TournyRegs = RIP BWings/speed 2

By Trizzo2, in Star Wars: Armada

It was nice playing you Bwings.

"Squadrons must be placed within distance 1-2 of a friendly ship and within the deployment area"

Until now you could deploy squadrons 1-2 spaces outside of the deployment zone. For whatever reason (i suspect turn 1 Rouge+Rhymer attacks) this is no longer the case.

I would like the hear the reasoning behind this. To borrow from Frank Zappa it seems like treating dandruff with decapitation.

* All speed 2 squadrons have essentilaly lost 1 turn

* All speed 2 squadrons will never be able to overtake/be in front of their carrier (besides a speed 0 turn, awesome)

* Speed 3 non-rouge squadrons don't fare much better and are delayed. Because Xwings/Ywings run away crazy!

* Becasue nothing can be foward deployed and there is limited space besides ships you will have to deploy backwards. Increasing the distance yet again.

* Rhymer still exists so Firesrpays are only partially delayed and Corruptor is still a thing

Now you are horned into using Independence. Awesome. Totally unnecessary change that nobody was calling for, has made difficult to use slow squadrons even less appealing and has does little to fix the only thing I can think that the change was inteded to fix. GG.

Edited by Trizzo2

Hold on though because they are contradicting themselves. In the FAQ it states:

Q: During setup, can a squadron be placed outside the setup area as long as it is within distance 1–2 of a friendly ship?

A: No. It may be placed outside of the deployment zone, but not outside the setup area.

Something is wrong here...

Ahh okay. I might just chill till the proof reading is sorted out (seriously wtf)

BUT this is what we are in store for if the tourney changes are correct.

Edited by Trizzo2

just chill there was plenty wrong in the docs released today

Even more strange is that Deployment Zone is a defined term, but they use the term deployment area for squadrons in this context...

It would also interfere with Fleet Ambush as written, as you could technically never deploy in the ambush zone per the tournament rules, but would be required to do so per the objective.

I suspect the deployment section will have to be re-written to specify objectives override it and that squadrons can be placed within distance 1-2 of any legally placed ship.

Wow, this document is the document that gives and just keeps on giving in terms of proofreading errors and forum fun. :lol::rolleyes:

I'm pretty confident that the FAQ-reading (squadrons in Setup Area, but possibly outside of Deployment Zone as long as its in range of a ship) will be the one that sticks.

agreed

Or is it that the Friendly ship must be within the deployment area?

So no fighter swarms attacking ships on turn one with Fleet ambush

I'm a hard-core squadron player, both Empire and Rebel, and when I read this change I couldn't believe they would make this change. Without giving a deep analysis why, if this change is true you can forget about using any squadrons competitively until we see what's in wave3.

As others mentioned, with slow squads losing a full turn and the extreme difficulty deploying and managing squads deployed in the deploymemt zone, coupled with the proven strength and growing popularity of Clonisher type and high activation builds, you wont stand a chance against the rush builds with your squads deployed in the deployment zone.

Its not hyperbole when I say this change will have a tremendous negative affect on build options for tourneys. Good luck having any chance vs any spam list, especially the clonisher flavors. No counter, except specialized Rieekan builds, means they will be flooding tourneys everywhere.

It gas to be a typo.... it better be!!! :)

There are three areas

the play area ie 3 by 6 foot.

The set up area ie 3 by 4 foot.

And the deployment zone which inside the set up area and within distance 3 of the edge.

What i think they where trying to say is when a ship is placed on the far left side of the deployment zone so it actually range 5 or 1 foot from the edge. No sqaudrons may be deployed to its left and closer to the edge.

What FFG really need is a clear map of what each area is. I have struggled with this before and seen new folks also struggle. The other big one is fleet ambush set up area.

That whole setup section needs to be tossed out. It completely contradicts the main rules and the FAQ. Someone clearly wasn't paying attention.

Edited by Truthiness

I am going to +1 Truthiness, I see no reason to reprint rules that are in the rule book that just don't need changing.

I dont see why it needed to be copied and pasted from somewhere at all. Wouldn't you just open the current version and add/edit what you need then 'save as' with a new version name?

I took another look at the document (which has already been updated). Ships go in the "deployment zone," while squadrons are within the "deployment area," which is the same term used for obstacles. As such, the "deployment area" is the 4'x 3' area. We're officially fine. We just can't put squadrons on the far edges of the board.

Edited by Truthiness

Oh good, I was about to throw my B-wings lol.

Don't panic.

It's just FFG being a little sloppy with their nomenclature - they've added a tern "deployment area", when really they mean "setup area".

So B-wings can still deploy like they used to.

Oh good, I was about to throw my B-wings lol.

Or you can send them to me :D

I took another look at the document (which has already been updated). Ships go in the "deployment zone," while squadrons are within the "deployment area," which is the same term used for obstacles. As such, the "deployment area" is the 4'x 3' area. We're officially fine. We just can't put squadrons on the far edges of the board.

There is no term 'deployment area' for obstacles, it specifically uses the term 'setup area' for obstacles.

In Point 6 it defines what the 'deployment zone' is. For some reason it mentions 'deployment area' when mentioning the squadrons...i really hope it does mean setup area though.

well in that case "deployment area" is undefined and therefore we default to the FAQ and rulebook and do what we have always been doing

I took another look at the document (which has already been updated). Ships go in the "deployment zone," while squadrons are within the "deployment area," which is the same term used for obstacles. As such, the "deployment area" is the 4'x 3' area. We're officially fine. We just can't put squadrons on the far edges of the board.

There is no term 'deployment area' for obstacles, it specifically uses the term 'setup area' for obstacles.

In Point 6 it defines what the 'deployment zone' is. For some reason it mentions 'deployment area' when mentioning the squadrons...i really hope it does mean setup area though.

Doh. You are correct sir.