So Bossk keeps VI/Adaptability in the Nashtah Pup ... but why stop there?

By TheRealStarkiller, in X-Wing

honestly, it doesn't matter what the pup keeps

its a 6 point card that does nothing until you die

in which case it poops out a sh*tty Z

so it still does nothing

Not so fast.

If the Pub could save the ETP and a crew upgrade card ... so like Calculation and Dengar crew ... I think you could have a chance to payback.

While with Latts Razzi you could save a Weapons Engineer and continue the support almost like nothing happened.

AAAAAND it is a pity that Bossk can't go Rage in his Pup

rage.png

This makes him really go rage!

Pup needs buff. Fix Pup. BB for president 2016.

So, what about Damaged Cockpit...

as i said above - you discard damage cards when your ship is destroyed...
Specifically, when a ship is destroyed, you discard damage cards after the ship is removed from the play area.(Rules Reference, "Destroying Ships")The Nashtah Pup Pilot is deployed after you are destroyed, but before you are removed from the play area.This therefore implies that Damaged Cockpit (PS 0) transfers its effect to the Nashtah Pup, because when the Pup is deployed, the PS of the Hound's Tooth pilot is still 0.Likewise, Injured Pilot from the old deck would mean that when the Pup deploys, the corresponding Hound's Tooth pilot has no pilot ability to speak of.Unless there's a ruling otherwise that I'm not seeing in the FAQ, this is an open-and-shut case of "the title isn't that great".

Honestly, I ALWAYS thought that the EPT went with the Pup.

Guess I didn't pay close enough attention. I thought if Bossk had Predator, the Z-95 that ejected would have Predator also.

That STILL wasn't enough to make me consider taking the Nashtah Pup long enough to realize that this wasn't the case. The pup's HP should count towards the total of the YV-666, and it should be reflected in the scoring. You don't get full points for the YV-666 until you kill the pup!

honestly, it doesn't matter what the pup keeps

its a 6 point card that does nothing until you die

in which case it poops out a sh*tty Z

so it still does nothing

By the fluff, the Nashta Pup is a modified Z-95 that has space for a passenger.

Now imagine if it kept the pilots PS, special ability, EPT, and a crew member of your choice.

It certainly could've done plenty... if they'd decided to be a little more complex with their rules.

So the EPT should transfer. In my mind it does not have thematic sense to leave it

Pilot damage cards should be set aside next to your pup, they do not affect your hull value but they do still give your pilot negative crit effects. Again this makes sense thematically

I do not think it needs to keep the crew slot. My reason for this is that even if you could take a "passenger" they would not have the equipment or tools they need to give you their ability. Example, a gunner would not have access to the "weapons" on the pup from the passenger seat

Lastly, I think all of these things should be given out in a new title card kind of like they are doing by making a new Poe Dameron pilot. I would even accept having to pay 8 squad points for the new hounds tooth title

Because you're not really keeping the EPT in the case of VI or Adaptability.

...err, yes you are.

If Bossk draws an "Injured Pilot" crit, he'll lose the effects of the EPT card, and his pilot skill will revert to normal.

Which also begs the question - if Bossk draws an "Injured Pilot" crit while in the Hound's Tooth and loses his EPT, would that effect carry over to the Nashtah Pup?

(opens fresh can of worms, wriggling everywhere)

It is already covered in the rules for destroying ships though, which specifically tells you to discard all damage cards on the ship. So when the YV is destroyed, the Blinded Pilot crit is discarded and no longer in play.

Because you're not really keeping the EPT in the case of VI or Adaptability.

...err, yes you are.

If Bossk draws an "Injured Pilot" crit, he'll lose the effects of the EPT card, and his pilot skill will revert to normal.

Which also begs the question - if Bossk draws an "Injured Pilot" crit while in the Hound's Tooth and loses his EPT, would that effect carry over to the Nashtah Pup?

(opens fresh can of worms, wriggling everywhere)

It is already covered in the rules for destroying ships though, which specifically tells you to discard all damage cards on the ship. So when the YV is destroyed, the Blinded Pilot crit is discarded and no longer in play.

Yes but there should be some rule about taking the negative effects from pilot crits without them counting against your hull

Because you're not really keeping the EPT in the case of VI or Adaptability.

...err, yes you are.

If Bossk draws an "Injured Pilot" crit, he'll lose the effects of the EPT card, and his pilot skill will revert to normal.

Which also begs the question - if Bossk draws an "Injured Pilot" crit while in the Hound's Tooth and loses his EPT, would that effect carry over to the Nashtah Pup?

(opens fresh can of worms, wriggling everywhere)

It is already covered in the rules for destroying ships though, which specifically tells you to discard all damage cards on the ship. So when the YV is destroyed, the Blinded Pilot crit is discarded and no longer in play.

Yes but there should be some rule about taking the negative effects from pilot crits without them counting against your hull

They have to consider the mechanics of the game, which is not always what "makes sense" in our minds. Damage cards go on ship cards, not on a dude (not) actually in the control deck of a ship.

If you need a fluff reason, trandoshans regenerate or whatever. or he keeps a medpack hung next to the escape pod.

So, say it's Bossk, Predator, Tooth ship

Having a PS7 Pup with Predator flying around the board hanging onto 22 points of MoV... would that be enough? You've paid a 6pt surcharge for something that gives you no benefit until your cool spaceship explodes... but I think I like it.

It'd certainly at least solve the question of whether it counts as a full win if you table your opponent - afterall, you've still got 22pts left on the table. ;)

I for one don't care about the EPT, considering I always run VI on my Bossk anyways. I do think it makes sense to transfer, but whatever, it can't be fixed with a simple FAQ without problems arising.

Now, the MOV issue should NEVER have been a thing. It 100% invalidated the title before it even existed.

I love Bossk, he's my favorite pilot and the YV is my favorite ship, it's just so upsetting that the title is garbage.

It really should have kept EPTs. Would have been fun. And illicits. But maybe not mods.

So the EPT should transfer. In my mind it does not have thematic sense to leave it

Pilot damage cards should be set aside next to your pup, they do not affect your hull value but they do still give your pilot negative crit effects. Again this makes sense thematically

I do not think it needs to keep the crew slot. My reason for this is that even if you could take a "passenger" they would not have the equipment or tools they need to give you their ability. Example, a gunner would not have access to the "weapons" on the pup from the passenger seat

Hah - that WOULD have been awesome! And thematically so pure.

Given the cost of the addition, I'm sort of not sure why FFG *didn't* do something like that. I mean...it's a friggin' Z-95. Those things are basically worthless outside of a swarm, and if you are talking about having lost your biggest and most valuable ship (given what Bossk runs with these upgrades), there ain't no swarm for it to join!

Bah, missed opportunity for thematic flair, even if generally ineffective. Sometimes theme IS the most important thing.

Y'know, I'll concede the point over the crew card point, the 'passenger seat' argument is a good one, and makes the rules much, much simpler.

So just the EPT, and the MoV then.

Would still be enough, methinks.

The hounds tooth could use a few rules changes to help it.

Keeping pilot epts are one

Counting the pups hull for total margin of victory purposes is another.

The changes suggested would be delightful. I have only used the title in casual play as the Pup is a little too naked for the title card cost when birthed into the harsh universe. This might make it a competitive advantage.

I view the Hounds Tooth Title as a better Fel's Wrath. You rise from the ashes and get a second chance and blowing some stuff up, but you are in a super vulnerable ship. And it's 6 point for a Z, not too bad, even if you just lost your Flying Stapler.