Hey all - I'm intrigued by armada and even have a FLGS with anopponent or two but I really would like to get a sense of whether a build based around my favorite ships is going to be viable. So here we go:
Imperial strike group
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Motti
Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Intel Sweep
[Flagship] Imperial II-Class Star Destroyer (120 points)
- Relentless ( 3 points)
- Admiral Motti ( 24 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Boosted Comms ( 4 points)
- Advanced Projectors ( 6 points)
- Turbolaser Reroute Circuits ( 7 points)
- Leading Shots ( 4 points)
Raider-II Class Corvette (48 points)
- Wing Commander ( 6 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- SW 7 Ion Batteries ( 5 points)
Raider-I Class Corvette (44 points)
- Tactical Expert ( 6 points)
- Ordnance Experts ( 4 points)
- Expanded Launchers ( 13 points)
1 Major Rhymer ( 16 points)
1 TIE Bomber Squadron ( 9 points)
2 TIE Advanced Squadrons ( 24 points)
1 Soontir Fel ( 18 points)
1 TIE Interceptor Squadron ( 11 points)
1 TIE Fighter Squadron ( 8 points)
Fleet created with Armada Warlords
My thinking is that having Soontir near the Advanced squadrons is a moderately viscous combination if my opponent brings squadrons and the Tie Advanced can throw some decent anti shipping strikes if he doesn't (I saw a YouTube of a championship match where the rebel player brought scads of A-wings against the gencon special Victory-Gladiator build and I kind of like the idea of borrowing it)
The missions were picked without much understanding of how they are chosen so advice there is especially appreciated.