Greetings all (and apologies if this is a ner double post).
I'm wondering if this possible list looks good as a place to start building my fleet. The idea is that the ISD will hang back somewhat hoping to keep more enemies in the front arc while the squadrons and Raiders advance (both offering what seems like decent firepower).
With the advanceds as escorts Soontir will be passing around extra damage when enemies shoot them not him.
Part of my theory was to spend as few points as possible on strictly anti-Squadron upgrades (hence no Chirnau) that would be "wasted" if my opponent doesn't bring squadrons (though Soontir might fit that bill).
I also don't don't really understand how the mission choice dynamic works, so an explanation/ suggestions about different choices would definitely help.
Here we go:
Imperial strike group 1
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Motti
Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Intel Sweep
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Relentless ( 3 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Boosted Comms ( 4 points)
- Advanced Projectors ( 6 points)
- Turbolaser Reroute Circuits ( 7 points)
- Leading Shots ( 4 points)
Raider-II Class Corvette (48 points)
- Wing Commander ( 6 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- SW 7 Ion Batteries ( 5 points)
Raider-I Class Corvette (44 points)
- Tactical Expert ( 6 points)
- Ordnance Experts ( 4 points)
- Expanded Launchers ( 13 points)
1 Major Rhymer ( 16 points)
1 TIE Bomber Squadron ( 9 points)
2 TIE Advanced Squadrons ( 24 points)
1 Soontir Fel ( 18 points)
1 TIE Interceptor Squadron ( 11 points)
1 TIE Fighter Squadron ( 8 points)
Fleet created with Armada Warlords