I've been DMing RPG's for about ten years now, but the vast majority of the games I've played have been in the fantasy setting... DnD and the Iron Kingdoms RPG are my most recent games, with the only game that ISN'T set in a Fantasy realm being Vampire the Masquerade. My point being, I don't seem to know how to Science Fiction.
I've been having some issues getting the Slicer in my group engaged; I'm not much of a computer person myself, so basically everything I know about "slicing" is based off of what I've seen in the KotOR games. The slicer should be at a terminal, he should have access to doors, cameras, air vents, records, that sort of thing.
My question is, should I be smashing this players face into the slicing encounters? He doesn't seem to take any initiative with the narrative, and the only time I'm able to get him to interact with a computer is when it's explicitly what he's been told to do by a heavy handed NPC. He actually took up a turret in the ship once, ensuring the Hired Gun couldn't use it, because he thought the checks for Slicing the opponent's ship were too hard.
It half seems to me that the player doesn't want to play a Slicer, but he's got a degree in computer science (of some sort), is really excited about Special Modifications, keeps taking slicing talents, and didn't take the opportunity I gave everyone to make new characters.
How do you guys incorporate Slicing into your sessions? Is this something that I need to be fixing with my DMing, by spelling out that most places have computers of some capacity, or does this seem like a player/DM communication issue?