ship in the game to have no inherent ship to ship capability.

So no Ackbarring!

If this is just part of the wave I think it would have been better to not make this the first preview. If this is the entire wave I have serious worries about the game's future.

If this is just part of the wave I think it would have been better to not make this the first preview. If this is the entire wave I have serious worries about the game's future.

Why?

Game is fantastic now.

Game is getting an interesting addition that will add depth to choices.

What am I missing?

If this is just part of the wave I think it would have been better to not make this the first preview. If this is the entire wave I have serious worries about the game's future.

Why?

Game is fantastic now.

Game is getting an interesting addition that will add depth to choices.

What am I missing?

the problem has nothing to do with the GAME persay more those that PLAY THE GAME or rather the lack thereof. if the new waves dont keep up intreast the community will crumble and many of us will lose our chance to play.

If this is just part of the wave I think it would have been better to not make this the first preview. If this is the entire wave I have serious worries about the game's future.

Why?

Game is fantastic now.

Game is getting an interesting addition that will add depth to choices.

What am I missing?

the problem has nothing to do with the GAME persay more those that PLAY THE GAME or rather the lack thereof. if the new waves dont keep up intreast the community will crumble and many of us will lose our chance to play.

There are plenty of games that have been out of production for longer than Armada has been in production, that still have thriving player bases. A good game with good IP will always have a player base.

Blatantly not the whole of the wave. Exciting, though.

If this is just part of the wave I think it would have been better to not make this the first preview. If this is the entire wave I have serious worries about the game's future.

Why?

Game is fantastic now.

Game is getting an interesting addition that will add depth to choices.

What am I missing?

the problem has nothing to do with the GAME persay more those that PLAY THE GAME or rather the lack thereof. if the new waves dont keep up intreast the community will crumble and many of us will lose our chance to play.

Though essentially I agree with you clon, I still think it's a shame that it's still perceived that miniature games have to adopt a kind of LCG model in order to survive due to peoples constant desire for new shiny toys. Personally I'd be happy with a new wave every year as it gives everyone a chance to actually play with their toys and really get to know them and develop tactics and strategies through repeated play rather than relying on the internet to spoon feed us everything. Don't get me wrong, there's nothing wrong with sharing experience. There's nothing wrong either with 'net-listing' but I like Armada because it's not X-Wing. X-Wing where the 'meta' changes before a wave is even released as people are obsessively building lists with upgrades and ships that aren't even released. Elements are spoiled months in advance to feed peoples hunger for something new, by the time the ships are actually released people are already looking to the next wave. On the forum only today someone was moaning that the Imperial Veterans set wasn't released at the same time as wave eight! Wave eight is four new ships, two of which are significantly different to anything in X-Wing at the moment and people are still not happy! To my mind Chess has had no significant 'expansions' in possibly a couple of hundred years yet is still played the world over and is an excellent, tactical game where the pleasure comes from mastering what is available. No one in Chess circles as far as I know is clamouring for extra Bishops or taller Knights or a larger board. Yet it is still popular.

What FFG needs to do is have a set release schedule so everyone knows where they stand. If they announced there would be a single wave released each year at roughly the same time I would be more than happy. Announce it a month or two before release and we could all spend the other ten months enjoying or toy spaceships and honing our admiralty skills. In peace. Without the 'rage-quitters' and the constant 'sky is falling' exclamations.

If this is just part of the wave I think it would have been better to not make this the first preview. If this is the entire wave I have serious worries about the game's future.

Why?

Game is fantastic now.

Game is getting an interesting addition that will add depth to choices.

What am I missing?

the problem has nothing to do with the GAME persay more those that PLAY THE GAME or rather the lack thereof. if the new waves dont keep up intreast the community will crumble and many of us will lose our chance to play.

There are plenty of games that have been out of production for longer than Armada has been in production, that still have thriving player bases. A good game with good IP will always have a player base.

Really? name one, i have never once seen a community for a game that is out of production...

keyword COMMUNITY, active growing group