New FAQ surprises

By DraconPyrothayan, in X-Wing

Firstly, the Valen Rudor ruling went the opposite way of what many people thought (being that he can range himself away from the 2nd shot of TLT or Cluster Missiles).

Similarly, Bossk + VI/Adaptability gets to transfer the modified PS onto the Nashtah Pup.

What else in the FAQ surprised you?

The amount of effort put into The Inquisitor, Autothrusters and Tactician. Even 6 months ago I'm sure they would have just said "Inquisitor turns off Autothrusters" and left it at that; it's a very pleasant surprise to see them try to make the rules actually work instead. I don't think they got it quite right, but an A for effort.

The "in arc at range 3" rule was surprising. Good, but surprising.

I suspect that there are going to be a lot of "wait, it works how, now?" conversations happening soon.

So if I read it right ( which I probably didn't lol). If I have a ship with tactician and the ship I am shooting is in arc at range 1, but is also in arc of range 2 since it lies in between, I can shoot with range 1 bonus (like normal) but also trigger tactician?

Or is that only the case because it's a turret and range for it is different and there is no in arc at 1 per the example.

Edited by xtoddh

So if I read it right ( which I probably didn't lol). If I have a ship with tactician and the ship I am shooting is in arc at range 1, but is also in arc of range 2 since it lies in between, I can shoot with range 1 bonus (like normal) but also trigger tactician?

Not quite. If the target is range 1 outside of arc, but range 2 in arc, and you have a turret primary weapon, you can get the range 1 attack bonus, but still trigger Tactician.

Edited by Parakitor

No, the distance is always measured closest point in arc. If you have a turret and are shooting at R1 out of arc, but he happens to be overlapping into your arc, and the overlap is considered r2, THEN tactician will trigger.

The diagram discusses what happens if you are using a turret weapon and something that references arc.

So if I read it right ( which I probably didn't lol). If I have a ship with tactician and the ship I am shooting is in arc at range 1, but is also in arc of range 2 since it lies in between, I can shoot with range 1 bonus (like normal) but also trigger tactician?

No, you still measure range in arc from closest to closest, and effects that trigger in arc at a given range only apply if the closest point of the defender is within that specific range within that arc.

The example on page 4 of the FAQ highlights a case where the closest point of the Firespray in the firing arc is within range 2, so Tactician triggers, but the closest point out of arc is within range 1 so the K-Wing still gets the extra attack die.

So if I read it right ( which I probably didn't lol). If I have a ship with tactician and the ship I am shooting is in arc at range 1, but is also in arc of range 2 since it lies in between, I can shoot with range 1 bonus (like normal) but also trigger tactician?

Not quite. If the target is range 1 outside of arc, but range 2 in arc, and you have a turret primary weapon, you can get the range 1 attack bonus, but still trigger Tactician.

Ahh. Ok. Thanks for that. Makes sense now.

So didn't they just clarify this entire in arc / at range thing? To my knowledge, nothing has changed on this ruling, they've just explicitly made it clear in this FAQ how it is handled. But the ruling itself has always been that way. I'm very surprised by how many people are surprised by this ruling today. I've been playing it like this for several years.

in the time it took me to see the thread...read the FAQ....have my mind blown.....and come back to the thread to comment....

my issue has been resolved.

carry on.

Edited by Velvetelvis

TBing the enemy onto obstacles causing them to suffer all ill effects kinda surprised me, that's going to irk alot of people once vets arrives.

The change to how incorrect dials are handled was a nice surprise. Previously speed, bearing, and difficulty had to match between what was set on the wrong dial and what exists on the correct dial. Now as long and speed and bearing are correct the ship can perform the maneuver using the difficulty on the correct dial.

If any of you are trying to start the argument in *this* thread too about it, go back to the other thread and fling poo at each other there.

For me, I'm surprised they actually released the FAQ for the wave 8 stuff already, instead of giving it a week or two for any other weirdnesses to creep out from under the rocks.

So didn't they just clarify this entire in arc / at range thing? To my knowledge, nothing has changed on this ruling, they've just explicitly made it clear in this FAQ how it is handled. But the ruling itself has always been that way. I'm very surprised by how many people are surprised by this ruling today. I've been playing it like this for several years.

Nope. Previously range was checked for tactician closest point to closest point and then arc was checked. In the example in the FAQ, the Firespray wouln't have triggered Tactician.

I'm quite surprised that they didn't clarify whether the tractor beam can push ships off the table or not.

TBing the enemy onto obstacles causing them to suffer all ill effects kinda surprised me, that's going to irk alot of people once vets arrives.

Also they didn't mention large ships, so you can't move large ships? Just lower their agility? Or neither?

Edited by Arratak

I'm quite surprised that they didn't clarify whether the tractor beam can push ships off the table or not.

Because there's no need.
Unless stated otherwise, boosts and barrel rolls cannot send you off the map. Tractor Beam does not state otherwise.

Was it surprising to anyone that Feedback array cant be used on a rock now? Always thought that was a key benefit of it. I wonder if JM5000's with Feedback proved to be a problem in testing when they could feedback while on rocks.

I'm quite surprised that they didn't clarify whether the tractor beam can push ships off the table or not.

You can't barrel roll or boost off the table. There is nothing to clarify. It explicitly says you can do it onto an asteroid because that is different then the rules for barrel rolling and boosting. If you could do it off the board it would say so.

TBing the enemy onto obstacles causing them to suffer all ill effects kinda surprised me, that's going to irk alot of people once vets arrives.

It's bull that's what it is, lowering agility and doing 1 dmg would have been a fine choice. Therefore making any more attacks agaisnt that ship easier to hit. But moving onto fkn asteroids is bull?

Also they didn't mention large ships, so you can't move large ships? Just lower their agility? Or neither?

The tractor beam rules say you onlyove small ships.

TBing the enemy onto obstacles causing them to suffer all ill effects kinda surprised me, that's going to irk alot of people once vets arrives.

It's bull that's what it is, lowering agility and doing 1 dmg would have been a fine choice. Therefore making any more attacks agaisnt that ship easier to hit. But moving onto fkn asteroids is bull?

Also they didn't mention large ships, so you can't move large ships? Just lower their agility? Or neither?

You can just lower their agility. They don't get moved.

Also, have you met Paragoombaslayer by any chance? I have a feeling you two would get along really well. Or, perhaps absolutely hate each other. Hard to say.

Dice mistakes are now officially stated what to do. Roll additional when rolling too few or cancel the entire roll and roll again the proper amount of dice, cocked die are rerolled.

I guess that many dice disputes have happened X-wign is now getting to Warhammer 40,000 levels of rule disputes.

Tractor beam movement is optional now, that's a welcome surprise. There's a couple situations where I could see you having the opponent "right where you want him" and then having to execute the tractor beam movement would screw that up.

Much better to have the "may" clause in there.

I'm quite surprised that they didn't clarify whether the tractor beam can push ships off the table or not.

You can't barrel roll or boost off the table. There is nothing to clarify. It explicitly says you can do it onto an asteroid because that is different then the rules for barrel rolling and boosting. If you could do it off the board it would say so.

You can always make it so the ship will just fly off the table next turn....

But if it's a turret it would be nice to kick their annoying butt out of the game.