Store Champ BYEs in Regionals

By AllWingsStandyingBy, in Star Wars: Armada

Anyone know if in the regional tournament the Store Champ byes worth the same 8pts,129 MOV that the regular BYE is worth?

Seems like it should be worth more than the standard luck-of-the-draw BYE somebody might get. I know in X-Wing the byes from tournament wins are "super byes" that are worth full MoV, not the usual BYE MoV.

Anyone know if in the regional tournament the Store Champ byes worth the same 8pts,129 MOV that the regular BYE is worth?

Seems like it should be worth more than the standard luck-of-the-draw BYE somebody might get. I know in X-Wing the byes from tournament wins are "super byes" that are worth full MoV, not the usual BYE MoV.

We won't know until the Regional Kit is cracked open... and its entirely possible that they havn't even been produced yet - since they're done mostly in house and the Store Championship Season doesn't end until the end of March, anyway...

According to FFG OP the Regionals kits are shipping now. We should know the details soon.

According to FFG OP the Regionals kits are shipping now. We should know the details soon.

I'm in Canada.

I won't know for a good long while yet, as it has to first get to Lion Rampant, they have to do something with it for the next couple of months, and then send it out so it just barely arrives at the Sentry Box the Day before their Enforced July 30th Date.

Since that is oft what happens :D

According to FFG OP the Regionals kits are shipping now. We should know the details soon.

I'm in Canada.

I won't know for a good long while yet, as it has to first get to Lion Rampant, they have to do something with it for the next couple of months, and then send it out so it just barely arrives at the Sentry Box the Day before their Enforced July 30th Date.

Since that is oft what happens :D

I'm sure nobody will post it on the internet, either.

Though I would super respect if FFG made an alternate bye just for Canada in order to punish you for your love of unholy things, like maple syrup and hockey.

Urgh. And I'm an Australian in these lands, too... Such an Unholy Place. Crammed next to an Unholy Place...

... This whole Hemisphere is Whacked, I tell you...

Anyone know if in the regional tournament the Store Champ byes worth the same 8pts,129 MOV that the regular BYE is worth?

Seems like it should be worth more than the standard luck-of-the-draw BYE somebody might get. I know in X-Wing the byes from tournament wins are "super byes" that are worth full MoV, not the usual BYE MoV.

Unless there's a typo (which, you know, is quite possible with this document), 129 MOV is worth 7 tournament points and 129 MOV.

Honestly, I think if you're good enough to win a store championship, then - more than likely, depending on pairings - you're good enough to get a better than 7-3 in your first match. I guess it would depend on how competitive the scene at your store is.

Urgh. And I'm an Australian in these lands, too... Such an Unholy Place. Crammed next to an Unholy Place...

... This whole Hemisphere is Whacked, I tell you...

;)

I believe its an 8-2 with 129 mov however. I have a bye but I am thinking I will likely not use it as I would rather take the chance of getting a 9-1 or 10-0 and have a 1-2 point lead on people taking byes. This way if I win my 2nd round game likely won't be against another person who took a bye and means they won a past store championship. Every point counts if you are going for first so I don't want to give 2 points away right off the bat. I think the first round is typically the round you have the best chance at getting a 10-0 due to random competition. After that you are facing people that have won already(assuming you won your first game).

Depending on the size of the tournament, the bye may be most valuable in reducing mental fatigue. With 29+ players there are four rounds of Swiss with a final after that.

Taking the first round off would theoretically keep you fresher towards the end.

Urgh. And I'm an Australian in these lands, too... Such an Unholy Place. Crammed next to an Unholy Place...

... This whole Hemisphere is Whacked, I tell you...

To be fair, it does make sense that you guys have to wait longer for your stuff. FFG has to convert it to fly upside down after all ;)

But I'm in Canada, you missed that :D

Australia's in a whole other boat, and I don't envy them at all.

I've thought the same thing. I doubt I'll use the bye. At that level competition, I want to have the option to get 10 points....

Unless a regional bye is worth 9, I think it's a no brainier NOT to use it.

Surely if you're playing against a reasonably skilled set of opponents, a 10-0 win should be pretty much unheard of.

I don't think I've lost a game that badly since learning the rules. It's not that easy to get absolutely pummelled.

7 hours ago, stuuk said:

Surely if you're playing against a reasonably skilled set of opponents, a 10-0 win should be pretty much unheard of.

I don't think I've lost a game that badly since learning the rules. It's not that easy to get absolutely pummelled.

You would think so, but it's not unheard of. You're still getting tourney winners with 28, 29, and 30-point wins over 3 rounds. It's not the outlier it seems like.

Also, holy necro Batman. It was much more commonplace when this thread was posted a year ago. :)

Edited by Ardaedhel

ah yeah, march 16 :)

11 hours ago, stuuk said:

Surely if you're playing against a reasonably skilled set of opponents, a 10-0 win should be pretty much unheard of.

I don't think I've lost a game that badly since learning the rules. It's not that easy to get absolutely pummelled.

You may not have.

*Side-eyes my last regionals performance*

I'm the one dragging that bell curve to the left.

So did you go for it, thought you could win, evaluated it wrong and got rolled?

or were the dice against you?

or some other calamity?

With Armada, there are matches where you look at the other build and think 'this one's going to be tough'
I tend to maintain range and look for as much opportunity to escape as to kill in those circumstances.
Frustrating an over-eager opponent invites giddyness!

6 hours ago, stuuk said:

ah yeah, march 16 :)

Of last year

That was the era of clonisher and the seemingly unstoppable Demolisher triple tap. Backed up by an imperial MSU that out activated you, killed your carriers before you could activate your squadrons, deleted your biggest ship before you could respond, and then proceeded to add insult to injury by killing the rest of your fleet with raiders, of all the indignities.

Parts of this community still have scars from that...

9 hours ago, stuuk said:

So did you go for it, thought you could win, evaluated it wrong and got rolled?

or were the dice against you?

or some other calamity?

With Armada, there are matches where you look at the other build and think 'this one's going to be tough'
I tend to maintain range and look for as much opportunity to escape as to kill in those circumstances.
Frustrating an over-eager opponent invites giddyness!

That's a good question.

I was running a Sato MC-30 Entrapment Formation! "Strategic" build. I think the build was fine, though maybe a little on the light side for squads but i usually had enough to get the job done.

First match was my Firelanes and i was outplayed in a crucial moment of squadron maneouvering (which cost me a **** load of Fire Lanes points) and then failed to make the last point of damage on the Christmas Tree liberty stick which would have pulled back the game to a 6-5 against me. 10-1.

Second game, his Jamming Barrier against Gallant Haven bombers. I manage to ****** [i can't believe that this synonym for "grab" is censored] defeat from the jaws of victory and threw away about a 6-5, 7-4 ish win by getting greedy and chasing down Yavaris with my Pelta in pursuit of a better score (partly to level out my absolute drubbing in the previous game), when i should have pulled away and taken the smaller win. Lost the ship and the match 7-4 ish, i think.

Last game, my Fire Lanes again. Took a load of objective points but couldn't get my ships into the right position for double arcs and using obstacles to protect flanks, whilst simultaneously managing to expose them to fire from every angle that i was trying to protect! That was a 6-5 loss i think.

I don't have any memory of the dice being particularly hot or cold. I just came to the conclusion that i could have made better choices and maneouvering in each match. I probably needed more practice with the list and to make sure i focus fire.

Edited by ManInTheBox

Sounds like you just had a bad day out to be honest; Seems you could (or should) have won the first and the second, maybe all 3.
Silly mistakes do cost in this game, in a test match the other day i did a similar 'chase for points' and cost myself 70 points, and the game.
Won't do it in the tournament because it's fresh on my mind.

7 hours ago, Onidsen said:

That was the era of clonisher and the seemingly unstoppable Demolisher triple tap. Backed up by an imperial MSU that out activated you, killed your carriers before you could activate your squadrons, deleted your biggest ship before you could respond, and then proceeded to add insult to injury by killing the rest of your fleet with raiders, of all the indignities.

Parts of this community still have scars from that...

You know, I saw it but never experienced it - I mean i played against these fleets but i played with a bomber heavy formation and remember shredding demo, not the other way around.
I simply placed the squadrons where I knew he was going, and then chucked 8+ dice at him in the end phase, plus ships.

I found Ackbar much more problematic (and how exactly does he refit a fleet with more guns on his own, he must be a terrific mechanic)

On 03/21/2017 at 4:21 AM, stuuk said:

You know, I saw it but never experienced it - I mean i played against these fleets but i played with a bomber heavy formation and remember shredding demo, not the other way around.
I simply placed the squadrons where I knew he was going, and then chucked 8+ dice at him in the end phase, plus ships.

I found Ackbar much more problematic (and how exactly does he refit a fleet with more guns on his own, he must be a terrific mechanic)

The W2 DeMSU doesn't either fly or build itself, and it's very unforgiving. Particularly against bombers lists, small mistakes in either respect will cost it the game. It relied very heavily on a well-flown Instigator+screen to pin the bombers for the approach turn and keep the rest of the fleet going. It's very possible that you played either a variant with an ineffective bomber defense or an unpracticed player, because Clontroper's reference implementation hard countered W2 bomber lists.

I'm sure it can be done, but with the hawk-290 now its not so easy to pin bombers and guarantee your strike.
Plus grit.

30 minutes ago, stuuk said:

I'm sure it can be done, but with the hawk-290 now its not so easy to pin bombers and guarantee your strike.
Plus grit.

Instigator ignores both grit and Intel - both of which were already released during the heyday of this build. Clontrooper ran 2 TIEs with it, and used the whole set as a sacrificial screen. A Demolisher with engine techs, expanded launchers, ordnance experts, and Intel officer (I think he used Vader as a commander, but later variants sometimes used ozzel, or screed if they went with APTs instead of EL) was sufficient to kill (without the opportunity to respond) an MC80 or a non - Motti ISD. It ran a 20 point or higher bid to guarantee first player, and had 5 activations to guarantee last - first. Only 6 deployments, but that was enough back then. If squadrons were used to delay deploying big ships, the Demolisher could avoid them. If not, it could deploy in such a way to make the large ship irrelevant.

As Ard said, it's a very unforgiving build, and it hasn't been dominant since flotillas were released. It requires a very good player.

But in the right hands, it was a monster. Devastating. And it defined the meta for months.

These days, wewe have many more tools to deal with it. Flotillas to pad activations, slicer tools, fighter coordination teams, reinforced blast doors to cancel some of the damage, minister Tua to give defensive retrofits to anywhere that's needed. It's not a dominating threat anymore.

On 3/20/2017 at 10:03 PM, Onidsen said:

Of last year

That was the era of clonisher and the seemingly unstoppable Demolisher triple tap. Backed up by an imperial MSU that out activated you, killed your carriers before you could activate your squadrons, deleted your biggest ship before you could respond, and then proceeded to add insult to injury by killing the rest of your fleet with raiders, of all the indignities.

Parts of this community still have scars from that...

So...cold...