Round 1 bombing your opponent

By Crabbok, in X-Wing

How about using the gozanti to catapult deathrain? Is that a viable option?

Punishers A) are way too big to fit Physically and B) are not dockable by definition of the Clamps. :(

although with the gozanti, you COULD attach 4x Gama Squad Vets (Imp aces)

with the Vector Title

have the vets have Adrenaline Rush.....

EM Action bomb and deploy your 4 bombers in a fan laying out Bomb justice... Bonus points for littering the field with cluster mines.

this is my eureka moment.... wanted to leave that in.

I DID IT....>!!!!!!!!!!!!

If you want to Go HAM with a turn 1 bomb

could put

Hera (VCX)

Adv Sensors

Engine Upgrade

ADRENALINE RUSH!!! !! Ezra

with Sabine

your choice of "action bombs"

Deploy on 45 degree angle so to get extra range from the 1 bank template.

Adv Sens Boost in directon to straighten out

5K,

Deploy

you 4K ADRENALINE RUSH

Bomb

Put this on the table and a connor net still doesnt quite hit the enemy deployment zone. Its close... but not quite.

How about using the gozanti to catapult deathrain? Is that a viable option?

Punishers A) are way too big to fit Physically and B) are not dockable by definition of the Clamps. :(

although with the gozanti, you COULD attach 4x Gama Squad Vets (Imp aces)

with the Vector Title

have the vets have Adrenaline Rush.....

EM Action bomb and deploy your 4 bombers in a fan laying out Bomb justice... Bonus points for littering the field with cluster mines.

this is my eureka moment.... wanted to leave that in.

I DID IT....>!!!!!!!!!!!!

If you want to Go HAM with a turn 1 bomb

could put

Hera (VCX)

Adv Sensors

Engine Upgrade

ADRENALINE RUSH!!! !! Ezra

with Sabine

your choice of "action bombs"

Deploy on 45 degree angle so to get extra range from the 1 bank template.

Adv Sens Boost in directon to straighten out

5K,

Deploy

you 4K ADRENALINE RUSH

Bomb

Put this on the table and a connor net still doesnt quite hit the enemy deployment zone. Its close... but not quite.

idk... maybe EI Barrel roll backwards and whichever direction? then Bomb? which maneuver did the other side do?

I don't know how you calculate all this but:

playmat is 22.5 base large, which means enemy setup edge is at 20 base.

You start the Ghost at the edge of setup area: 2.5 base
Ghost perform a 5K: 7 base (5 from maneuver + 2 from Ghost base), total 9.5 base
Phantom perform a 4k: 5 base (4 from maneuver + 1 from phantom base), total 13.5 base
Drop bomb: 2-3 base (1 from maneuver + 1-2 depending of the size of the bomb), total 15.5-16.5 base

So you are still short by 4-5 base from the edge of the enemy setup area.

So your plan failed before it even started.

I don't know how you calculate all this but:

playmat is 22.5 base large, which means enemy setup edge is at 20 base.

You start the Ghost at the edge of setup area: 2.5 base

Ghost perform a 5K: 7 base (5 from maneuver + 2 from Ghost base), total 9.5 base

Phantom perform a 4k: 5 base (4 from maneuver + 1 from phantom base), total 13.5 base

Drop bomb: 2-3 base (1 from maneuver + 1-2 depending of the size of the bomb), total 15.5-16.5 base

So you are still short by 4-5 base from the edge of the enemy setup area.

So your plan failed before it even started.

a little more complicated than that. its 45 deg setup, 1 bank boost (adv sensor), 5k, deploy to a 4k, deploy bomb (connor net) and you ALMOST make it.

I don't know how you calculate all this but:

playmat is 22.5 base large, which means enemy setup edge is at 20 base.

You start the Ghost at the edge of setup area: 2.5 base

Ghost perform a 5K: 7 base (5 from maneuver + 2 from Ghost base), total 9.5 base

Phantom perform a 4k: 5 base (4 from maneuver + 1 from phantom base), total 13.5 base

Drop bomb: 2-3 base (1 from maneuver + 1-2 depending of the size of the bomb), total 15.5-16.5 base

So you are still short by 4-5 base from the edge of the enemy setup area.

So your plan failed before it even started.

a little more complicated than that. its 45 deg setup, 1 bank boost (adv sensor), 5k, deploy to a 4k, deploy bomb (connor net) and you ALMOST make it.

I was using the build the OP posted, using the enhanced scopes.

Using the adv. sensor (no need for the 45 degree setup, starting straight and going straight one will give you more distance) you gain 3 base (so still 1-2 short) but you will move after enemy, so not knowing where they gonna be.

Edited by Wildhorn

I don't know how you calculate all this but:

playmat is 22.5 base large, which means enemy setup edge is at 20 base.

You start the Ghost at the edge of setup area: 2.5 base

Ghost perform a 5K: 7 base (5 from maneuver + 2 from Ghost base), total 9.5 base

Phantom perform a 4k: 5 base (4 from maneuver + 1 from phantom base), total 13.5 base

Drop bomb: 2-3 base (1 from maneuver + 1-2 depending of the size of the bomb), total 15.5-16.5 base

So you are still short by 4-5 base from the edge of the enemy setup area.

So your plan failed before it even started.

You are forgetting advanced Sensors. And this is also assuming the enemy isn't deployed at their own closest point, but rather deployed farther out. Even if the Prox mine/Cluster doesn't land on their head, they are still not going to be able to avoid it.

Yes at first enhanced scopes was an idea, but it's kinda been evolving over time.

Edited by Crabbok

Everyone's forgetting the biggest issue with the plan. According to the rules for deploying a docked ship, you can't k-turn. It specifically instructs you to place the rear guides of the ship against the maneuver template when you deploy, so even if you reveal a k-turn, you'll still end up facing straight same as if you bumped (and still be stressed).

Everyone's forgetting the biggest issue with the plan. According to the rules for deploying a docked ship, you can't k-turn. It specifically instructs you to place the rear guides of the ship against the maneuver template when you deploy, so even if you reveal a k-turn, you'll still end up facing straight same as if you bumped (and still be stressed).

lightning reflexes then?

Everyone's forgetting the biggest issue with the plan. According to the rules for deploying a docked ship, you can't k-turn. It specifically instructs you to place the rear guides of the ship against the maneuver template when you deploy, so even if you reveal a k-turn, you'll still end up facing straight same as if you bumped (and still be stressed).

lightning reflexes then?

Still doesn't get around the stress issue stopping you from bombing

Everyone's forgetting the biggest issue with the plan. According to the rules for deploying a docked ship, you can't k-turn. It specifically instructs you to place the rear guides of the ship against the maneuver template when you deploy, so even if you reveal a k-turn, you'll still end up facing straight same as if you bumped (and still be stressed).

lightning reflexes then?

Still doesn't get around the stress issue stopping you from bombing

Three Bank

Barrel Roll

Experimental interface

Bomb.thats as far as it can be, but now its behind the ship.

Even if this plan doesn't work, Leia with Hera isn't a terrible idea. Reveal a red, treat it as white, pick any other white maneuver...there's a decent amount of white on that dial.

Everyone's forgetting the biggest issue with the plan. According to the rules for deploying a docked ship, you can't k-turn. It specifically instructs you to place the rear guides of the ship against the maneuver template when you deploy, so even if you reveal a k-turn, you'll still end up facing straight same as if you bumped (and still be stressed).

lightning reflexes then?

Still doesn't get around the stress issue stopping you from bombing

Three Bank

Barrel Roll

Experimental interface

Bomb.thats as far as it can be, but now its behind the ship.

I think this is the best way to do it. And if you use Cluster mines you now have the widest deployment option.

Adrenaline Rush still doesn't appear to work off the 4K deploy, as it specifically states that a deploy does not count as revealing a maneuver thus AR can't trigger. Right?

Everyone's forgetting the biggest issue with the plan. According to the rules for deploying a docked ship, you can't k-turn. It specifically instructs you to place the rear guides of the ship against the maneuver template when you deploy, so even if you reveal a k-turn, you'll still end up facing straight same as if you bumped (and still be stressed).

You can, the rear guards thing is about the Ghost, you can only fly out of the back. You them perform a manouver, even a K-Turn.

Everyone's forgetting the biggest issue with the plan. According to the rules for deploying a docked ship, you can't k-turn. It specifically instructs you to place the rear guides of the ship against the maneuver template when you deploy, so even if you reveal a k-turn, you'll still end up facing straight same as if you bumped (and still be stressed).

You can, the rear guards thing is about the Ghost, you can only fly out of the back. You them perform a manouver, even a K-Turn.

so theres hope?

Everyone's forgetting the biggest issue with the plan. According to the rules for deploying a docked ship, you can't k-turn. It specifically instructs you to place the rear guides of the ship against the maneuver template when you deploy, so even if you reveal a k-turn, you'll still end up facing straight same as if you bumped (and still be stressed).

You can, the rear guards thing is about the Ghost, you can only fly out of the back. You them perform a manouver, even a K-Turn.

so theres hope?

Unless we find a solution for the whole stress thing probably not :/

Too bad we can't pair Chopper and Sabine crew cards.

Everyone's forgetting the biggest issue with the plan. According to the rules for deploying a docked ship, you can't k-turn. It specifically instructs you to place the rear guides of the ship against the maneuver template when you deploy, so even if you reveal a k-turn, you'll still end up facing straight same as if you bumped (and still be stressed).

You can, the rear guards thing is about the Ghost, you can only fly out of the back. You them perform a manouver, even a K-Turn.

so theres hope?

Unless we find a solution for the whole stress thing probably not :/

Too bad we can't pair Chopper and Sabine crew cards.

im going to a tournament tomorrow, and i will ask the judge his opinions on it, and is he says he believes that how it would work, im doing it

never run a rebel list

never seen rebels...

but i need turn 1 bombs.

Everyone's forgetting the biggest issue with the plan. According to the rules for deploying a docked ship, you can't k-turn. It specifically instructs you to place the rear guides of the ship against the maneuver template when you deploy, so even if you reveal a k-turn, you'll still end up facing straight same as if you bumped (and still be stressed).

You can, the rear guards thing is about the Ghost, you can only fly out of the back. You them perform a manouver, even a K-Turn.

3. Take the docked ship and place it at the opposite end of the template, sliding the rear guides of the docked ship into the opposite end of the template. This counts as a maneuver. If this maneuver causes the docked ship to overlap an obstacle or another ship, it follows the normal rules for overlapping. If this causes a situation in which the docked ship cannot be placed in the play area, the docked ship is destroyed.

Everyone's forgetting the biggest issue with the plan. According to the rules for deploying a docked ship, you can't k-turn. It specifically instructs you to place the rear guides of the ship against the maneuver template when you deploy, so even if you reveal a k-turn, you'll still end up facing straight same as if you bumped (and still be stressed).

You can, the rear guards thing is about the Ghost, you can only fly out of the back. You them perform a manouver, even a K-Turn.

3. Take the docked ship and place it at the opposite end of the template, sliding the rear guides of the docked ship into the opposite end of the template. This counts as a maneuver. If this maneuver causes the docked ship to overlap an obstacle or another ship, it follows the normal rules for overlapping. If this causes a situation in which the docked ship cannot be placed in the play area, the docked ship is destroyed.

I repost without the black highlight and I bolded the important part.

3. Take the docked ship and place it at the opposite end of the template, sliding the rear guides of the docked ship into the opposite end of the template. This counts as a maneuver. If this maneuver causes the docked ship to overlap an obstacle or another ship, it follows the normal rules for overlapping. If this causes a situation in which the docked ship cannot be placed in the play area, the docked ship is destroyed.

Everyone's forgetting the biggest issue with the plan. According to the rules for deploying a docked ship, you can't k-turn. It specifically instructs you to place the rear guides of the ship against the maneuver template when you deploy, so even if you reveal a k-turn, you'll still end up facing straight same as if you bumped (and still be stressed).

You can, the rear guards thing is about the Ghost, you can only fly out of the back. You them perform a manouver, even a K-Turn.

3. Take the docked ship and place it at the opposite end of the template, sliding the rear guides of the docked ship into the opposite end of the template. This counts as a maneuver. If this maneuver causes the docked ship to overlap an obstacle or another ship, it follows the normal rules for overlapping. If this causes a situation in which the docked ship cannot be placed in the play area, the docked ship is destroyed.

I repost without the black highlight and I bolded the important part.

3. Take the docked ship and place it at the opposite end of the template, sliding the rear guides of the docked ship into the opposite end of the template. This counts as a maneuver. If this maneuver causes the docked ship to overlap an obstacle or another ship, it follows the normal rules for overlapping. If this causes a situation in which the docked ship cannot be placed in the play area, the docked ship is destroyed.

I am necro'ing this thread due to the new FAQ -

Page 18, new update in red

Q:

Can a ship that deploys from another ship (such as the Nashtah Pup or Phantom) perform any maneuver on its dial?

A:

Yes.

So in this case, it makes me think that Leia REALLY should be able to work here. The FAQ says you can perform any maneuver, and Leia should allow you to treat that K-turn as a white maneuver. You aren't revealing a DIAL - but Leia doesn't say reveal a dial, she specifically says maneuver. What do you think?

solid agree for me. Although it is still a super situational and janky maneuver.

solid agree for me. Although it is still a super situational and janky maneuver.

It only has to be hilarious once.