I know I should know this, but I don't.
Let's say you have a ship with one hull remaining, and your opponent blasts you at range 1 for 4 hits and you subsequently whiff the defense roll. Obviously you're dead because you suffered more damage than you had hull remaining. My question is this:
Do I draw (or flip, in the case of crits) 4 damage cards, or just the 1 to finish off the last hull point? I've seen this played both ways, but I don't know what the official way is supposed to be.
Thanks in advance.