WAVE III ANNOUNCEMENT

By WWPDSteven, in Star Wars: Armada

Well... I guess it's cool... A little underwhelming and in spite of it being 2 Tiny ships we likely won't see wave 3 until October or later...

This is disappointing...

On the bright side I can now run my Clonisher with 2 Expanded launcher raiders in a 8 activation list

if by clonisher you mean a gladiator with the demolisher title with an ordinance upgrade that has been a thing since wave one dropped then yes

+++ Clonisher (98pts) +++

++ Imperial Navy (Standard) (98pts) ++

+ Gladiator Star Destroyer (98pts) +

Gladiator I-Class Star Destroyer (98pts) [Engine Techs (8pts), Expanded Launchers (13pts), Intel Officer (7pts), Ordnance Experts (4pts), •Demolisher (10pts)]

Created with BattleScribe (http://www.battlescribe.net)

That was to much of a point sink to be effective in wave 1 but is capable of killing isds and mc80s making it useful in wave 2 (also ordinance experts and Vader are wave 2 And neccesary for clonisher)

As to the 'power creep' - they have 4 hits total. One accuracy & 4 hits is not a lot. These things do not want to be in harms way.

The Gozanti is OP!

Unfortunately I actually think it is... An activation for 30 points or less well change the gamee

Not anymore than you already have.

/facepalm

Well... I guess it's cool... A little underwhelming and in spite of it being 2 Tiny ships we likely won't see wave 3 until October or later...

This is disappointing...

On the bright side I can now run my Clonisher with 2 Expanded launcher raiders in a 8 activation list

if by clonisher you mean a gladiator with the demolisher title with an ordinance upgrade that has been a thing since wave one dropped then yes
well clonisher is a term recently coined to describe a Fully kitted domolisher specifically:

+++ Clonisher (98pts) +++

++ Imperial Navy (Standard) (98pts) ++

+ Gladiator Star Destroyer (98pts) +

Gladiator I-Class Star Destroyer (98pts) [Engine Techs (8pts), Expanded Launchers (13pts), Intel Officer (7pts), Ordnance Experts (4pts), •Demolisher (10pts)]

Created with BattleScribe (http://www.battlescribe.net)

That was to much of a point sink to be effective in wave 1 but is capable of killing isds and mc80s making it useful in wave 2 (also ordinance experts and Vader are wave 2 And neccesary for clonisher)

Well aware of the term

Also wonder if these ships will count yowards squadrons points or have their own tules like one flotilla per capital ship.

They are simply ships we've seen the riles card for them

Well aware of the term

I actually really like this announcement, love a new strategic layer to the game. I wonder if wave 4 will be boarding shuttles, then the ruleset would be complete for me.

As for the lack of new (large) ships: I don't mind it too much. I would have liked to see an interdictor though.

I actually really like this announcement, love a new strategic layer to the game. I wonder if wave 4 will be boarding shuttles, then the ruleset would be complete for me.

As for the lack of new (large) ships: I don't mind it too much. I would have liked to see an interdictor though.

If it was scheduled for May or June I could accept it but it's not impactful enough to keep interest for 6 months. Hopefully they release a wave 3 part 2 haha

Well aware of the term

well you asked...

Sorry i'll hold up a sarcasm next time

I'm shocked and impressed at how quickly they got the announcement up. They must have had the article ready to post the moment the ships were leaked.

One thing I would like to point out is the image at the top of the article. It shows the Gozanti and Rebel Transports, but the edges of the image look like they've been cut off. Especially on the bottom right by the Rebel Transports. I imagine this is because there are at least two more ships in the third Wave, and the image had to be cropped to hide any spoilers.

I completely agree!! Now that I look closely I'm sure it is cropped! I should go back and check the previous waves' images to be sure. But with this and the missing products (based on the product numbers) I have high hopes for more to be announced!!

One Accuracy with Hit friends could really spoil a Flotillas day ;)

Even if this is all we get for Wave III, I am happy. I'd rather a slow release that is more manageable for both FFG to release & distribute, along with being easier for the players to keep up with, and enter.

Really looking forward to see how these 2 new ships change the game. They seem to be subtle, but enough to make their impact.

Time will tell.

I hope this is enough to generate interest in the game again. Most people left for whatever new game is out.

I hope this is enough to generate interest in the game again. Most people left for whatever new game is out.

I went back to X-wing and bought TONS of pie.

Edited by Cubanboy

As to the 'power creep' - they have 4 hits total. One accuracy & 4 hits is not a lot. These things do not want to be in harms way.

The Gozanti is OP!

Unfortunately I actually think it is... An activation for 30 points or less well change the game.

Well they could have announced the two SKU's that are missing and the Meta would have changed.

However, at 14 points cheaper than a Raider is it that big a change? As you add a BCC (Bomber Command Center) or some Repair Crews (Which just need a token to fire up) the costs start to eat away at the advantage. These things still cost and at 30+ points for a single blue dice they don't add that much but an activation, as they need to be within a variable distance of the ships or squadrons their Fleet Support upgrades add there is a strange problem for them.

Unlike the Raiders that can range out and stay away from the fight only engaging as they want these ships almost want to be in the thick of it and by using them as an activation soak they now close with not just the ships they want to affect but the ships that are likely to target them. I wish we could see more of their speed and maneuver area of the ship cards, all I can see is at speed 1 they get two yaw, so they remain hard to read as to what they could do in a fleet.

The card of the reveal so far is Toryn Farr, throw her at some A-Wings, TY-1300's or Scruggs and things get interesting. Paired with BCC and the X-Wing gets a nice little boost to that red bomber dice.

Some interesting thoughts:

  • What do these do if you give them tractor beams? (OK they may not have the icon, but more info we can't make out.)
  • If they run on the flank when Demolisher attacks they can scatter, then when you activate again I get the scatter back and can use it for the next two of Demolishers attacks if you chose the flotilla.
  • If you ignore them have they pushed your ships out of position?
  • Yes, they are 1 shield and 3 hull, but that scatter has me thinking they will be able to soak up damage.
  • Holy cow, they can survive the firepower of a fully decked out ISD! :wacko:
  • Fighters will be their bane, but with a squadron of 2 they can push their own support. Which creates a far more pleasant feel to things, you have the big ships, flanked by smaller ships, that are flanked by the flotilla ships which are then flanked by squadrons. Man if that just doesn't feel like the sweeping camera shot in Return of the Jedi nothing else does.
  • For a laugh what would happen with Expanded Hangers and BCC? 3 B-Wings flying straight at that fully decked out ISD I suspect. Of course that ISD may be flanked by two GSD's and they may be flanked by some... This to me may give some strength to mutually supportive ships, rather than the "spam lists", though I would go with it just being another part of another triangle, like fleets with no/some/max squadrons...

While I understand that people could be disappointed, I am a glass is always full type of guy. It has water to here and air to the top, it is never empty. For me this is exciting, small subtle changes makes the whole far more exciting because there is a ton (metric or imperial) of cool ideas to play with and enjoy.

I also remain hopeful that these are the two ships of wave 3, that are Flotillas, and there are 2 or more ships (that aren't Flotillas) that will be announced in a few days or weeks.

TL:DR I am happy and excited, you don't have to be. :lol:

Me? I am excited. Now we need a lamb and Ghost. As for the rest of Wave 3 I think we really should sit tight and see what is coming next. I have faith FFG will not disappoint us.

I'm shocked and impressed at how quickly they got the announcement up. They must have had the article ready to post the moment the ships were leaked.

One thing I would like to point out is the image at the top of the article. It shows the Gozanti and Rebel Transports, but the edges of the image look like they've been cut off. Especially on the bottom right by the Rebel Transports. I imagine this is because there are at least two more ships in the third Wave, and the image had to be cropped to hide any spoilers.

Nothing is stopping them from surprising us with something new next week ... however lets be realistic. When they say that this is wave 3.... best not to get our hopes up any more. at all.

I'll point out the "cropped" look of the title picture. If the Gozanti and Rebel Transport were the only parts of this wave, you'd think they'd position them in the picture a little better.

ROFL - check the filename of the image.

"revised_armada-wave3-title-image.jpg"

Yeah, guys, this ain't the end of wave 3.

...

Yeeeah between these two little tid bits I think we have a pretty clear picture of what happened lol

Oh God, that Bomber Command Center. . .

"While a friendly squadron with Bomber at distance 1-5 is attacking a ship, it may reroll 1 die."

So now your Rhymerballs can pretty much guarantee some damage. Plus, I would imagine these guys get free Tarkin tokens, and with a 2 point upgrade (Comms Net) lets you pass those tokens to ships that might really need them.

And Kallus looks like a unique squadron assassin. He's an officer upgrade that lets you add a die of any color when attacking a named squadron.

On the Rebel side, Toryn Far lets any squadron or ship re-roll a blue die while at distance 1-3, which is not too shabby.

Getting that sweet last-then-first activation is a big deal.

Having the ability to spam cheap activations just made that a more... intense procedure.

I still maintain that whoever has the least activations should automatically be given the choice of first or second player. It would discourage spamming cheap ships for the sole purpose of boosting activation count.

Even if these are the only ships in the release I'm pumped.

My first thought of these is using them in a campaign. Imagine the rebel fleet starting with a flotilla, a CR90 flagship, and a couple of squadrons. Themed missions like a VSD or gladiator trying to chase them down. Or trying to run past the blockade of an ISD or two.

Yeah, I'm excited!

Ok, wave 3 is a tad underwhelming... Not "I quit" underwhelming, just "I thought it would be bigger" underwhelming.

Honestly, I like what I see though. I'm sure I will get at least 2-3 of each.

Just a thought, but what if those missing product codes are an New Objective pack and Range Ruler pack?

I expect there will be more ships than just these two. Even if it is only these two, that's fine by me. I would've preferred more, but I'll live.

I'm surprised at all the people who believe the flotillas are just Demolisher chow. If a Demolisher spends two attacks (thanks to Scatter) destroying a 15-30 point flotilla (currently based on assumption), those are points well spent, in my opinion.

I'm looking forward to all the possible neat tricks. I'm really excited on the Imperial side about the possibilities with Tarkin. Gozantis seem to be a much better fit than Raiders for Tarkin's shenanigans. You can heal crazy amounts of damage through the Repair Crews with Tarkin throwing tons of Engineering tokens out on critical turns. Or passing tokens out to earlier-activated heavier ships with Comms Net to let them double-down on those tokens, as you use a fire bucket line of Gozantis to pass tokens here and there.

Bomber Command Center also seems legit, and especially so with single-dice cheaper bomber squadrons (like TIE Bombers and Y-Wings). Considering both of the spoiled flotillas are command 1 and squadron 2, there's a lot of synergy there for using them as cheap (if fragile) carriers that can command on a dime which should find some use on both sides.

Agent Kallus will see some use on a Raider-I+Impetuous+Ordnance Experts. I would love to throw three rerollable black dice twice a turn at Jan Ors. Oh yes.

Rebel-wise it's looking fine too. Rieekan in particular is gonna love flotillas, but cheap easy squadron commands are gold for any commander leaning hard on squadrons.

I can't tell if the angry minority here on the forums was more angry when they didn't have any Wave 3 news or when Wave 3 was announced.

I expect there will be more ships than just these two. Even if it is only these two, that's fine by me. I would've preferred more, but I'll live.

I'm surprised at all the people who believe the flotillas are just Demolisher chow. If a Demolisher spends two attacks (thanks to Scatter) destroying a 15-30 point flotilla (currently based on assumption), those are points well spent, in my opinion.

I'm looking forward to all the possible neat tricks. I'm really excited on the Imperial side about the possibilities with Tarkin. Gozantis seem to be a much better fit than Raiders for Tarkin's shenanigans. You can heal crazy amounts of damage through the Repair Crews with Tarkin throwing tons of Engineering tokens out on critical turns. Or passing tokens out to earlier-activated heavier ships with Comms Net to let them double-down on those tokens, as you use a fire bucket line of Gozantis to pass tokens here and there.

Bomber Command Center also seems legit, and especially so with single-dice cheaper bomber squadrons (like TIE Bombers and Y-Wings). Considering both of the spoiled flotillas are command 1 and squadron 2, there's a lot of synergy there for using them as cheap (if fragile) carriers that can command on a dime which should find some use on both sides.

Agent Kallus will see some use on a Raider-I+Impetuous+Ordnance Experts. I would love to throw three rerollable black dice twice a turn at Jan Ors. Oh yes.

Rebel-wise it's looking fine too. Rieekan in particular is gonna love flotillas, but cheap easy squadron commands are gold for any commander leaning hard on squadrons.

Yes...Yes...

I've been using Tarkin lately and these things make me very curious about how they'll work.

Ok so after the cliche harumph of only two small ships for wave 3, here are my thoughts on how much this will shake up the game.

General

The look of the game - more cinematic, The battle of Endor had GR75s flying around all over the place. it will had to the hodge podge feel of the game

Cheap activations - this has already been discussed ad nausium

Ships with scatters - nothing says frak you like losing an entire fistfull of dice with hits to one defence token - Combine this with a potential Biggs-esque effect and you have some very effective ablative armour for your expensive ships. And that evade will help cancel out an accuracy to help to ensure scatter use

Gozanti

Commander Interactions

-Tarkin - Welcome back! this will allow token spam to work very well

- Motti - 33% more hull is always a good idea

- Screed/Darth - Meh

- Ozzel - wait and see, but probably meh

The obvious one here is bomber command centre to support rymer/fireballs

GR75

Commander interactions:

- Ackbar - Q-Ship anyone, for ~20-30 points your flinging 2 red dice out the side, soaking up defence tokens

-Mothma - Makes this thing quite durable and able to provide close support to bomber wings

-Riekaan - They are going to blow up, but they will go out with a bang and you can get there benifits until the end of the turn

-Garm and Dodonna - Meh

X-Wing support monster! with bomber command, this benifits all bombers, but none more so than X-Wings who have the most fickle anti-ship dice. Plus a 2(3 with token) squadron command is quite reasonable

Repair drone - keeping your big hitters alive for longer

And that evade will help cancel out an accuracy to help to ensure scatter use

Unfortunately, Not.

The attacker has the opportunity to spend ACCs to lock down defense tokens before you get to Spend the Defense Tokens themselves...

So effectively, they'll always be able to lock the Scatter down with 1 ACC, if they wish, assuming this thing doesn't have a Defensive Retrofit slot for ECMs.