New FAQ surprises

By DraconPyrothayan, in X-Wing

^ Also shocked about "Cannot Tractor Beam onto an overlapping Ship" *** auto-nerf *** (Ion Projector; Anti-Pursuit Lasers).

1) You could never overlap ships, that's in the original print of the tractor beam rules reference.

2) You can't boost, barrel roll, or decloak off the board regardless of what causes the boost or barrel roll, it doesn't specify only stopping boost and barrel roll actions.

Does the errata clarify whether the movement is mandatory or not? Like, say one position is blocked (boost), but the BR to the left is not. Does the ship HAVE to be barrel rolled, or can the player say, "I boost, but can't boost, so he stays there".

Errata makes it a may. Don't even have to fail a boost if you don't want.

Thanks. Should have probably bothered to look at it a second time lol. Man, everything seems to be leaning towards tractor beam being pretty powerful.

^ Also shocked about "Cannot Tractor Beam onto an overlapping Ship" *** auto-nerf *** (Ion Projector; Anti-Pursuit Lasers).

1) You could never overlap ships, that's in the original print of the tractor beam rules reference.

2) You can't boost, barrel roll, or decloak off the board regardless of what causes the boost or barrel roll, it doesn't specify only stopping boost and barrel roll actions.

Does the errata clarify whether the movement is mandatory or not? Like, say one position is blocked (boost), but the BR to the left is not. Does the ship HAVE to be barrel rolled, or can the player say, "I boost, but can't boost, so he stays there".

Errata makes it a may. Don't even have to fail a boost if you don't want.

Thanks. Should have probably bothered to look at it a second time lol. Man, everything seems to be leaning towards tractor beam being pretty powerful.

but it still sacrifices (most of the time) your only attack of the turn.

^ Also shocked about "Cannot Tractor Beam onto an overlapping Ship" *** auto-nerf *** (Ion Projector; Anti-Pursuit Lasers).

1) You could never overlap ships, that's in the original print of the tractor beam rules reference.

2) You can't boost, barrel roll, or decloak off the board regardless of what causes the boost or barrel roll, it doesn't specify only stopping boost and barrel roll actions.

Does the errata clarify whether the movement is mandatory or not? Like, say one position is blocked (boost), but the BR to the left is not. Does the ship HAVE to be barrel rolled, or can the player say, "I boost, but can't boost, so he stays there".

Errata makes it a may. Don't even have to fail a boost if you don't want.

Except they contradicted this on page 15 for the "Tractor Beam" card FAQ, in regards to Ruthlessness.

"If a ship equipped with Ruthlessness uses Tractor Beam to attack an enemy small ship and hits, that ship must first boost or barrel roll the enemy ship, then trigger Ruthlessness." (emphasis mine)

^ Also shocked about "Cannot Tractor Beam onto an overlapping Ship" *** auto-nerf *** (Ion Projector; Anti-Pursuit Lasers).

1) You could never overlap ships, that's in the original print of the tractor beam rules reference.

2) You can't boost, barrel roll, or decloak off the board regardless of what causes the boost or barrel roll, it doesn't specify only stopping boost and barrel roll actions.

Does the errata clarify whether the movement is mandatory or not? Like, say one position is blocked (boost), but the BR to the left is not. Does the ship HAVE to be barrel rolled, or can the player say, "I boost, but can't boost, so he stays there".

Errata makes it a may. Don't even have to fail a boost if you don't want.

Except they contradicted this on page 15 for the "Tractor Beam" card FAQ, in regards to Ruthlessness.

"If a ship equipped with Ruthlessness uses Tractor Beam to attack an enemy small ship and hits, that ship must first boost or barrel roll the enemy ship, then trigger Ruthlessness." (emphasis mine)

That means you can't ruthless before boosting or barrel rolling. Once you ruthless you've lost the opportunity to move their ship. But it could have been stated more clearly.

It doesn't contradict anything. If you decide to BR/Boost, you must complete it before you trigger Ruthlessness (so you can't deal damage mid-move or before the BR/Boost).

I really love Rudor vs. Tactician: he's incredibly difficult to nail with it.

I was glad to see they clarified the issue of rolling too many or too few dice. There was a long forum about it awhile back with many different opinions on how to handle the situation

I was glad to see they clarified the issue of rolling too many or too few dice. There was a long forum about it awhile back with many different opinions on how to handle the situation

Me too.

Although most of problems with dice rolling has been something like this:

My opponent rolls his dice and one lands on the floor. He then checks the result before deciding to re-roll the die. I believe the die MUST be re-rolled like a cocked die. But I've faced a few players that seem to roll on the floor several times per match.

As the rules take effect on 4/2 I am curious if any hiccups could arise at the Hoth open.

Every type of game with dice I've played, people have always held up the 'only counts on the table' unwritten rule.

So if I read it right ( which I probably didn't lol). If I have a ship with tactician and the ship I am shooting is in arc at range 1, but is also in arc of range 2 since it lies in between, I can shoot with range 1 bonus (like normal) but also trigger tactician?

closest

I like the new definition of "in arc at Range X" also. It clears some things up and makes it very easy to follow.

I'm still disappointed that they didn't get rid of interrupting, nesting, actions. I think it adds a level of complication to X-Wing that isn't the norm.

I'd still be in favor of releasing reprinted cards, it might help reduce a 17 page FAQ.

Stresshog is dead, long live ionhog.

If a ship equipped with R3-A2 performs an attack with a weapon that performs two attacks (such as Twin Laser Turret or Cluster Missiles), this ability can only be used once as it triggers when you declare the target of your attack. page 14

Edited by AngryAlbatross

Stresshog is dead, long live ionhog.

If a ship equipped with R3-A2 performs an attack with a weapon that performs two attacks (such as Twin Laser Turret or Cluster Missiles), this ability can only be used once as it triggers when you declare the target of your attack. page 14

It was around LIKE FOREVER

you really put THREE stresses with that? What a FUN community xD

I really love Rudor vs. Tactician: he's incredibly difficult to nail with it.

This one was quite surprising to me, not because his ability triggers first, but because it always triggers first regardless of initiative. (I started a topic on it in the rules sub-forum)

Yeah the TLT/Stressbot ruling is how it's always been played. Just clarified for those few people now.

Stresshog is dead, long live ionhog.

If a ship equipped with R3-A2 performs an attack with a weapon that performs two attacks (such as Twin Laser Turret or Cluster Missiles), this ability can only be used once as it triggers when you declare the target of your attack. page 14

The reason people went to TLT is not because you put 3 stresses on someone, because you couldn't, but because of range 3.

The section about the proper way to roll dice is the best part of the new FAQ entries.

Lame that we need clear directions on how to handle dice **** ups, but welcome for the times we need it against bad sports in tournaments.

I don't recall ever actually having rolled an incorrect about of dice. If only the FAQ covered picking up and rolling the wrong colour of dice...

The section about the proper way to roll dice is the best part of the new FAQ entries.

Lame that we need clear directions on how to handle dice **** ups, but welcome for the times we need it against bad sports in tournaments.

I don't recall ever actually having rolled an incorrect about of dice. If only the FAQ covered picking up and rolling the wrong colour of dice...

last store championship i was in i accidentally rolled 6 red dice on my prockets shot on vader resulting in 4 hits 1 crit one focus, i was ecstatic until my opponent pointed out that it was the wrong amount of dice. in fairness, i said that i would use my TL as the punishment for rolling too many dice, ended up rolling 3 hits worth of items after focus with no rerolls.

im personally glad to know that thats not the standard.

I also like the way they handled the TIE Advanced Title and the TIE Advanced Prototype. No non-sense about an abbreviation not meaning the same then some back justification for the Raider.

Just a simple FAQ and the title doesn't go with that ship, period! I think I said in a way early post I was hoping this would be the fix rather than some jumping through hoop stuff. They could have also said the 'Prototype' is the title so another one isn't allowed. But just a simple nope works :)

Edited by Ken at Sunrise

I like the change to tactician, it appears that in arc effects are measured, quantified and applied completely separately from anything else. Nice and clear.

So I don't fully understand the tactician business. In the example the fire spray is range 1 Out of arc and range 2 in arc. If they take the range 1 shot does tactician still apply or would they have to take the range 2 shot in arc?

So I don't fully understand the tactician business. In the example the fire spray is range 1 Out of arc and range 2 in arc. If they take the range 1 shot does tactician still apply or would they have to take the range 2 shot in arc?

Weii, it is mostly important for out-of-arc shooting turret-ships

Firespray isn't really a good example here.

So I don't fully understand the tactician business. In the example the fire spray is range 1 Out of arc and range 2 in arc. If they take the range 1 shot does tactician still apply or would they have to take the range 2 shot in arc?

Edited by Shot in the Dark

"some card abilities use the expression “inside arc at range X” or “inside arc beyond range X.” This compound phrase defines a specific situation where the closest point to closest point distance between two ships, when measured inside firing arc, is at a specific range band. see the diagram below.
Inside Arc at Range X Example
A K-wing equipped with the Tactician Upgrade card is attacking with its turret primary weapon, and has a choice of three possible targets. if it attacks the Tie fighter, Tactician would trigger, since the Tie fighter is inside arc at range 2. if it attacks the Firespray-31, it would roll 1 additional attack die, because the closest point to closest point measurement between the K-wing and the Firespray-31 is range 1, and trigger Tactician, because the Firespray-31 is inside arc at range 2. if the K-wing attacks the Tie Adv. Prototype (which is equipped with Autothrusters), the closest point to closest point measurement between the K-wing and the Tie Adv. Prototype is range 2, but the Tie Adv. Prototype is inside arc at range 3. Therefore, the Tie Adv. Prototype will not roll an additional defense die and Tactician will not trigger, but Autothrusters will trigger"